Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Why has there been no Wild West MMO?

13

Comments

  • paroxysmparoxysm Nowhere, INPosts: 437Member
    Originally posted by hockeyplayr
    Just curious what everyone thinks.  I personally think that era has all the elements to make a good game for all types of players.

    The answer is painfully obvious.  It's because no one has made a very popular and very profitable "wild west" MMO for them to copy.

    I do think it could be sort of limiting because of the limits of the time of the wild west.  While I can think of a few possible classes/whatever, I'm hard pressed to be able to flesh anything but a cowboy, bandit, or lawman/bounty hunter out.  How would you handle things like instances, raiding, or battlegrounds?  I would guess it would have to be more open world sandbox to work and have a setting that makes some sense. 

    I do think it's possible to make a decent game from.   Horses/horse and buggy for personal travel.  Train for fast world travel.  Trains, to me, would seem the best suited for load screen/transitions for world travel.  Although, that would negate train robbing.  Which, to me, would be a must.  In the spirit of the time, it would lend itself to land purchase or getting jobs in little towns that pop up.  It could have dynamic world controlled towns that spring up and die out after time or meeting of conditions.  Conditions could be gang take over, financial depletion by robbery, environmental issues like climate change or a resource being exhausted, or just a random time cycle.  Crafting would be easy enough to brain storm out.  Community/guilds would be a little harder to me.  Only thing I could think of would be a ranch of like minded people, a group of town/area law enforcement, or a gang of bandits.  You could do towns for guilds, but that opens up designing your own layouts/building placement.  It's been done before with castles, but not sure who would be up to the task.  I think there are a few ways to make a game like this work, but it wouldn't be your conventional MMO.  But, that's not really a bad thing either.

  • MephsterMephster Tyria, NJPosts: 1,188Member
    Originally posted by zimboy69

    this would probably make a great sand box mmo

     

    land rush claim land  make a house or a mine or  a town

    hire players to be shieriff's and  deputies   to control town 

    railway   player constructed

     

    bank robberies

    and if you made all races the same its very difficult to do a lawsuit against that

     

    becasuse if they took you to court they are acctualy the one making a problem with the race and trying to say one race is different from another  where as you  are saying everyone is the same

    I think you nailed it right there. It would be so much fun plus instead of guilds we would have gangs and posses.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Robokapp
    well...I imagine some are a bit hesitant to make a whites vs indians faction mmo...for the same reason there is no real race based MMO. when are all the games who have playable real races set? either in deep sci-fi world war scenarios or in antiquity. or the races are dwarves, elves, humans, goblins and orcs.make an mmo with ever-so-slight hint at stereotype and start thinking of ways to make each race unique and my, how the lawsuits will flow.example:indian racial is +1 culinary skill. -100mil in courts.whites jump height 2% less than the other races. -100mil in courts.That's why. too close to social sensitive topics. Indians are still around...and wouldn't be very tolerant and understanding about this. 

    I think that might be part of it, but you could easily side step issues like that. Just have 0 race based traits and have a skill based system. If someone cooks better or jumps higher, it's because they wanted to, not because they had a racial advantage.

    I think you might need to avoid historical accuracy in general. You could have a game where only the white settlers were allowed to buy land, and where all the Chinese, African American and Indians were lynched or worse when they owned land or married a white person...but it wouldn't sell very well and it would just make people angry or uncomfortable. But these things are easily avoidable.

    I wonder though if the reason nobody has started such a game is because it seems ideally suited to a sandbox style game. Owning and managing land, starting towns with political systems and exploration with resource management all sound like something that should be a sandbox game to me. So the problem isn't that it's a Western MMORPG, it's that the ideal style of game isn't popular enough to warrant the investment.

    It's probably not the sandbox thing. It's probably just that Westerns aren't all that popular right now. Books, movies and games are mostly set in the current time, medieval fantasy times or a sci-fi setting. The people writing games look at Westerns and think nobody will buy it, no matter how good it is.

    I can not remember winning or losing a single debate on the internet.

  • VolkonVolkon Sterling, VAPosts: 3,788Member

    What is WRONG with you people? Why you thinking so small?

     

    If you want a wild west themed MMO, I say that's more reason for a Firefly-based MMO. Get the best of many worlds.

    Oderint, dum metuant.
    image

  • Loke666Loke666 MalmöPosts: 18,045Member Uncommon
    Originally posted by hockeyplayr
    Just curious what everyone thinks.  I personally think that era has all the elements to make a good game for all types of players.

    Basically because you can´t just steal the same game mechanics as everyone else already is using, and because publishers want devs to make them a new Wow.

    You can´t have healers and tanks in the wild west, so unless you want a MMOFPS you would need to make some new group mechanics. Well, you could but it would suck.

    So you need a company that thinks outside the box and at the same time are competent. That leaves CCP and Undead labs, and both are busy at the time. Unless of course Rockstar would make a MMO, any western MMO would be really indie and cheap.

  • Salio69Salio69 under a rock, FLPosts: 428Member

    the thought of listening to country music while gaming for hours is making me want to vomit.

     

    theres a clue.

  • BrokenSpoonBrokenSpoon LondonPosts: 205Member
    Because who likes americans really?

    All hail the Barn Owl! oh.. and the RED SQUIRREL!!!

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Loke666
    Originally posted by hockeyplayr Just curious what everyone thinks.  I personally think that era has all the elements to make a good game for all types of players.
    Basically because you can´t just steal the same game mechanics as everyone else already is using, and because publishers want devs to make them a new Wow.

    You can´t have healers and tanks in the wild west, so unless you want a MMOFPS you would need to make some new group mechanics. Well, you could but it would suck.

    So you need a company that thinks outside the box and at the same time are competent. That leaves CCP and Undead labs, and both are busy at the time. Unless of course Rockstar would make a MMO, any western MMO would be really indie and cheap.




    Why couldn't you have healers? In Red Dead Redemption players just healed back up after awhile...I don't think historical accuracy is all that important. It would probably work better to has as little historical accuracy as possible.

    I can not remember winning or losing a single debate on the internet.

  • BloodyVikingBloodyViking TrondheimPosts: 132Member

    It's fully doable to make a Western MMO.

     

    There are actually some interesting settings that could be used like the Deadlands RPG setting (look it up).

     

    But I think it would fit a sandbox free-skill system best with an FPS style combat.

  • Tabloid42Tabloid42 New York, NYPosts: 152Member
    Originally posted by hockeyplayr
    Just curious what everyone thinks.  I personally think that era has all the elements to make a good game for all types of players.

     

    Just as those first MMO's drew heavily from classic tabletop rpg's,..

     

    we also have some Western tabletop ref!

     

    BootHill

     

    I remember distinctly having a posse called "The Jackson Five", who rode around liberating towns,.heh,...

     

    .

  • k-damagek-damage ParisPosts: 738Member
    Originally posted by Loke666

    You can´t have healers and tanks in the wild west, so unless you want a MMOFPS you would need to make some new group mechanics. Well, you could but it would suck.

    You could have anything you want in any settings, it's just a matter of gamedesign ;)

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • Asuran24Asuran24 St. pual, MNPosts: 517Member
    Myself i would rather see a setting that has some of the styles of the wild west, but yet has other styles in it as well. Like the wild arms setting with hwo the setting had a very high fantasy/wild west feel yet also had alot of sci-fi aspects too thatreally actually made it stand out from other game settings.
  • jeremyjodesjeremyjodes antioch, ORPosts: 679Member
    Only if they based it on the 70's movie West World.

    image

  • LarsaLarsa NurembergPosts: 990Member
    Originally posted by hockeyplayr
    Just curious what everyone thinks.  I personally think that era has all the elements to make a good game for all types of players.

    Question comes up every few months. Personally I believe it's a very difficult setting to translate into an MMORPG.

    • Basically, it has to be a shooter, little sense to have much melee in that setting.
    • The native American problem: can't have native Americans as "mobs", difficult to place a settlers vs. native Americans game into the US market.
    • If you choose a faction style game, outlaws vs. settlers/townsfolk, you will have a large majority of your game population wanting to play outlaws. Balance nightmare.
    • Too little mob variety for PvE. You have the wildlife and that's it. Game would have a heavy PvP focus, all PvP problems in MMORPGs would be present. 
    Difficult setting, high risk because of PvP-focus, shooter-style, limited PvE gameplay. Very difficult to get that right.

     

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • GrumpyMel2GrumpyMel2 Catskills, NYPosts: 1,832Member

    Wild West would be a fun setting for an MMO.  I think the best way to go would be a Wild West flavored MMO set in an alternate universe rather then one based on real history that way you could add in all sorts of different elements (Steampunk, Gothic Horror, etc) that could spice it up and make it interesting. You'd also be able to avoid some of the more sensitive real world issues (indians, etc)  while still keeping all the elements that make Wild West fun.

    If you look at Firefly/Serenty (hugely popular IP), it was essentialy the Wild West set in space.

     

    Personaly I'd love to see a Space 1889 themed MMO.

     

  • sidebustersidebuster Pesce, CAPosts: 1,753Member
    Originally posted by Larsa
    Originally posted by hockeyplayr
    Just curious what everyone thinks.  I personally think that era has all the elements to make a good game for all types of players.  I agree completely. It'd make for an amazing game if done right.

    Question comes up every few months. Personally I believe it's a very difficult setting to translate into an MMORPG.

    The question comes up because it's a great potential as an untapped theme for a game. Red Dead Redemption shows that.

    • Basically, it has to be a shooter, little sense to have much melee in that setting.
    Doesn't need to be any different than the shooting mechanics of SWG or TSW, or any game previously that's featured ranged weapons and it CAN feature knives, tomahawks and fist fighting (even kung-fu from chinese immigrants). You could make carrying ammo a little more realistic (a loaded gun plus some extra ammo). Then if you run out, it turns into a fist fight or knife brawl. Or you can ambush some one and knock their gun from them turning it into a melee.
    • The native American problem: can't have native Americans as "mobs", difficult to place a settlers vs. native Americans game into the US market.
    The wild west had many different ethnicities trying to make it. That was what the west was about. Chinese, Mexicans, Italians, Irish, Norwegians, escaped African slaves, Native Americans, The list goes on. The best way to handle that is to have multiple skin/face/clothing options that fit those ethnicities to suit what you want to play. NPC's would also reflect this. This is the wild west, not New York or south Carolina or the Civil War. Everyone is trying to make something for themselves. There's a difference between the idea of the Wild West and Civil War which may have taken place at similar times, but what they are about are completely different.
    • If you choose a faction style game, outlaws vs. settlers/townsfolk, you will have a large majority of your game population wanting to play outlaws. Balance nightmare.
    That's a terrible idea. If you want PvP, then have factions based off of companies. The fictional versions of the Santa Fe vs. The Pacific rail road. Different oil, mine, farmer companies. Do you (or anyone else who thinks it was all cowboys and indians) really know anything about the west? It was about rival farmers and companies trying to make it big. Some companies were worse than others committing evil deeds to get jobs done. You could be hired to one of the companies and fight over rights to land. There were land disputes all the time in the west. 
    • Too little mob variety for PvE. You have the wildlife and that's it. Game would have a heavy PvP focus, all PvP problems in MMORPGs would be present. 
    SWG is a great place to look for how to make a Western MMO. You can go out and hunt wild animals for Hide, Bones, Meat that you'd sell back in town. If you can't litter the land with animals then make the expidition difficult with hunger and thirst. You'd also have miners and farmers making their own materials to sell. Then you'd have the crafters that make things from those materials. You could hire cowboys to move herds and make sure they stay where they're supposed to. You can be hired by companies that flags you for PVP or non competative play with city building and having vendors in towns. Just like SWG. Doctocs, dancers, bartenders, hotel owners, sheriffs. Tons of jobs people can do. 
     
    Difficult setting, high risk because of PvP-focus, shooter-style, limited PvE gameplay. Very difficult to get that right.

    That's defeatist thinking. IT'S TOO HARD SO LET'S NOT EVEN THINK TO TRY! The idea of a Western MMO is so rich, it's overflowing with untapped potential. Skills like horse riding, rilfes, six shooters, camping in the wilderness. Instead of having armor angainst weapons, you could have clothing that helps against weather. Quality of gunbelts that help with quick drawing. Making horse shoes, breaking horses for riding. Hunger and Thirst could play a big part in the game. It wouldn't all have to be about PvP and hunting mobs. It's about living in the wild west and experiencing what it was like with a touch of fantasy and fun.

    Do us all a favor and don't ever become a game designer.

  • hockeyplayrhockeyplayr Middlesex, NJPosts: 604Member Uncommon

    ^^ well put sir.

     

    Can't think wow in the west.  Has to be sandboxy which means more to pve than mobs

     

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by Odinthedark1
    Originally posted by Tokken
    How would combat work? Guns, rifles, sabre, tomahawk and knife fights?

    You are forgetting about bar fight's and the classic broken beer/ale bottles, perhaps a wooden chair? or maybe the non lethal weapon, the rope lasso to bring them in for perhaps a bounty collection, or the opposite, to create a hostage situation. nothing like strapping the cowboys to a pillar while lighting up some gunpowder kegs to watch the place go kaplooey!

    It sounds great in theory.  We all know that's not how it would work in game.  Everybody would have a rifle and pistol.  Why bother with long drawn out fist fights when you can shoot your opponent dead in one shot.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by dave6660
    Originally posted by Odinthedark1 Originally posted by Tokken How would combat work? Guns, rifles, sabre, tomahawk and knife fights?
    You are forgetting about bar fight's and the classic broken beer/ale bottles, perhaps a wooden chair? or maybe the non lethal weapon, the rope lasso to bring them in for perhaps a bounty collection, or the opposite, to create a hostage situation. nothing like strapping the cowboys to a pillar while lighting up some gunpowder kegs to watch the place go kaplooey!
    It sounds great in theory.  We all know that's not how it would work in game.  Everybody would have a rifle and pistol.  Why bother with long drawn out fist fights when you can shoot your opponent dead in one shot.


    If the focus of the game is combat, that's probably what would happen. Everyone would be a gun fighter. But this is a game, and the rules don't have to mimic the world we live in. We're already throwing out historical accuracy because of touchy subjects, so why not go even further? Add in some Victorian Steam Tech. Priests don't just preach, they can buff and curse people. A farmer will be OK with a shotgun, but it's his pet wolfhound you really have to look out for. Maybe good guns are just really expensive.

    And so on.

    It probably would be pretty lame, but since we'll never see it, we can let our imagination run amok.

    I can not remember winning or losing a single debate on the internet.

  • LarsaLarsa NurembergPosts: 990Member
    Originally posted by sidebuster
    Originally posted by Larsa
    ---

    Do us all a favor and don't ever become a game designer.

    Why the hostile attitude? I think it's difficult to translate the Wild West setting into an MMORPG and I said why I think that it's difficult. Maybe that's even the reason why no company has tried it yet?

    And for the record, I never intended to become a game designer. I'm far too old for that anyway.

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • sidebustersidebuster Pesce, CAPosts: 1,753Member
    Originally posted by Larsa
    Originally posted by sidebuster
    Originally posted by Larsa
    ---

    Do us all a favor and don't ever become a game designer.

    Why the hostile attitude? I think it's difficult to translate the Wild West setting into an MMORPG and I said why I think that it's difficult. Maybe that's even the reason why no company has tried it yet?

    And for the record, I never intended to become a game designer. I'm far too old for that anyway.

    Those were some of the most lame reasons  I've ever seen. You obviously didn't even try to see if it could work.  Sorry if I came off hostile but your post was so condescending I went a little overboard with my response. The very thought of a Wild West themed MMORPG got my creative juices flowing and my excitement kicked into overdrive. It's a good theme for a game and it would be easy enough to make it work well. I can't believe you'd try to belittle it so quick.

  • ariasaitchoariasaitcho Rapid City, SDPosts: 112Member
    funny how even the guy with "Vash the Stampede" as his avatar can't think outside the box and realize that a wild west theme doesn't necessarily have to involve American history or even this planet.

    image
  • Asuran24Asuran24 St. pual, MNPosts: 517Member

    Yeah i got to agree you do not have to stick to a completely historical styled wild west based mmo setting for it to give the players an actual feel of being in the wild west. Look at many t.v. series like Firefly, farscape, even game settings like wild arms or even the later chapters of the phantasy star series, where just by adding afew aspects/elements from sci-fi or fantasy settings you can solve issues that a fully wild west setting would have. In some ways the new game being made by trion with sci-fi looks to have a feel that is alot lke what you might feel in a wild west mmo as well, though so far no word onf they are going to just go fps or if they will have some more traditional melee combat too.

     

    Yet also having conditions like distance, lighting, an even training could allow for ranged combat to be a hindrence in the game as it would have many additional variables that would be needed to be used, when compared to melee combat. Then there is using a cover system for both indoor an outdoor combat, as well as having limited ammo, constrants on reloading, even using things like sheriffs in towns to disarm or keep some some semblance of order in the towns.

  • smellyfedsmellyfed Fort Wayne, INPosts: 39Member
    Originally posted by lizardbones
    If the focus of the game is combat, that's probably what would happen. Everyone would be a gun figI cahter. 

     

    I can think of about 12 classes without even going to google:

    Bounty Hunter, Gambler, Gunslinger,  Indian Warrior, Mountain Man, Outlaw, Pugilist, Ranger, Rifleman, Sawbones, Soldier, Wide-Awake (Detective)

  • ThumbtackJThumbtackJ columbus, OHPosts: 539Member Uncommon
    Originally posted by Volkon

    What is WRONG with you people? Why you thinking so small?

     

    If you want a wild west themed MMO, I say that's more reason for a Firefly-based MMO. Get the best of many worlds.

    It would just get 14 patches then close down. :(

Sign In or Register to comment.