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In one month, I made it halfway through Blue Mountain, did some PvP (both Fusang and BG's), and done the Polaris, Inferno, and DW instances. I got a pretty good taste of the game and for the most part I enjoyed it.
What I liked:
Graphics, Setting, Combat, Skill Wheel, Faction Quests, Story Quests, Sabatoge Quests, Investigation Missions, and the way Side Quests were done. I also liked the instances, which reminded me of miniature WoW raids. There was so much dancing you had to do if you didn't want a full group wipe. The community was overall pretty good too. I played on the USA RPing server. Most people were helpful, mature, friendly, and talkative. I always seen people running around, so the servers never felt empty.
What I didn't like:
The two CTD's I had after 2 weeks into the game. Having to send petitions in for bugged quests, all of which were investigation missions. How illogical or extreme logic jumps needed to complete the investigation missions, making the largest draw to the game something I can't do without cheating. How the devs set you up for failure, causing multiple deaths for my character. Getting stuck countless times in terrain, and having to kill myself to get out, and wasting 5 min to run back to my corpse (gets really old). How pointless cabals are. The overall PvP experience. At it's core, PvP is fun and can be much like DAoC used to be, minus the sieges. However, there's way to much CC. Most people are using similar builds in PvP, where everyone has a couple of stuns or roots, so you'll be rooted or stunned in place and dead pretty quickly. Just takes the fun out of it. Also, even though there are 3 factions, people in all 3 factions are too stupid to form temporary alliances to beat the stronger faction like people did in DAoC.
I won't be subscribing to the game. When the main source of content is questing, it's unexcusable to have broken quests. I never ran into broken quests in the other games I played at release. Perhaps I was lucky in other games. Sure, all games have some bugs at release, but they range in severity. TSW's bugs were game breaking. The main sources of content make TSW pretty similar to games already out (or coming out soon) that are NOT charging a monthly fee, such as LoTRO, AoC, EQ2, and GW2, so why is TSW charging a monthly fee AND having a Cash Shop. I don't think the game is worth the fee even without a cash shop, with GW2 coming out without a fee. Overall, it's a fun game and I enjoyed my time in it, and would love to finish all the content before leaving, but I don't think it's worth a sub fee.