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Post your class impressions

RictisRictis UnknownPosts: 1,231Member Uncommon

Hey,

I have been looking at the classes on the website and the videos they have for the class skills. I saw a few classes that seemed very interesting but I am not 100% sold on them. I am most curious about every class except the warrior and thief. The class I am the most curious about that I have not tested was the Mesmer.

Please post your thoughts on the classes that you played during BWE or the classes that your interested in learning more about from other players.

I would love to hear more about the Mesmer and Engineer if any of you have had some time with them.

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Comments

  • HeracliusHeraclius mmorpg landPosts: 71Member
    I also very much like to hear Engineer impressions
  • xm522xm522 Miami, FLPosts: 114Member Uncommon

    mesmer: played this class to level 15 in BWE3 and honestly, FANTASTIC. the class was fun and it honestly played better than expected. i played with 2 sets, 1 being a greatsword with a kicka-ass skin, and then the other was a 1h sword and a pistol. the setup was very interesting, as the meele fighting was crazy fun and my mesmer tanked like a boss. the phantasms and clones are confusing in the begining, but once you understand them, they become clear as day, very useful to kite mobs

    warrior: very robust, very action- oriented. i felt a larger challenge playing warrior than mesmer, and Warrior is my main in most games. fun class as well, i hear it is very flexible. (like a chinese gymnast)

  • RictisRictis UnknownPosts: 1,231Member Uncommon
    Originally posted by xm522

    mesmer: played this class to level 15 in BWE3 and honestly, FANTASTIC. the class was fun and it honestly played better than expected. i played with 2 sets, 1 being a greatsword with a kicka-ass skin, and then the other was a 1h sword and a pistol. the setup was very interesting, as the meele fighting was crazy fun and my mesmer tanked like a boss. the phantasms and clones are confusing in the begining, but once you understand them, they become clear as day, very useful to kite mobs

    warrior: very robust, very action- oriented. i felt a larger challenge playing warrior than mesmer, and Warrior is my main in most games. fun class as well, i hear it is very flexible. (like a chinese gymnast)

     Yeah the Mesmer skills remind me of a Enchanter from everquest with a twist. I wonder if the warrior has comparable skills for distance fighting if its mostly up close damage or gap closers.

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by Wakygreek

     Yeah the Mesmer skills remind me of a Enchanter from everquest with a twist. I wonder if the warrior has comparable skills for distance fighting if its mostly up close damage or gap closers.

     The rifle and longbow on warrior are comparable to the long range attacks on any other class.  I played a warrior up to 20 with a friend, and they were a ranger with a greatsword, and I was a warrior with mostly a rifle.  :)

    Every class can be good at range.

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Thief: a class dependent on action points. You start off with 10 and one replenishes every 1-2 secs. So you can quickly spam through the AP to burst damage but will be a sitting duck when you are low.

    Mesmer: a class in which you're balancing a lot of illusions and phantasms. It was fun but felt lime I needed to do a lot more work to kill anything vs any of the other classes.

    Ranger: one of my least played classes but it felt very solid. Some devastating melee with nice ranged attacks.

    Wiz; did not play them in bw3 but seem a solid class in which good players will utilize all four schools.

    Warrior: warrior seemed pretty powerful with lots of weapon options. Using a bow was awesome fun and can definitely lay down some hurt.

    Guardian; totally different gameplay from staff to sword/board. Good all around survivability.

    Necro: seemed very dependent on apply conditions and whittling away the enemy.

    Engineer: wide array of playstyles. My last day I was using the bomb kit to great effect. Felt the turrets were very underpowered.





    Sorry for the wall of text, sent from iPad.
  • Eir_SEir_S Argyle, NYPosts: 4,623Member

    Obviously I haven't had an extended amount of time to really dig deep into the professions, but I tried all of them.

    Warrior - My current all around favorite class.  It takes the typical warrior archetype from traditional MMOs and ramps it up, giving them viable ranged attacks and (as of last beta's tweaking) fairly decent damage mitigation (especially in pvp where they can be a pain).

    Elementalist - Second favorite class by far.  Eles are going to be popular, they're incredibly versatile and have a lot more skills than the other classes, not including skill point skills, which will allow them to have approx. 100 different abilities.  No matter how many skills you earned per level in WoW, no class could ever claim to have that many.  Favorite attunement: Air - Ride the Lightning and the whip made of electricity are incredibly fun to pull off.

    Necromancer - I was very surprised by the Necro.  With the staff I could lay down ground curses, and with the dagger I could deal a lot of single target damage, and the underwater spells were amazing (vampiric shrimp?!)  Another scary pvp class because they have so many options for last minute survivability.

    Guardian - I expected this to become my favorite class, and even though it isn't currently, I plan to put all those boons to good use sometime after launch.  They have some of the least annoying spell effects.  I didn't find much AOE use for them.

    Ranger - Rangers have some good survivability skills (especially when in a downed state with their pets' abilities to help them back up).  I guess I expected more from the ranged weapons, which are fun don't get me wrong, but I actually ended up using a great sword at one point and having a blast.  The pets seem to be much more improved since the first beta.

    Engineer, Mesmer and Thief - Not necessarily bad classes, but what I played with them I didn't enjoy as much as the above professions.  I think Thieves will have more late-game appeal.after they've acquired a lot of skill points.  Engineers are better for laying down a perimeter than going toe to toe with mobs.  The Mesmer I only played for until maybe level 4 so I can't say much about that one.

  • KyelthisKyelthis Phoenix, AZPosts: 284Member

    Thief- In PvE with a shortbow, they are kiting machines, nothing can touch you. You just need to be careful of where you kite is all. In PvP, a condi build wrecks, especially in tournaments. I used dual daggers with a shortbow swap and a decent amount of toughness (to combat burst), condition damage (to make my bleeds, poisons and any other condition I get through fields hit like a truck), and traits/utilities that allowed me to regain/regen intiative at a constantly high rate. I never really found myself out of initiative for any long amount of time, but when I did run low I could always spam shortbow's 1 ability to keep bleeds up on multiple targets (I ran a sigil of doom on it).

    Don't listen to the people saying that the Thief is non-viable in PvP (large amount of people on the official forums saying this). They are amazing if played well, they just take a fair amount of practice/reflex to feel comfortable with.

     

     

  • jazz.bejazz.be Sint-NiklaasPosts: 820Member Uncommon

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by jazz.be

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

    I agree, it's very exciting!  As for tanking and healing, you might not want to concentrate on those areas until you've earned a significant amount of skill points and traits, because in the early levels it's almost impossible to take direct damage or heal for a decent amount.  The game is not meant to have traditional healing and tanking roles but that doesn't mean it's impossible to throw yourself into those roles.  It's not the purpose of the game, however with enough points in toughness, you will obviously be able to take more of a beating as a warrior than getting unwanted attention from a tough mob as say, a thief.

  • KyelthisKyelthis Phoenix, AZPosts: 284Member
    Originally posted by jazz.be

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

    Best at healing? Elementalist or Guardian.

    Tanking? Necro, Ele, Guardian, Warrior.

  • jazz.bejazz.be Sint-NiklaasPosts: 820Member Uncommon
    Originally posted by Kyelthis
    Originally posted by jazz.be

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

    Best at healing? Elementalist or Guardian.

    Tanking? Necro, Ele, Guardian, Warrior.

    That doesn't sound right for some reason :-)

    I have more faith in Eir_S's comment. However I've read somewhere that the whole healer/tank/dps structure is still present in GW2, that it's just a little less important.

  • anthonypenaanthonypena VANCOUVER, BCPosts: 131Member

    Charr Engi was the bomb ( ;

  • PurgatusPurgatus San Diego, CAPosts: 342Member

    Warrior -

    Huge array of possible weapon skills, but only a fraction that can be equipped at a time.

    Virtually no combo fields, but the largest acess to finishers.

    Nice burst through Adrenaline "Burst" skills.

    Highly viceral.

     

    Ranger-

    Pets offer an added layer of combat.

    Highly moblie melee

    Strong Ranged DPS

     

    Elementalist-

    Highest possible skill set (even moreso than the engineer when you account for Weapon utilitiy skills.)

    Extremely versitle.

    Very strategic position based attacks.

    Very team friendly.

    Tons of combo Fields.

     

    Engineer-

    Rapid skill use style.

    Amazingly flexible.

    Bombs. (Need I say more?)

    Largest simultanious skill set.

     

    Necromancer-

    Crazy tanky.

    Deceptivly damageing.

    High Control qualities.

    Staff turns into a scythe when casting.

    Masses of pets.

     

    Mesmer-

    Lots of tactical descsion making.

    second only to the Necro in Minions.

    Hugely moblie.

    Heavy access to Confusion effects.

     

    Guardian- I had almost no experience with the Gaurdian

     

    Thief-

    Insane positioning.

    High Burst.

    Large number of Evasive move. (very skill dependant)

    Lots of teleportations!

  • DistasteDistaste Lancaster, PAPosts: 667Member
    Originally posted by jazz.be
    Originally posted by Kyelthis
    Originally posted by jazz.be

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

    Best at healing? Elementalist or Guardian.

    Tanking? Necro, Ele, Guardian, Warrior.

    That doesn't sound right for some reason :-)

    I have more faith in Eir_S's comment. However I've read somewhere that the whole healer/tank/dps structure is still present in GW2, that it's just a little less important.


    No, that statement is correct.

    Elementalist and guardian just have more skills that heal making them better healers. I can only be specific from the elementalist side but they usually have 2 healing skills in the water attunement(the frost beam and tidal wave for example) as well as several other things like traits that make swapping into water attunement heal people around them.

    Elementalists also have some very nice traits/skills for reducing damage they take, but I wouldn't say they are as good at it as the other 3.

    Necro's have their class skill that basically gives them 2 health bars on top of their abilities that return health on damage. So they can certainly be pretty tanky. Guardians have the extra armor, aegis(blocks an attack), healing, and a ton of abilities that block or reduce damage. Warriors have the extra health/armor, shield block, counter attack, defensive banner, and a bunch of skills to stop their opponent from attacking(stun/knockdown).

    That doesn't mean the tank classes can just sit infront of an enemy and "tank" or that the better healing classes can keep people healed indefinitely. It just means those classes do it better than others.

  • fiontarfiontar Dana, MAPosts: 3,719Member

    Elementalist: Played to level 32. My favorite profession. You can't swap weapons during combat, you you have four Elemental Attunements, which change the weapon skills on your 1-5 action bar slots. This is a complex, versatile profession. The plethora of skills and general squishiness make them perhaps the most complex profession to play well, but they can still be fun if you stick to one or two attunement while you are learning.

    Warrior: Played to 26. One of my top 3 professions. Great ranged options via Longbow and Rifle. Range/Range is viable. Melee/Range is very capable and fun. Mobility related skills make Melee/Melee builds viable as well. Warriors have the largest selection of weapons, which provide them incredible versatility in the field. Unlike other games, where warriors are typically the most generic class, GW2 Warriors are great fun and provide a number of build options.

    Ranger: Played to 18. Also in my top three. Pets got better in BWE3 and there are many different pets, with different stats and skills to find and tame. Pet taming is easy, but you can only tame Juveniles. Ranged play was pretty good, though there are a few skills I'd like to see tweaked or changed. Melee is actually great fun as a Ranger. The skills are very dynamic, provide some mobility and are just plain fun. Ranged/Melee is probably the best basis for a general build, but Melee/Melee was also viable as I explored content in the mid-teens.

    Pets are a pain, if you let them die. Properly managed, they need not die very often. Aside from large scale DEs with a ot of hostile AoEs, I only let my pet die three times from level 1-18. Learn to swap pets one one gets low, heal when they need to be healed and call them back to you if health is low and lealing unavailable and you won't be one of those Rangers who constantly trails a disabled pet.

    Necromancer: Played to 15. Pretty fun and capable. Different weapons provide very different capabilities. Pets work well and I typically don't like professions that trail more than one pet, but I actually enjoyed using them in GW2. The life-force/Death Shroud mechanic is great. I hear it has been nerfed a bit since I played in BWE2, but many people still enjoy it. LEarning to properly utilize Death Shroud and knowing when to use the pet sacrifice specials are key to the profession. There are also minionless builds that are viable, if you don't care for playing Necro as a pet profession.

    Over all, fun, cool profession.

    Guardian: Played to level 13. This was the first profession I played in BWE1. I was most interested in the profession due to the way it mixed melee/magic with long range mobility skills. I was disappointed that the range on the mobility skills had been significantly nerfed from what was shown in the profession skill trailer, which soured me a bit on the profession.

    The melee/magic mix is solid. The profession has had it's ranged capabilities improved a bit, based on player feedback. They have great utility and survivability and can provide superb support. Good profession and I know people who absolutely love it. The clash with my initial expectations was my only let down and I will try the profession again sometime after launch, but it will not be in my top three.

    Thief: Played to level 12. Good ability to mix ranged with melee. Short Bow is a very fun weapon with some good mobility. This is a great burst potential for the profession and hit and run tactics are the word of the day. During my limited play time, I was reminded a bit of the way the Witch Elf played in Warhammer Online, but with a lot more versatility. If you enjoy hit and run, high excitement action, this is a good profession.

    Mesmer: Played to level 22. The profession looks cool and has some nice game play dynamics based on the available skills. I did not like the F1-F4 key shatter mechanic and the zero damage Illusions felt near pointless. The very often fail to distract the mob and end up just being fodder for shatters. The fact that Illusions and Phantasm die when your target dies were annoying as well. IMO, they should persist as long as you are in the combat state.

    You can probably tell I didn't like them. I can see the potential here, for those that really master target management while casting their illusions and fantasms and the shatter mechanic, but not the profession for me. I also hated the very limited weapon choices. The profession either needs more weapons, or Illusionary Weapons that work in a fashion similar to the Elementalist's Conjurable Weapons.

    Engineer: Played to level 14. What I got to play felt pretty good. Pistols and Rifle are nice weapons, but as with Mesmer, I hated the very limited selection. Unlike Mesmer, you do have access to additional 1-5 weapon skills via some of the kits you can equip as utility skills. I found the Turret mechanic to be clunky. You can pick up the turret, but the cooldown before you can place it again is as long as it would be if you just sacrificed the turret.

    This profession has incredible versatility and utility. I had worried the gun sounds would be annoying, but the sound guys did a great job. I look forward to playing them, but not in my top five.

    Additional Comments:

    I was impressed by how many of the professions I truly enjoyed playing. In most MMOs, if I like half the classes I'm happy. Some where better fits for my playstyle than others, so it's definitely worth trying another profession if you just aren't enjoying your current choice.

    Also, most of the professions don't necassarily play the way smimilar classes in other games play. Don't assume that Warriors play like Fighters, Rangers play like Hunters, Thieves play like Rogues, etc... Sometimes they support similar approaches to play, but they almost always support alternatives as well that feel very different than classes found in other games.

    I disliked Mesmer enough that it detracted from my overall enjoyment of the game, so a bad fit can sour your experience. However, I know people who love Mesmer, so in the end, the best thing to do is to try professions to at least level 12 until you find one you enjoy playing enough to keep going. You may luck out and find a perfect match on the first go, but if not, don't get frustrated, there will be seven other professions to try and most players will find a good portion of the professions fun.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by Wakygreek

    Hey,

    I have been looking at the classes on the website and the videos they have for the class skills. I saw a few classes that seemed very interesting but I am not 100% sold on them. I am most curious about every class except the warrior and thief. The class I am the most curious about that I have not tested was the Mesmer.

    Please post your thoughts on the classes that you played during BWE or the classes that your interested in learning more about from other players.

    I would love to hear more about the Mesmer and Engineer if any of you have had some time with them.

    I wasn't interested in Warrior at all... until I tried it. The class is very very fun. Don't write it off as a tank class. It plays more like a LOTRO captain than a traditional tank.... and I find their bow skills far more interesting than the ranger or thief ones.

     

  • nephren25nephren25 warsaw, MOPosts: 158Member

    i tryed most of the class's the 2 i played the most necro 34 and guard 32 loved them both gunna roll both come aug 25th. guard is a blast i dont think i had to dodge at all for first 15 lvl's if i didnt want too. and guard is hard as hell to drop i ran septer/shield staff. great thing if you get low on life you have 2 bubbles 12 secs total and 1 bubble heals you my heal was a cone aoe heal so you can heal team mates while your at it and staff has a heal on it too but slow cast time. staff is a great support wep and goes great with your 10s bubble utility skill switch to staff and aoe hit everyone waiting for bubble to drop. was a blast septer was great for WvW and kiting boss mobs even casters agis takes a hit and 2 dodge rolls by that time agis up again.
    Necro was a blast but pets are to squishy 1 big aoe and they all drop if your minion master all your utility skills are on cool down. very very hard to kill class was alot of fun.
    thief,mesmer,ele,and ranger i didnt like thief just wasnt fun to me way to squishy but dps was high. mesmer there dps was so low and took forever to kill mobs your pets hit for almost nothingonly good for distractions and thats all. ranger's dps seemed low to me with both bow's and pet is dead every other fight i just said screw it and left it dead kinda sad mobs will get out of aoe's but pet is to stupid to do it. ele's i will be honest i was sick of making new toons at this point and just wanted to play my guard some more haha so i know i didnt give ele fair shake. didnt play warr or eng.

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  • MercAngelMercAngel odenton, MDPosts: 204Member

    i played Ranger and a Guardian.

     

    Norn Ranger i like the most i kind of had a Ranged/Ranged/Melee Hybrid useing the elite skill Become the Bear for 30 sce you can even go toe to toe with a boss and the one hit that most bosses have does not even put a dent in youe health but when it runs out you better not be any where near the boss.

     

    i found the Ranger was a gold all around class like the GW2 pages says The ranger is a jack-of-all-trades and a master of them all as well.

     

     

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  • jazz.bejazz.be Sint-NiklaasPosts: 820Member Uncommon
    Originally posted by Distaste
    Originally posted by jazz.be
    Originally posted by Kyelthis
    Originally posted by jazz.be

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

    Best at healing? Elementalist or Guardian.

    Tanking? Necro, Ele, Guardian, Warrior.

    That doesn't sound right for some reason :-)

    I have more faith in Eir_S's comment. However I've read somewhere that the whole healer/tank/dps structure is still present in GW2, that it's just a little less important.


    No, that statement is correct.

    Elementalist and guardian just have more skills that heal making them better healers. I can only be specific from the elementalist side but they usually have 2 healing skills in the water attunement(the frost beam and tidal wave for example) as well as several other things like traits that make swapping into water attunement heal people around them.

    Elementalists also have some very nice traits/skills for reducing damage they take, but I wouldn't say they are as good at it as the other 3.

    Necro's have their class skill that basically gives them 2 health bars on top of their abilities that return health on damage. So they can certainly be pretty tanky. Guardians have the extra armor, aegis(blocks an attack), healing, and a ton of abilities that block or reduce damage. Warriors have the extra health/armor, shield block, counter attack, defensive banner, and a bunch of skills to stop their opponent from attacking(stun/knockdown).

    That doesn't mean the tank classes can just sit infront of an enemy and "tank" or that the better healing classes can keep people healed indefinitely. It just means those classes do it better than others.

    All right I may have been misguided by past experiences. Light armor good at tanking sounded a little bit weird.

    But how about aggro, is there aggro or hate at all? Are there classes that can manipulate that hate/aggro?

  • Creslin321Creslin321 Baltimore, MDPosts: 5,359Member
    Originally posted by jazz.be
    Originally posted by Distaste
    Originally posted by jazz.be
    Originally posted by Kyelthis
    Originally posted by jazz.be

    Man I'm going to have serious problems deciding my profession on the 22nd of August.

    I have so little knowledge about the professions. But they look very different from each other with the various weapon abilities.

    I know that every profession has some heal abilities etc. But which one is best at healing and which one is best at tanking?

    I wonder if I'd make the right choice from start....kinda exciting.

    Best at healing? Elementalist or Guardian.

    Tanking? Necro, Ele, Guardian, Warrior.

    That doesn't sound right for some reason :-)

    I have more faith in Eir_S's comment. However I've read somewhere that the whole healer/tank/dps structure is still present in GW2, that it's just a little less important.


    No, that statement is correct.

    Elementalist and guardian just have more skills that heal making them better healers. I can only be specific from the elementalist side but they usually have 2 healing skills in the water attunement(the frost beam and tidal wave for example) as well as several other things like traits that make swapping into water attunement heal people around them.

    Elementalists also have some very nice traits/skills for reducing damage they take, but I wouldn't say they are as good at it as the other 3.

    Necro's have their class skill that basically gives them 2 health bars on top of their abilities that return health on damage. So they can certainly be pretty tanky. Guardians have the extra armor, aegis(blocks an attack), healing, and a ton of abilities that block or reduce damage. Warriors have the extra health/armor, shield block, counter attack, defensive banner, and a bunch of skills to stop their opponent from attacking(stun/knockdown).

    That doesn't mean the tank classes can just sit infront of an enemy and "tank" or that the better healing classes can keep people healed indefinitely. It just means those classes do it better than others.

    All right I may have been misguided by past experiences. Light armor good at tanking sounded a little bit weird.

    But how about aggro, is there aggro or hate at all? Are there classes that can manipulate that hate/aggro?

    There is nothing like aggro in GW2, or at least players seem to have very little control over it.  MOBs just attack based on their AI...most seem to attack what is closest to them.  Sometimes they go rush out and get other people, but there definitely doesn't seem to be a way to force a MOB to attack you ala trinity games.

    And even if there was, you generally wouldn't want to do that.  GW2 is more about evading damage, or using specific skills to mitigate it, rather than just soaking it up and getting healed.

    Are you team Azeroth, team Tyria, or team Jacob?

  • aeolus811twaeolus811tw TO, ONPosts: 9Member

    I've played

    Mesmer to lvl 32 in BWE1 & 2

    Engineer to lvl 28 in BWE 1 & 2

    Elementalist to lvl 41 in BWE 3

     

    so i can only provide these professions' impression in both WvW and PvE

    But of course Engineer and Mesmer are subject to the modification by ANet during BWEs/

     

    Elementalist: (I Speced 20 fire and rest in wind)

    this class is great when you are teaming up with people. the damage it has will ensure the dps of your team during PvE situations such as dungeon & quest farming. However when you are alone, you should be fine up to lvl 25 area. After that you will find mob a bit painful to deal with especially with the dynamic events.

    In WvW, you are great in defending points because of your aoe and the need of knocking down the door. If you can place your skills wisely, it is not that hard to kill a few range player that's targeting the door.

    Wind traits with d/d are my favorites during skirmishes and they should ensure you have a good running speed to not get caught when running away. (but there are some instances that I have no clue how some people, very few people were able to catch up to me without any skill benefits...)

    My damage in WvW the highest is only close to 5K crit (happens quite rarely, never exceed 4.8k, 2 ~ 3k dmg is the usual case)

    the water battle with elementalist, I don't know what the heck were devs thinking. quite a few underwater skills are basically useless when it comes to PvE and PvP. Fire is almost useless, water is great if you can time your activate explosion at the right time, wind is nice but i often see people just swim right through my attack and earth is just mediocre.

    But with right usages, D/D elementalist can help your team destroy the opponent team in open field WvW. there are many cases that I just flash right into enemy crowd and disable quite a few of them causing the total destruction of enemy.

    The downside with D/D is that it sure has some awesome skill to make that burst surprise attack, but it lacks the skills to help you caught up to your enemy. I have no clue why but when not in wind, even with my 10% perma speed increase, I wasn't able to catch up to few people (those without buff that increases speed) and have to rely on storming skills to shorten the distance only to see enemies ran away.

    from my overall experience that I suspected that some people already started to use speed hack during BWE.

    Engineer: (I spec my traits in firearms and alchemy)

    I had alot of fun with engineer, but during BWE1, engineer was a bit disappointing so i stopped at level 18 and changed to mesmer. It was back in BWE2 that I picked up engineer again to get it up to lvl 28.

    Engineer is great for solo PvE and roaming in WvW.

    In PvE, my engineer had no problem to kill stuff by itself, it's just fairly slow compare to all the warrior n' elementalist around me back in BWE1. When there are multiple targets my eng will usually die without question if I chose to man up and fight.

    In BWE1 there was a bug with turrents that once it got a hold of someone, even if that person hid behind a wall, often turrent can shoot through the wall to hit the person. You can also stay near the door and place your turrent, and it will shoot people on the other side of the door.

    The turrents that were useful were healing, rocket and gun. I've never found my net turrent useful. I often use rifle / dual pistols during almost all situations. sometimes during skimishes I would use elixer gun when playing with my girl. in most situation I only use healing / rocket turrents.

    Engineer provides great versatility and has improved a bit from BWE1 in BWE2 in terms of survivability. They also improved engineer's damage a bit. With the ability of applying great amount of debuff at once, engineer's role largely become wearing your enemy down instead of hoping a 1 hit OMFGBBQ death.

    I never made it to lvl 30 so didn't look for team for catacomb, hence I have no clue how engineer will do in dungeon, but I can imagine turrents will be quite useful.

    There are times in WvW, I use my overcharged shot to knock enemies off a cliff lol....fun time.

     

    Mesmer: (Illusion & Inspiration Spec )

    I admit that Mesmer is fun to play when you first play it. But as I progress further into 20 lvl zone, I find Mesmer being position in a very awkward situation. The armor is bad, It can only rely on specific spells, illusions were only useful as mind whack makes the weapon selection ultimately between sceptor + pistol / staff. Of course you can go sword + pistol path or dual sword, but I dare you use that later on in PvE as you are basically asking to die fairly quickly when soloing.

    I had a lot of problem with Mesmer in PvE back in BWE1 and 2. my illusions often don't even reach mind whack location to serve it's purpose before it died, if I was to confuse my opponents, sadly PvE mobs does not deviate from attacking the actual you since you need to attack them to summon the illusions, and everything can one shot my illusion rendering them useless (often before I even see my illusion appear, they already died from aoe)

    In BWE2, pistol warden were buffed enough that we had good damager output, at the same time mind whack was nerfed by almost 95%. But this limits our high level zone progress to rely on a warden that can die easily too and will disappear right after your target dies, hence PvE was a pain for my Mesmer.

    in WvW, mesmer are quite useless back in both BWE1 and 2. It normally can't hit anything and illusions do not attack door/siege weapons. if you hope your illusion to do anything, sure in a mess they can confuse human players, but when there are elementalist's aoe, you better not rush forward.

    mirror were proven useful because they can block all projectiles (including siege weapons), chaos storms were also useful because of its intense debuff applications, but between those two skills' CD, you basically have nothing to do.

    You mostly can't hit the oil / anything on top of the wall with your attack1 except if you wield a great sword.

    But Mesmer is useful when its openfield battle in that you can help your team advance forward. But due to the fact that Mesmer are mostly useless in WvW, I ended up going to all the jump quest I can find.

    ------------------------------------------------------------

    I've also tried thief and warrior each to level 10. But have never played them long enough to provide a good impression on them.

    Initally I was going to make Mesmer my main, but I was extremely disappointed by the way Mesmer has been so probably won't bother rolling one. If you want front line fun and don't want plain melee warrior / guardian, I would recommend either Elementalist / Engineer.

     

    to the person above me, there is something similar to aggro in GW2. there are even gear stats to reduce the generating of "aggro".

  • ruonimruonim DGPosts: 251Member

    Before beta:

    WIll play: Guardian, Thief

    Probably Play: Ranger, Mesmer, Elementalist

    Wont play:  Warrior, Enginner , Necromancer

     

    After beta:

    WIll play: Ranger, Necromancer

    Probably Play: Warrior, Guardian, Enginner,

    Wont play:   Thief, Mesmer, Elementalist

  • VirgoThreeVirgoThree Tarzana, CAPosts: 1,220Member
    Originally posted by ruonim

    Before beta:

    WIll play: Guardian, Thief

    Probably Play: Ranger, Mesmer, Elementalist

    Wont play:  Warrior, Enginner , Necromancer

     

    After beta:

    WIll play: Ranger, Necromancer

    Probably Play: Warrior, Guardian, Enginner,

    Wont play:   Thief, Mesmer, Elementalist

    I'm sort of in the same boat after the beta. I did not even have necromancer on my radar as a class I'd play. Now It's on the top of my list lol.

  • judex99judex99 Jacksonville, CAPosts: 396Member

    Played all three BW mostly with Necro, Mesmer and Warrior, i played all the time in SPVP, so i tested all of them at level 80 with all the traits and skills unlocked.

    Warrior is the most polished class in game atm and imo the easy to get if you are a new player, just pressing keys randomly things happens and people die, for me is currently the strongest class in game.

    The Necro, dont get wrong with this class, is more a tank class than a dps class, with the Guardian is the hardest one to be killed, it lacks a bit of dps and suffers some problems with the AI of their minions, which is a problem if you play a minion master build.

    Mesmers are the class that need more work atm, some of the weapons are near to useless and they dont have so much choice on what to pick anyway, clones were nerfed in the last BW and now they do 0 damage, more than 90% of the traits need a rework , some give more dmg to illusions were clones do 0 dmg and others give more life to them when they die in 1 hit anyway, clones are useless also because players can mark you at the start and ignore your illusions, etc...

    Besides all this the Mesmer class is fun to play and in good hands very hard to kill, i hope all the flaws ( or most of them )  that the class currently have will be fixed at release, like Jon Peters said.

  • HiromantHiromant JüriPosts: 87Member Uncommon

    To anyone thinking of going mesmer or necro for the summons, don't.

    Necro minions don't regenerate health which makes them largely useless unless you heal them after each and every fight.

    Mesmer illusions are extremely weak and pointless in PvE where you don't need to fool anyone. Phantasms are stronger but like illusions, they disappear when the monster you were targeting when casting them dies. This usually happens in about two seconds so the phantasm doesn't have time to do anything. You'll be spamming them left and right only to watch them disappear in a puff of butterflies as soon as you finish casting.

    Ranger is the only pet class in this game.

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