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ok we know there problems with the trinity.
1) it no longer exists in its original form (tank/heal/cc) and is more commonly known as tank/heal/dps
2) the tank/heal/dps is plagued with the problem where everyone and their mother end up wanting to be dps, resultin in a shortage of tanks an healers.
so how to resolve the problem? Please post your ideas here. post your whines, complaints and general asshattery in the other demise of the trinity thread.
heres my stab at it.
There will be great disagreement but i believe that dps as a role must be eliminated. It is wrong to offload the responsibility of the group to two players so everyone else can play lazymode. Im genralizing but there should be equal responsibility of all roles, and this will ensure that enough players choose the roles of healer, tank and crowd controller. Everyone should be expected to perform offensive duty. This is no issue for tanks and crowd controllers but is an issue for healers. No one should expect that they only have to do damage.
I believe healing abilities should be scaled back alot ( not eliminated) but in its place healers would receive an wider array of debuffing and damage prevention mechanisms.
I would reduce the group size to three. I just believe three is the most balanced number for a really fun experience. From what ive read about lorto 3 mans and my many years of playin mmo's i believe this is an easy way to reinvigorate grouping and the trinity itself. The 3 man specifically reduced the overall damage output of mobs which reduced the specialist requirement of players an healing loads.
Crowd control would be greatly expanded but would have "mezz" type controls removed. There would be many more partial effects, but no effect would be a complete lockdown.
Tanking would lose its taunt abilities and this would be replaced with different kinds of gameplay. for intance one class could be a gravity knight, who could use magic to tether themselves to a mob..or a battlemage would would specialize in forcefields to funnel enemies into them. A warrior might lasso a mob etc. Mobs would still try to kill who they wanted, but the new method would allow brief interventions to this.
lastly class balance would be modified such that every class is either ranked 1 , 2, or 3 for tanking, healing, and crowd control. This mean that all players could perform all roles potentially, and certainly in a pinch. So if your a primarily tank character say a paladin your a tank 1, heal 2, crowd conrol 3, where say a gravity knight would be tank 1, crowd control 2, healing 3. ...all players would be expected to dps.
whats your idea?