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Originally posted by Meowhead Toriko would make a much better MMO in my opinion. Bigger world, more itemization, more economy, and a series that actually deals with multiple types of crafting =within= the series. That way the crafting wouldn't just be something tacked on that's cheap and unoriginal. It would actually be a NEW kind of MMO (Rather than an old kind of MMO with a thin anime flavored skin layered on), with an extremely intensive and deep crafting system that would be integrated within combat itself. Oh, and Toriko deals a lot with combat as a team, while in Fairy Tale you don't really fight together much, you fight 1 on 1, that's the whole style of combat generally. There's comparatively very little in the way of teamwork, it's a lot of splitting up and getting in a lot of individal fights in separate rooms. That's not good design fodder for an MMORPG.
Just because an MMO is inspired by anime, playing it doesn't have to be exactly like an episode though.
I would like to see an MMO that is more group-centric but with options for solo play.
Thanks for the response even though it was a bit off topic.
Originally posted by Mehve While the actual IP isn't horrible (the manga, at least), it pretty much hits all the points in a standard shonen checklist. Which I suppose makes for good sales, but it brings nothing to an MMO world that hasn't been beaten to death already. Since space is at a premium in your standard manga, and viewers are impatient and get confused from too much non-essential dialogue, you're left with a series that has basically no outside lore to explore outside what the actual main characters experience/explore/fight. In a nutshell, everything interesting and/or useful that the IP creates, has already been consumed by the main storyline. Which means that an MMO would pretty much have to create everything from scratch for the players to do. Which makes it a generic MMO with a pop-culture skin. Contrast this to IP like LotR, Star Wars, or Star Trek, which have far better established universes, in which conceivably meaningful stuff could happen outside of the original plot.
I think filling in the gaps in lore would be easily accomplished, especially with input from the community.
The city of Neverwinter from the Dungeon & Dragons was pretty much created by the fans. I think it started out as an article in Dragon Magazine or something.
Originally posted by Meowhead Toriko would make a much better MMO in my opinion. Bigger world, more itemization, more economy, and a series that actually deals with multiple types of crafting =within= the series. That way the crafting wouldn't just be something tacked on that's cheap and unoriginal. It would actually be a NEW kind of MMO (Rather than an old kind of MMO with a thin anime flavored skin layered on), with an extremely intensive and deep crafting system that would be integrated within combat itself.
Can you explain more about your thoughts on a crafting system or give an example?
I've been pretty disappointed with crafting in every game I've played, the only one I like was from Horizons.
Personally, I'd like to see useful items for all levels and just not high-end gear.
Yeah I wouldn't mind playing that. Although as far as anime to MMO conversions go, I think I would rather see an Avatar MMO. Playing as one of the four different benders - I mean they already fit perfectly into the typical MMO roles:
Water - Healing
Fire - DPS
Earth - Tank
Air - Crowd control
But you could also split that up into further classes within the bending schools.
Alternatively I would be happy with Ninja Scroll, Slayers, Chrono Crusade, Bubblegum Crisis or One Piece haha.
Fairy Tail is surely more suited as an MMO then many other anime. Not sure how one would implement a quest like system for Bleach, as they are not doing normal jobs, they are fighting for survival/world domination all the time. Fairy Tail on the other hand offers the job board and even different difficulty types, complete with a trial.
A huge issue would be items, they do not really use much. Most do not use anything at all, only some acquire new stuff, most of which is not really what a usual RPG features. Of course there could be more types of armors/weapons/celestial keys, maybe even animal/beast take overs (so you "loot" the "item" after you killed the related boss), but thats already stretching it relatively far. Introducing the usual set of armor, weapon, jewelry..i don't know. Skills, character "classes" (better of with a flexibel skill system i'd think) are no problem, PVP is there, with people having to pay the guild hall, their own home and any damage done that was not covered by the job, there are already some nice gold sinks, too.
But items..and then crafting on top. I can't think of a way to do this without really shifting focus. They simply don't use anything. There are exceptions, like Lucy with her whip, which is not part of her magic, but besides that? Maybe Natsus scarf, but all those are really unique items, and they are not acquired as loot or anything, but under special circumstances.
The only thing i can think of are outfits. They featured quite a lot different outfits for a shonen manga/anime i think. Especially seeing that it's set in it's own universe, so they had to come up with their own style.
It might be easier if you use the Edolas setting, where they actually buy magical weapons and stuff, but that would be kinda stupid, seeing that it's only one arc, and not the main setting.
If someone came up with an good idea to solve the problems, like, what to do with items, and then actuallly make a good game out of it, i would be interested.
A better way would probably be to (first) transfer it to a "traditional" RPG, best probably more like Final Fantasy or other JRPG, most do not feature that many items compared to western RPGs (like, Link always acquires only a handful of swords, if it's even that much. He had only two in some games. Compare that to western game like Diablo, NWN (D&D in general) or Dragon Age/Skyrim).
That would get rid of most of the item part, not bending the way it works that much.
Crafting would be kinda useless then though..except outfits, as stated before.
I'll wait to the day's end when the moon is highAnd then I'll rise with the tide with a lust for life, I'llAmass an army, and we'll harness a hordeAnd then we'll limp across the land until we stand at the shore
No...There are too many anime themed games out already....Most of them feel like I'm playing a 10 year old as my avatar.
Please no. Please burn everything anime/manga.
On to another persons post, I would love to play a well built Faerie styled MMO. Something really dark and twisted, like "Changeling: The Lost".
Originally posted by Dibdabs Just had a look at 5 minutes of one of the Fairy Tail animations and frankly it blew chunks, so I guess my answer would be an emphatic "no".
Fairy Tail currently has some of the best animation out there at the moment, speaking strictly in terms of Anime of course. I also like that fact that it details the action (not many animes do that, and they opt to do stop motion screens).
You probably watched some low quality garbage.
Mess with the best, Die like the rest