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Originally posted by Vaelgard I really enjoyed it for a while. The combat was really fresh, but there was nothing to do in the game. The dungeons were boring and tedious, and after a few runs, there was no other endgame. Content and fixes never really came, and they focused way too much on the Cash Shop items without adding any fun stuff to the actual game itself. This plus the horrid issues of mob pop-in, atrocious lag during the nexuses, the poorly implemented vanarch system, and the weird inability to show all the other player characters on screen doomed them. I'm not the least bit surprised.
Cash shop items were all items that already existed in KTERA and just put in the US version. In the end EME has to rely on BHS for the content and they seem a little slow at releasing the new content. When it does get released, it seems like it isn't even a lot.
Very sad this happened. It is always a human cost. People kept blaming EME, but in reality I believe that the majority of the decisions whether popular or unpopular were handled by BHS. Also remember that this game besides combat (which is awesome) brought very little else to the MMO table. Stuff like the way the story and quests were handled… left a lot to be desired.
People getting to level cap in a week or two with only a handle of endgame events; coupled with a horrible RNG and it was a recipe for disaster. Also add that instead of adding events like FFIXV currently does, everything is funneled into the cash shop. Granted this last one made a small impact, but from the tons of folks complaining on the forums… well. It’s the little things that add up.
Originally posted by Loktofeit
Originally posted by kevjards is'nt that what normally happens once a game is released..dont remember any game keeping the same amount of staffon..could be wrong though..well apart from WOW maybe,being that it has been so successful. Ultima Online, Wizard 101, WOW, EVE, Puzzle Pirates, and ATITD still retained the same staff or larger after release.
Originally posted by kevjards is'nt that what normally happens once a game is released..dont remember any game keeping the same amount of staffon..could be wrong though..well apart from WOW maybe,being that it has been so successful.
Ultima Online, Wizard 101, WOW, EVE, Puzzle Pirates, and ATITD still retained the same staff or larger after release.
No they didn't. Ultima Online is an EA game. Show me a time when EA hasn't had layoffs - that team even had layoffs within the past couple of years while at EA/Mythic. Blizzard had layoffs within the last year. CCP had layoffs ~2 years ago. No company is immune.
I make spreadsheets at work - I don't want to make them for the games I play.
Grim Dawn, the next great action rpg!
Originally posted by Mephster Yet another company that lacks vision on how to make a successful mmo. I don't feel sorry for people who got paid thoudands of dollars to make a failure. I feel sorry for the players who actualy bought the game but then again, you were warned and you didn't listen.
I'm enjoying myself. However, I also knew that there wasn't much of an endgame and that features would be added at the end of the summer.
It's not an issue unless there is an issue.
It's like peopel complaining about a grind heavy game or open world pvp.
If you know what you are getting into and you still "get into it" then there shouldn't be a problem.
His latest tweet:
Less vague: En Masse has had a layoff. I was hit.
Let's read into the details between the two sentences and wait a bit longer.
followup seen at massively
Update: En Masse has responded to our comment request with a statement from publishing vice president Chris Lee."Today, we had to let go of some of the great talent at En Masse Entertainment. While a tough decision, it was necessary as we prepare for the next chapter of our business. TERA has been a great launch for us, and we are committed to our loyal players. We're taking measures to align the needs of our business to continue supporting TERA and preparing for our future. We are working with those affected by this transition, including offering assistance on new prospects within the industry/area. If there are companies who are looking for talented people with publishing experience, please send an email with the details to email@example.com," Lee said.
Kickstarter: Stuff I'm supporting
It has been updated:
"Today, we had to let go of some of the great talent at En Masse Entertainment. While a tough decision, it was necessary as we prepare for the next chapter of our business. TERA has been a great launch for us, and we are committed to you guys, our loyal players. We’re taking measures to align the needs of our business to continue supporting TERA and preparing for our future. We are working with those affected by this transition, including offering assistance on new prospects within the industry/area. Rest assured this doesn’t change our plans for awesome game updates and support, including the huge Argon Queen update later this month."
oh god i hope Anet dosent read that statement!...not sure what talent was laidoff -but the game seemed very talentless.
GW2 dosent need those stupid BIG ass weapons TERA has.
all the unwarranted tera hate makes me wonder about the community here...
this is a comment thread, not a mass insult thread, frankly none of you have any clue -why- they had to lay some people off, nor do you have any clue to the success of the game or not. seeing the random number of subs being thrown around, and the "hurr hurr f2p" being thrown around is rather ignorant.
even more laughable is the "questing in tera sucks" insults... considering 95% of MMOs have the same cut and dry kill x monster, collecy y drop, deliver to point z questing, it's really kind of stupid to point this out as one of tera's flaws, when it's a problem in the genre, not the game.
Like I have said over and over again, this game should have come out as a f2p, just not enough content to justify a sub.
Now they will migrate it to a f2p game. If you did not see this coming you were wearing blinders.
Gnomon Workshop April 2014, 1st Place 3D Contest WinnerGnomon Workshop February 2013, 1st Place 3D Contest WinnerGnomon Workshop December 2012, 3rd Place 3D Contest Winner
Originally posted by orbitxo
oh god i hope Anet dosent read that statement!...not sure what talent was laidoff -but the game seemed very talentless. GW2 dosent need those stupid BIG ass weapons TERA has.
because Scapes was one of the game designers...
Seems like you're just throwing insults about something you don't know.
Bluehole Studios are the ones who designed the game and Scapes was just a Community Manager/Digital Market Manager for EME.
Not really a surprise. "Outsourcing" the game is proving a hard place to grow from, when your source is struggling and giving signals they may shut it down on their end. If EME knows this, it's better for them to give their own game full attention and cut back now on Tera.
I just hope that more "action" finds its way into current and future game design, as it is really a step forward from just button pushing. Unlike TOR, I don't regret spending money on Tera at all.
Avatars are people too
Best of luck to those finding themselves out of a job at EME.
Dirty traitors at EME I hope you all rot and never find another job. Shame on you for stealing NCsoft's trade secrets and calling it TERA.
Originally posted by weeoohweee
http://tera-forums.enmasse.com/forums/news-announcements/topics/A-Tough-Day-at-En-Masse- the comments here show you how bad the TERA community is.
the comments here show you how bad the TERA community is.
and these are the people going to the GW2 communty
The TERA forums are open, meaning you don't need an active sub to post on them.
You can tell this site is infested with guild wars 2 fanboys. Such distasteful bashing. Tera was by no means perfect, but it wasn't a bad game either. The game suffers from a lack of updates and misplaced priorities from the developers who seem to be spending more time on the cash shop than the content in the game.
GW2 will be no different. The game plays the same as any other themepark game and it will only appease most mmo players for a short time before they move on.
As far as the community goes, i feel the gw2 community is the worst community i have seen in a long time in mmos. They get so defensive over every little thing and for some odd reason think gw2 does something different than other mmos have done before it. WvW is the same concept as RvR from DAoC. The same upscaling lvl for pvp was done for gw1, and nobody thought highly of it then. This game is going to dissapoint alot when it comes out. The only real positive about gw2 is its model. And thats all i have to say about that
Only real decent mmo being developed at the moment is Archeage. Most ambitious MMO i have seen in a long time