As a day goes by, a day is ripped off my calender and I count down how many days are left until the release. I were in BWE3 and a bit in the stress test yesterday, and I liked the game. I played the whole BWE3 out, however I only wanted to try the Guardian for like an hour to see if I would like him.
I know many, who - like me - can't wait to see Guild Wars 2 arrives. I also know some, who says the game will be boring after a month or so - both people who does and does not look forward to the game. And no matter how much I love Guild Wars 2, I can see what is lurking in the shadows:
- No progression - I like the idea to log in for just having fun, but is that enough? We love to hunt down new and better rewards, but Guild Wars 2 do not have them at all. They are pure cosmetic. What will keep the flame in this game?
- Heavy PvP oriented - I prefer playing PvP. PvE is normally not my cup of tea. However GW2 PvE felt refreshing and fun. But normally, a PvP game dies slowly - for some reason people prefer PvE. and I fear that this will be a big fail later on.
- Some cash-shop restrictions - I understand, that ANet should earn money. While I think it's allright they charge for non-beneficial stuff, I think its a little unfair, we might need to get charged to buy extra character slots than just the 5 standard slots.
- Splitted character development - You level in PvE and get gear you can use in PvE and WvW - but you lose it to some specified armor in the mists. It removes the personality you gave your character.
I really dont hope that the game will fail to any of this. But it will surely be weird to not go for any gear progression and just pure cosmetic looks. And as the fun should rewarding enough itself - would it be enough to keep us occupied in Guild Wars 2?
Playing ATM: Elder Scrolls Online, Diablo 3
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