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We all know that STORY was the big sellingpoint in this game. But some basic features that wasn't implemented goes beyond my comprehension. Let's start with:
Chatbubbles. Some people hate them. It's just annoying to them all over the screen in a dense populated area and besides, reading the chat box down in the bottomleft corner (or whereever it's located) works just fine.
Now, some people love them, some roleplayers for example. I like them alot eventhough I don't roleplay so much, I just think it's
a nice little feature. Brings immersion to me in way when I meet people in the world and we exchange a few words. BioWare decide for whatever reason not to implement it.
The real solution should have been a little box in the settingmenu where you could check or uncheck depending if you want to see them on your screen or not. Simple!!
Swimming. Be forced to swim just to be able to complete a quest for example can be very frustrating for some people. Though, there are some that loves it for whatever reason. Anyway, a few kilometers from where I live there's a nice little lake where I can go for swim if I want to. I don't but I CAN IF I WANT TO!! It's just because I live in a real world. This thing called Swtor however is not a real world, it's a game. But it ruins immersion if you start thinking: "oh, the developers of this game don't want me to cross that lake so they made my character die if I try to" when playing a mmo. One is supposed to think; "ooh, wonder what lies behind that mountain on the other side of that lake.... Maybe I should have a look...." Because it supposed to feel like you're in a world when playing!
Take World of Warcraft for example. (just an example folks, could be any other game) When goin from level 80 to 85 there is an option to start leveling in a zone called Vashj'ir, an underwater zone whit alot of swimming for you. You you don't have to go there, you can just a well go via a zone called Mount Hyjal with solid ground under your feet. Actually, the entire game is filled with lakes and seas. It makes it feel like a real world! Even if you decide to stay the heck out of the water however, you are free to do so.
Day/night cycles and weather. The game engine Heroengine already had enviroment schemes. (http://www.heroengine.com/heroengine/heroblade/) Why the heck remove it?? Sure, there's no point in very very dark nights perhaps, people would just start to adjusting their screenmonitors and whatnot. But make it simple, some stars on a darker sky along with a moon during nights works just fine. Again, it brings IMMERSION to the WORLD!
Different server rulesets. Now, they actually have open pvp servers for those who prefer to have it that way. The also have pve servers for those who prefer that. (aswell as rp servers etc...) But what took them so long?? There were countless of threads, some of them with 35-40 pages of namecallings and worse. Either they should have picked one and only one server ruleset and leave it like that or give us different ones just like they eventually did. But they should have come out much earlier with a statement telling us how it was goin to be. And the fans could spend their energy on better things, nice ideas for the suggestion box for example, instead of fighting eachother day after day...
Space. Okej, if a small company with a very limited budget got the legal rights to make a Star Wars mmo I would be happy if there was goin to be any space combat/traveling at all. But now we're talking BioWare/EA with a budget of....? I don't know, I've heard 200 million dollar, 300?? I don't know but there have been alot of money for sure invested in this project.
A simple railshooter similar to a supernintendo game back in the 90's?? I remember saying to people that; "hey, it's about character progression and ground combat anyway. This space minigame will do just fine. Perfect little thing to do while waiting for the next raid or so..." I did not only lie to other people on the internet, I lied to myself aswell. A triple AAA mmo backed up by a major company with an extremely big budget with a game released late 2011 should have much more than that. Simple is that.
Sit. Sure, I think most of you are sitting infront of your computers while reading this. You got the game installed? Log on and type /sit. Now, perhaps they've changed it so there's a nice animation nowadays but six months ago was a different story. To make your character sit in a nice way or not is not gamebreaking, I'm not saying that. I'm saying that a tiny little thing as a /sit so poorly performed is just........... There is a word often mentioned when talking about mmos and that word is POLISH!
Camera Freedom. I've heard that you can turn around the camera just like you are supposed to be able to do. Bravo! But this should be implemented at launch BioWare, at launch!! When I started to play this game last winter the camera was the boss over me. I wasn't the boss over the camera. Luckely they've changed it, atleast from what I've heard.
Live today!!! Last but not least and this goes to the fans themselves, me included. One thing that was not left out but were talked about over and over and that is the comparisment with another game back in 2004... One thing that fans need to learn and that goes for all upcoming mmos, is that we must criticise parts of the game that we find bad. Not close our eyes to the truth just because we love an upcoming game. We are just lying to the company aswell as ourselves.