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The reason theres no DX 11:

MikeJezZMikeJezZ HillerødPosts: 1,197Member

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

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Comments

  • DKLondDKLond AlbertslundPosts: 579Member Uncommon
    That explains the limited arsenal and overall gameplay structure.
  • Methos12Methos12 Maladis 46Posts: 1,234Member Uncommon
    Nice date you have there.

    Nature without Technology is little more than animals running about.
    Nature without Magic is without wonder or miracle.
    .........
    Magic without Technology is fantasy.
    Magic without Nature is formless and useless.
    .........
    Technology without Nature is application without understanding.
    Technology without Magic is repetitious and uninventive.
  • LeetheLeethe Posts: 876Member Uncommon

    You fail at trolling. Old article. Old news. Your point?

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  • seridanseridan ThessalonikiPosts: 1,202Member Uncommon

    Old article, old news.

    And NCSoft "sources" have a nice habit of saying silly things, like when someone "suggested" to add a subscription fee in Guild Wars 1 because NCSoft was losing money.... (anyone remember this?) so I wouldn't take "NCSoft sources" very seriously

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • MikeJezZMikeJezZ HillerødPosts: 1,197Member
    Originally posted by Leethe

    You fail at trolling. Old article. Old news. Your point?

    Well I didnt know and Im sure many doesnt know this either.

     

    Did you know it yourself, or are you just trolling over the date of the article?

    Playing ATM: Elder Scrolls Online, Diablo 3
    MMO's shelted: Check my mmorpg profile
    KICKSTARTED: Camelot Unchained. (250 USD)

  • LeononaLeonona aarhusPosts: 225Member Uncommon
    If they really want to put GW2 out for consoles they should do it for the new console generation, which will have dx11.
  • MikeJezZMikeJezZ HillerødPosts: 1,197Member

    The actualy reason I posted this is that I didnt knew that they have talked about this.

     

    many has talked about DX 11, and were getting confused about we havent seen DX11 in the actual client yet, This could have explained why - so they could do some lazy port of af DX9 game to a DX9 console.

     

     

    Playing ATM: Elder Scrolls Online, Diablo 3
    MMO's shelted: Check my mmorpg profile
    KICKSTARTED: Camelot Unchained. (250 USD)

  • IndromeIndrome NortheimPosts: 292Member
    Most GW2 enthusiasts know this. A "faint confirmation" at best and not at all a commiting reason for not having DX11.

    image

  • LeetheLeethe Posts: 876Member Uncommon
    wOriginally posted by MikeJezZ
    Originally posted by Leethe

    You fail at trolling. Old article. Old news. Your point?

    Well I didnt know and Im sure many doesnt know this either.

     

    Did you know it yourself, or are you just trolling over the date of the article?

    Yes I did know, oddly back in February, lol. 

     

    A console version of MMO Guild Wars 2 is "in the preparation stage", NCsoft has said.

    Speaking in a financial conference call today, reported by Guild Wars Insider, NCsoft executives confirmed - for the first time - a console version of the exciting fantasy online game.

    In response to an analyst question about console versions of its games, NCsoft replied: "When it comes to Guild Wars 2 as we have announced already, we are in the preparation stage."

    We've had a listen to the call ourselves and the quote is accurate.

    Just to be sure, we checked in with our friendly neighbourhood NCsoft representative, who issued us the following statement:

    "Currently ArenaNet is focused on making GW2 the best PC MMO ever released."

    "Currently..."

    While a console version of Guild Wars 2 now seems certain, a launch alongside the PC version - due out some time this year - seems unlikely.

    "Realistically speaking I don't think it would be likely that we will be launching the console version [and the PC version] together," an NCsoft executive said on the call.

    The PC version's release date will depend on the results of the large scale beta test, currently scheduled for some time in March or April, NCsoft said. 

    What i don't understand is that if you didn't know something, surely you thought "hey, I'll check the date of the article to see if this is old news". That's not what you did though. Odd.

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  • fenistilfenistil GliwicePosts: 3,005Member

    Reason is they use ancient engine from GW1. 

    Also explain why game is so CPU dependant.

     

    Getting rough Dx11 support that would not do much (like i.e. in Lotro) apart of few graphical gimmicks would propably mean quite a bit of work.

     

    Getting real Dx11 support with direct compute, real support for multi-threading, etc - would propably require millions of dollars investments and 2+ years of work, with rewriting huge amounts of engine from ground.

  • DanitaKusorDanitaKusor AdelaidePosts: 549Member Uncommon
    Originally posted by Leonona
    If they really want to put GW2 out for consoles they should do it for the new console generation, which will have dx11.

    Ah yes and when are they being released again?

    The Enlightened take things Lightly

  • coretestercoretester AfricaPosts: 64Member
    Well this explains a lot of things. Thanks for the link. It's all very clear now.
  • The_KorriganThe_Korrigan EastPosts: 2,630Member

    I don't see what's stopping them from having a DX11 rendering path. The fact that there's going to be a console version (would be XBox only then?) has nothing to do with that.

    This said, if they ever make a console version, I hope it will be on separate servers. The last thing the PC version needs is the servers invaded by the xbox kiddies. But I'm quite confident servers will be different, the client will also need to be seriously dumbed down to fit console controlers since everything now relies on mouse usage. My guess is that the console gameplay will be different and much more simplistic than the PC gameplay, if it ever happens.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

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  • ScalplessScalpless SnowballvillePosts: 1,395Member Uncommon

    10 skills + 4 class abilities + movement + target selection + misc keys + gamepad = oh please don't

    Still, hopefully the console version is alright. Lowly console peasants deserve to eat from the PC master race's table once in a while. I don't think this has anything to do with supporting or not supporting DX11, though.

  • donpopukidonpopuki Dearborn, MIPosts: 591Member
    Why are people so hung up on this? The bottom line is whether the game looks good or not. I don't play games because it has this game engine or that programming code.

    Sure there is a correlation of cool new games having the latest software gizmos but good game design and art direction is what makes or breaks games.
  • ScalplessScalpless SnowballvillePosts: 1,395Member Uncommon
    Yes, it really isn't a big deal. The Witcher 2 uses DX9 and is the best-looking RPG we've got.
  • stevebmbsqdstevebmbsqd Orlando, FLPosts: 448Member
    Originally posted by The_Korrigan

    I don't see what's stopping them from having a DX11 rendering path. The fact that there's going to be a console version (would be XBox only then?) has nothing to do with that.

    This said, if they ever make a console version, I hope it will be on separate servers. The last thing the PC version needs is the servers invaded by the xbox kiddies. But I'm quite confident servers will be different, the client will also need to be seriously dumbed down to fit console controlers since everything now relies on mouse usage. My guess is that the console gameplay will be different and much more simplistic than the PC gameplay, if it ever happens.

    Why would it have to be dumbed down? There were a ton of people that used xpadder and played WoW with and Xbox 360 controller. There are more than enough inputs to effectively play WoW, so I can't see GW2 being a problem.

  • xenogiasxenogias warsaw, INPosts: 1,926Member
    I think the game looks pretty damn good regardless of it being DX9, 11, 18, or 25. When I play an mmo I dont expect crysis level graphics. I just want a semi good looking game. I also do not care if its being planned as a port to console or any crap like that. So long as its fun then who really cares? If you judge a game based off what could be instead of what is then you are silly. A game is either fun for you or it isnt regardless of what "may" happen with it in the future.
  • xenogiasxenogias warsaw, INPosts: 1,926Member
    Originally posted by stevebmbsqd
    Originally posted by The_Korrigan

    I don't see what's stopping them from having a DX11 rendering path. The fact that there's going to be a console version (would be XBox only then?) has nothing to do with that.

    This said, if they ever make a console version, I hope it will be on separate servers. The last thing the PC version needs is the servers invaded by the xbox kiddies. But I'm quite confident servers will be different, the client will also need to be seriously dumbed down to fit console controlers since everything now relies on mouse usage. My guess is that the console gameplay will be different and much more simplistic than the PC gameplay, if it ever happens.

    Why would it have to be dumbed down? There were a ton of people that used xpadder and played WoW with and Xbox 360 controller. There are more than enough inputs to effectively play WoW, so I can't see GW2 being a problem.

    Whats funny is everyone seems to forget FF10 is on playstation. I wouldnt really call that game "dumbed down". The only thing that really showed in it was the controlls where wierd on PC. Other than that they didnt sacrifice much of anything to make it console friendly.

  • unknown769unknown769 buford, GAPosts: 45Member
    dx11 still have lot of bug and problem and that is why till this day there is not dx11  being mainstream ,just for now
  • The_KorriganThe_Korrigan EastPosts: 2,630Member
    Originally posted by stevebmbsqd
    Originally posted by The_Korrigan

    I don't see what's stopping them from having a DX11 rendering path. The fact that there's going to be a console version (would be XBox only then?) has nothing to do with that.

    This said, if they ever make a console version, I hope it will be on separate servers. The last thing the PC version needs is the servers invaded by the xbox kiddies. But I'm quite confident servers will be different, the client will also need to be seriously dumbed down to fit console controlers since everything now relies on mouse usage. My guess is that the console gameplay will be different and much more simplistic than the PC gameplay, if it ever happens.

    Why would it have to be dumbed down? There were a ton of people that used xpadder and played WoW with and Xbox 360 controller. There are more than enough inputs to effectively play WoW, so I can't see GW2 being a problem.


    The UI is still meant for mouse usage, and the gameplay is meant for mouselook too.

    And I'd LOVE to meet someone playing WoW with a 360 controller in PvP. I think the only way to be worse would be to be a keyboard turner... even though the keyboard turner at least has enough keys to use all his abilities.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

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  • KalmporosKalmporos GroumpaPosts: 271Member Uncommon
    Originally posted by xenogias

    Whats funny is everyone seems to forget FF10 is on playstation. I wouldnt really call that game "dumbed down". The only thing that really showed in it was the controlls where wierd on PC. Other than that they didnt sacrifice much of anything to make it console friendly.

    You mean FFXI (11) and the controlls were designed specifically for a console, with the classic Final Fantasy menus etc.

    FFXI controlls on a PC (using mouse and keyboard) were atrocious so it's not that they managed to give good controls on both platforms.

    Its not impossible though. They managed to give a half-decent gamepad support on TERA and although It wasn't better than keyboard/mouse it proved that it can be done.

  • bcbullybcbully Westland, MIPosts: 8,272Member Uncommon
    Blade and soul is a NCsoft game too?! geeez.
  • NaqajNaqaj Frankfurt am MainPosts: 1,673Member
    Originally posted by DanitaKusor
    Originally posted by Leonona
    If they really want to put GW2 out for consoles they should do it for the new console generation, which will have dx11.

    Ah yes and when are they being released again?

    Around the time when Arenanet has the capacity to actively pursue a console version of the game.

  • DreamionDreamion GothenburgPosts: 286Member
    Originally posted by donpopuki
    Why are people so hung up on this? The bottom line is whether the game looks good or not. I don't play games because it has this game engine or that programming code.

    Sure there is a correlation of cool new games having the latest software gizmos but good game design and art direction is what makes or break

    Atleast this guy got it right. I would also like to add 'how the game feels', really matters.

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