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so far the questing has been really lame

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  • FlawSGIFlawSGI Woodstock, GAPosts: 1,379Member Uncommon
    Originally posted by JimmyYO

    Alot of bias fanboi's in here trying to pretend GW2 has anything but run of the mill borefest questing.

    Pro tip: If you love a game more then life itself you cannot have a useful opinion on it.

    I see a lot of answers to the OP's question and not blind fanboi's tryng to pretend anything.

    Pro tip: if you don't have something to add to a discussion other than trying to make others look bad with blanket and false statements, maybe you should just keep lurking because it makes you look bad.

    @ the picture. The artists doesn't like the game and that's fine, but what he failed to show in the picture was that there is choice in GW2 that isn't in the typical quest game. The heart quests (if you want to call them that) all have multiple ways of completing them (as others have mentioned) so you choose which way suits you. You can choose to ignore them completely because they are not the meat and potatoes of the games leveling experience, unlike the regular quest grind WoW type MMO, which the artist didn't depict.

     

    @OP I agree that the heart areas and their tasks can be boring and were not one of my faveorite things to do. As another poster had mentioned, you can get credit for them by completing a DE that pops up in their vicinity. When someone tells you don't do them if you don't like them, it isn't always an attack because you litterally do not have to do them for any reason. The NPC will sell you a karma reward for your efforts but tha't really all they offer and by skipping them you aren't hurting yourslef. Now if you just created a thread to gripe about the games heart tasks and wasn't really looking for an answer to your question then feel free to continue, your question has been answered multiple times. No game is going to be perfect and the hearts just so happen to be one of the things you don't enjoy. But they aren't nearly as bad as you painted them, every one I have done has a task that involves killing if you prefer that over collecting something.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by DJJazzy

    LOL

    You are a funny dude

    Reminds me of this...

     

    Well, except this is comparing regular quests to GW2's reknown hearts, not what would be considered the equivalent of quests in GW2. Only shows the "artist" here has no clue about the game.

     

    As a fan of GW2 I will honestly say that to me completing reknown hearts is boring as hell. Luckily they usually complete themselves while doing dynamic events in the area.

    GW2 has same tasks that you do in regular questing. Kill x, collect y, escort, defend and fed ex tasks. Only difference is you call it DE's and heart events in GW2. Artist is pretty spot on i would say.

    Well, your comment just shows me you have no idea of how the game works. Artist gladly shows heart events (which there are none of in the last zones), but happily ignores DEs that don't work like that.

     

    Of course GW2 will have the same tasks in one form or other, if you break down quests like that, every MMO is the same. In every MMO, you have to kill x, collect y, escort, defend and fed-ex. That still doesn't mean that in reality every game plays or feels the same.

    Only because people disagree with you doesn't mean they have no idea what they are talking about. I participated in all beta events and although i enjoy GW2 i won't deny that starting areas are weak and have boring events. Moreover even DE's have tasks like kill x, defend y and collect. How can you even deny that?

    The only difference is that in GW2 you call them with different name however underlying tasks are still basic questing.  Artists is not just depicting heart events he is giving a general idea about how events work in GW2 and that even though being presented differently you do same tasks as any other quests in MMOS.

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    So have ppl been able to categorise the types of DE's yet? And if so how successful each one is, what their general frequencies are ie 50% fight off these guys, in several waves etc and any special mentions of DE's that are distinct and noteworthy?

    So the evolution of the quest we see how far it's
    Coming along...
  • DJJazzyDJJazzy louisville, COPosts: 2,053Member

    Well, I kind of liked the renown heart where I got turned into a cow and had to show the other cows how to fight.

    Edit: hmm, now that I think about it, that was an event, not a heart

  • KoroshiyaKoroshiya Pacific, WAPosts: 250Member Uncommon
    Originally posted by tyfon
    Originally posted by Lord.Bachus

    You dont have to do all quests/hearts/events, if quests dont suit your epicness you can pass them and move on.   there are more then enough epic quests

    The problem with this is that if you skip anything on the map you will be lagging behind your story quest and have to grind out repeat DE or whatever.

    I had problems even with completing all hearts/vistas etc on the map I still had to repeat som DEs 4-5 times before getting to my story mission level. The solution is apparently to play other races zones or buy xp boosts.

    They should really give more xp for the public quests as they were the best part of pve. I liked them in WAR and Rift too. But I don't want to have to repeat them too many times.

     

    They can just remove the hearts from the game, all of those I tried sucked big time. Replace them with fun public quests instead.

    in the Asura area, I never repeated one and I hit 20 before the end of the beta weekend by just going to different POI's and finding random events, I only did two hearts the whole time and never "repeated" anything.  What zone were you in?

    “The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by p_c_sousa

     people comparing heart quest to DE....loool. this guys dont have any clue about what is going on GW2. this silly post just make me LOOOL. 

    i must say the silly guy that to that picture dont know a s**** about GW2. anyone play game know that.

     

    HEART quest are just quest, exist lot of them on start areas and they decrease when you go to high lvl (on higher lvl zone you will have 0 heart quest). 

    DE have nothing to do with heart quest, anyone say is same but have a diferent name just look stupid and clear show dont know anything about GW2

    Really? if you have played GW2 could please tell me what kind of tasks you do during DE'S? you don't kill and defend? collect and escort? what else are DE's? because i did a lot of them and all tasks are basic questing tasks which we have been doing for years in MMOS.

    If you deny that it is not what DE's are about then mind telling me what have you been doing during dynamic events? yes on ocassion you get something silly and funny to do but most of the DE4s involve basic kill this and collect that objectives.

     

    And no one here said heart events are DE's, you need to read properly before replying.

  • FlawSGIFlawSGI Woodstock, GAPosts: 1,379Member Uncommon
    Originally posted by tyfon
    Originally posted by Lord.Bachus

    You dont have to do all quests/hearts/events, if quests dont suit your epicness you can pass them and move on.   there are more then enough epic quests

    The problem with this is that if you skip anything on the map you will be lagging behind your story quest and have to grind out repeat DE or whatever.

    I had problems even with completing all hearts/vistas etc on the map I still had to repeat som DEs 4-5 times before getting to my story mission level. The solution is apparently to play other races zones or buy xp boosts.

    They should really give more xp for the public quests as they were the best part of pve. I liked them in WAR and Rift too. But I don't want to have to repeat them too many times.

     

    They can just remove the hearts from the game, all of those I tried sucked big time. Replace them with fun public quests instead.

    This is not true. If you gather materials for crafting you will more than make enough exp to get ahead of your personal story level requirements. I have not had to repeat DE's just to keep up and I was able to ignore some of the heart tasks I did during previouse BWE's. The game rewards you with exp for a lot of things so the exp rate is not a problem if you do at least some things.  You definately do not have to buy exp boosts or go to other zones just to keep up with personal story even with skipping hearts.

    As to the hearts, I agree they could have done without them, but some people actually like them. My wife loves doing the other tasks that do not involve killing x.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • NeferaNefera XPosts: 426Member
    Originally posted by lifeordinary
    Originally posted by Nefera

    Well, your comment just shows me you have no idea of how the game works. Artist gladly shows heart events (which there are none of in the last zones), but happily ignores DEs that don't work like that.

     

    Of course GW2 will have the same tasks in one form or other, if you break down quests like that, every MMO is the same. In every MMO, you have to kill x, collect y, escort, defend and fed-ex. That still doesn't mean that in reality every game plays or feels the same.

    Only because people disagree with you doesn't mean they have no idea what they are talking about. I participated in all beta events and although i enjoy GW2 i won't deny that starting areas are weak and have boring events. Moreover even DE's have tasks like kill x, defend y and collect. How can you even deny that?

    The only difference is that in GW2 you call them with different name however underlying tasks are still basic questing.  Artists is not just depicting heart events he is giving a general idea about how events work in GW2 and that even though being presented differently you do same tasks as any other quests in MMOS.

    Some reading comprehension is a good start here. I just very clearly stated that of course GW2 has these - how you think that I am denying it, I have no idea.

     

    And you're slipping to reductio ad absurdum very fast.

     

    Edit: He failed pretty badly on that one.

  • DJJazzyDJJazzy louisville, COPosts: 2,053Member
    Originally posted by lifeordinary
    Originally posted by p_c_sousa

     people comparing heart quest to DE....loool. this guys dont have any clue about what is going on GW2. this silly post just make me LOOOL. 

    i must say the silly guy that to that picture dont know a s**** about GW2. anyone play game know that.

     

    HEART quest are just quest, exist lot of them on start areas and they decrease when you go to high lvl (on higher lvl zone you will have 0 heart quest). 

    DE have nothing to do with heart quest, anyone say is same but have a diferent name just look stupid and clear show dont know anything about GW2

    Really? if you have played GW2 could please tell me what kind of tasks you do during DE'S? you don't kill and defend? collect and escort? what else are DE's? because i did a lot of them and all tasks are basic questing tasks which we have been doing for years in MMOS. If you deny thatis not what DE4s are about then mind telling me what have you been doing during dynamic events? yes on ocassion you get somethign silly and funny to do but msot of the DE4s involve basic kill this and collect that objectives.

     

    Well again, that is what every game's tasks are. There is no way to change the base activities. It's all in the presentation.

  • VolkmarVolkmar EspooPosts: 2,497Member Uncommon
    Originally posted by lifeordinary
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by DJJazzy

    LOL

    You are a funny dude

    Reminds me of this...

     

    Well, except this is comparing regular quests to GW2's reknown hearts, not what would be considered the equivalent of quests in GW2. Only shows the "artist" here has no clue about the game.

     

    As a fan of GW2 I will honestly say that to me completing reknown hearts is boring as hell. Luckily they usually complete themselves while doing dynamic events in the area.

    GW2 has same tasks that you do in regular questing. Kill x, collect y, escort, defend and fed ex tasks. Only difference is you call it DE's and heart events in GW2. Artist is pretty spot on i would say.

    Well, your comment just shows me you have no idea of how the game works. Artist gladly shows heart events (which there are none of in the last zones), but happily ignores DEs that don't work like that.

     

    Of course GW2 will have the same tasks in one form or other, if you break down quests like that, every MMO is the same. In every MMO, you have to kill x, collect y, escort, defend and fed-ex. That still doesn't mean that in reality every game plays or feels the same.

    Only because people disagree with you doesn't mean they have no idea what they are talking about. I participated in all beta events and although i enjoy GW2 i won't deny that starting areas are weak and have boring events. Moreover even DE's have tasks like kill x, defend y and collect. How can you even deny that?

    The only difference is that in GW2 you call them with different name however underlying tasks are still basic questing.  Artists is not just depicting heart events he is giving a general idea about how events work in GW2 and that even though being presented differently you do same tasks as any other quests in MMOS.


    "Nothing new"

    "It is same old"

    "what's so special about this game, I do not get it"

    All these quotes could be taken from here..... or from people speaking of WoW in 2004. Then WoW released and became the industry standard for theme park pve design.

    The presentation is ALL. The fact you can choose to collect 20 apples or kill 20 bandits, or collect 10 apples and 10 bandits is something! Multiply this by 4 or 5 as usually heart quests always give you those many possibilities... plus extras. Like reviving NPCs always contribute to the heart bar even if not specified.

    The fact that during an event everyone's contribution makes that bar move and there are hidden objectives in the event that might spawn another event at the same time and then you have to choose which one to follow? You might describe that as same old, but to me it is quite new.

    Your actions affect the world around you. You can see the results of them. That is the Holy Grail of PvE theme park design EVERYONE has been trying to get for the last 7-8 years. SW:TOR tried it, WoW has been toting the phased design since WotLK and it boils down to the same thing: Give the player the possibility to change the world around himself. It does not have to be big or even permanent, but it contributes immensely to convince people that the world is not static but dynamic.

    Achieve that and yea, new era of MMORPGs is here. Does GW2 do that? WEll, I have played it too little to say, but first impression is: "hell yeah!"

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by Nefera

    Well, your comment just shows me you have no idea of how the game works. Artist gladly shows heart events (which there are none of in the last zones), but happily ignores DEs that don't work like that.

     

    Of course GW2 will have the same tasks in one form or other, if you break down quests like that, every MMO is the same. In every MMO, you have to kill x, collect y, escort, defend and fed-ex. That still doesn't mean that in reality every game plays or feels the same.

    Only because people disagree with you doesn't mean they have no idea what they are talking about. I participated in all beta events and although i enjoy GW2 i won't deny that starting areas are weak and have boring events. Moreover even DE's have tasks like kill x, defend y and collect. How can you even deny that?

    The only difference is that in GW2 you call them with different name however underlying tasks are still basic questing.  Artists is not just depicting heart events he is giving a general idea about how events work in GW2 and that even though being presented differently you do same tasks as any other quests in MMOS.

    Some reading comprehension is a good start here. I just very clearly stated that of course GW2 has these - how you think that I am denying it, I have no idea.

     

    And you're slipping to reductio ad absurdum very fast.

    You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones.

    You sure i am the one who needs reading comprehension? try to be less emotional maybe you will understand what people are trying to say here.

    And as far as artists depiction of  GW2..once again he is just making fun of geenral events in GW2. He is trying to tell that even though players have problem doing kill x and collect y tasks in other MMOS suddenly they are fine as long as you present them differently.

    You are focusing too much on whther artist depicted heart event or DE'S rather than focus on what he is actually trying to say about players menatlity.. And it is not even something bad to begin with, it is funny.

  • tyfontyfon OSLOPosts: 238Member
    Originally posted by Koroshiya

    in the Asura area, I never repeated one and I hit 20 before the end of the beta weekend by just going to different POI's and finding random events, I only did two hearts the whole time and never "repeated" anything.  What zone were you in?

    I was in the Asura area. Never played before BW3, but I finished all the vistas and visited POI. I also gathered about half of my gathering tools away.

    At level 8, my story quest was level 12 and I had done everything in the zone where there were equal level monsters (including hearts). I never pvp'd though, just wanted to get the feel for the game to see if I wanted to buy it.

    After grinding (repeating) public quests for half a day I made it to level 10 and that was it for me this weekend. At one instance I actually ran around for over an hour without any public quests spawning. From the official forums I was not alone in this experience.

  • FlawSGIFlawSGI Woodstock, GAPosts: 1,379Member Uncommon
    Originally posted by lifeordinary
     

    You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones.

    You sure i am the one who needs reading comprehension? try to be less emotional maybe you will understand what people are trying to say here.

    Not to butt in but I think you have shown more emotion with your presentation of your thoughts regadring the subject. First you compare some of the fanbase to SWTOR's by claiming to have heard the same thing from it's fanbase as you are now regarding getting past early levels. In this case it is true because it is an answer to the OP's question regarding hearts and its true because they go away after early game as is their purpose. Then you post a negative picture depicting GW2's fanbase as "Herp derps" and claim the artist is accurate in his portrayal of the games basic mechanics. If you can't tell the difference between a quest grind in your typical MMO, and the heart tasks/DE's in GW2 then by all means go look it up on the many, many threads where it has been explained. Hell totalbiscuit just did a review that explains it pretty well. As others have said,sure you can look at DE's as a quest in a different form, but to break them down to their collect, protect, escort,, kill x form is taking the system out of context and making it look basic when it really isn't. If you look at it that way, then every MMORPG is the same. It's all about the presentation.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • NeferaNefera XPosts: 426Member
    Originally posted by lifeordinary
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by Nefera

    Well, your comment just shows me you have no idea of how the game works. Artist gladly shows heart events (which there are none of in the last zones), but happily ignores DEs that don't work like that.

     

    Of course GW2 will have the same tasks in one form or other, if you break down quests like that, every MMO is the same. In every MMO, you have to kill x, collect y, escort, defend and fed-ex. That still doesn't mean that in reality every game plays or feels the same.

    Only because people disagree with you doesn't mean they have no idea what they are talking about. I participated in all beta events and although i enjoy GW2 i won't deny that starting areas are weak and have boring events. Moreover even DE's have tasks like kill x, defend y and collect. How can you even deny that?

    The only difference is that in GW2 you call them with different name however underlying tasks are still basic questing.  Artists is not just depicting heart events he is giving a general idea about how events work in GW2 and that even though being presented differently you do same tasks as any other quests in MMOS.

    Some reading comprehension is a good start here. I just very clearly stated that of course GW2 has these - how you think that I am denying it, I have no idea.

     

    And you're slipping to reductio ad absurdum very fast.

    You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones.

    You sure i am the one who needs reading comprehnsion? try to be less emotional maybe you will understand what people are trying to say here.

    So now you're arguing about something that there has not been any disagreement over at all? Also, you do know that trying to undermine what I say by saying that I'm a "confused personality" or "emotional" does not make your arguments stronger?

     

    I'll explain one last time why I'm saying the maker of that picture is absolutely lost, and why the picture is misleading.

     

    MMO #n: bandits stand in field picking daisies. Kill 10 bandits. After finishing quest, bandits still stand in field picking daisies. Picture suggests that this is the same in GW2.

     

    However, in reality, GW2: bandits do NOT stand in field picking daisies, instead they run from the hills and start burning down the local farm. Kill bandits until they stop attacking the farm, or no bandits remain. After finishing event, bandits are no longer attacking farm.

  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by Volkmar

    "Nothing new"

    "It is same old"

    "what's so special about this game, I do not get it"

    All these quotes could be taken from here..... or from people speaking of WoW in 2004. Then WoW released and became the industry standard for theme park pve design.

    The presentation is ALL. The fact you can choose to collect 20 apples or kill 20 bandits, or collect 10 apples and 10 bandits is something! Multiply this by 4 or 5 as usually heart quests always give you those many possibilities... plus extras. Like reviving NPCs always contribute to the heart bar even if not specified.

    The fact that during an event everyone's contribution makes that bar move and there are hidden objectives in the event that might spawn another event at the same time and then you have to choose which one to follow? You might describe that as same old, but to me it is quite new.

    Your actions affect the world around you. You can see the results of them. That is the Holy Grail of PvE theme park design EVERYONE has been trying to get for the last 7-8 years. SW:TOR tried it, WoW has been toting the phased design since WotLK and it boils down to the same thing: Give the player the possibility to change the world around himself. It does not have to be big or even permanent, but it contributes immensely to convince people that the world is not static but dynamic.

    Achieve that and yea, new era of MMORPGs is here. Does GW2 do that? WEll, I have played it too little to say, but first impression is: "hell yeah!"

    I think you are confusing wiht me someone who is not aware of the 'presentation' in GW2. I already made it very clear in earlier post that i enjoy GW2 a lot but i am also not oblivious to the fact that i am doing same tasks in GW2 which i have been doing in MMOS for years. The basisc are still the same but presented  differently.

    I just dislike how GW2 fans jump on OP for giving his opinions and i thought it would be only fair to defend him on this because after all it is matter of taste and opinion. There was no reasonto be so aggressive towards OP because he found the starting area and events in it boring.

    Because let us be honest a MMO should grba you from get go and not make you wait till specific level to start having fun.

  • OrphesOrphes TrePosts: 3,048Member

     

    How come all these GW2 fans have been on almost ever other mmo forum here on mmorpg. And for instance said something in the line of that this game have the kill x amount of mobs quest and at the same time saying that GW2 will be oh so different.

     

    Now I read the same disclaimers here as I read on those forum in answers to those post.

     

    How come?

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by Nefera

    So now you're arguing about something that there has not been any disagreement over at all? Also, you do know that trying to undermine what I say by saying that I'm a "confused personality" or "emotional" does not make your arguments stronger?

     

    I'll explain one last time why I'm saying the maker of that picture is absolutely lost, and why the picture is misleading.

     

    MMO #n: bandits stand in field picking daisies. Kill 10 bandits. After finishing quest, bandits still stand in field picking daisies. Picture suggests that this is the same in GW2.

     

    However, in reality, GW2: bandits do NOT stand in field picking daisies, instead they run from the hills and start burning down the local farm. Kill bandits until they stop attacking the farm, or no bandits remain. After finishing event, bandits are no longer attacking farm.

    And you repeatedly telling people that 'they have no diea what they are talkign about' makes your argument more stronger? you failed to understand from very beginning that it is not about if heart events are D4S but the basic tasks are the same. That is allw e have been talking about nothing more. Unless you xame in and got too fixated on what  artist is depicting in the picture.

    And you are still doing the same.

  • NeferaNefera XPosts: 426Member
    Originally posted by lifeordinary
    Originally posted by Nefera

    So now you're arguing about something that there has not been any disagreement over at all? Also, you do know that trying to undermine what I say by saying that I'm a "confused personality" or "emotional" does not make your arguments stronger?

     

    I'll explain one last time why I'm saying the maker of that picture is absolutely lost, and why the picture is misleading.

     

    MMO #n: bandits stand in field picking daisies. Kill 10 bandits. After finishing quest, bandits still stand in field picking daisies. Picture suggests that this is the same in GW2.

     

    However, in reality, GW2: bandits do NOT stand in field picking daisies, instead they run from the hills and start burning down the local farm. Kill bandits until they stop attacking the farm, or no bandits remain. After finishing event, bandits are no longer attacking farm.

    And you repeatedly telling people that 'they have no diea what they are talkign about' makes your argument more stronger? you failed to understand from very beginning that it is not about if heart events are D4S but the basic tasks are the same. That is allw e have been talking about nothing more. Unless you xame in and got too fixated on what  artist is depicting in the picture.

    And you are still doing the same.

    Oh well, welcome to my block list.

  • GoldenArrowGoldenArrow TurkuPosts: 1,187Member Uncommon

    Kill quests are actually the best kind when it comes to trivial quests. Picking flowers, pouring water, digging holes are retarted tasks for an ultimate hero. Unless the quest actually challenges you mentally it doesn't matter what kind of a dull trivial task it is.

    Kill quests are the best kind of trivial quests.

  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by FlawSGI
    Originally posted by lifeordinary
     

    You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones.

    You sure i am the one who needs reading comprehension? try to be less emotional maybe you will understand what people are trying to say here.

    Not to butt in but I think you have shown more emotion with your presentation of your thoughts regadring the subject. First you compare some of the fanbase to SWTOR's by claiming to have heard the same thing from it's fanbase as you are now regarding getting past early levels. In this case it is true because it is an answer to the OP's question regarding hearts and its true because they go away after early game as is their purpose. Then you post a negative picture depicting GW2's fanbase as "Herp derps" and claim the artist is accurate in his portrayal of the games basic mechanics. If you can't tell the difference between a quest grind in your typical MMO, and the heart tasks/DE's in GW2 then by all means go look it up on the many, many threads where it has been explained. Hell totalbiscuit just did a review that explains it pretty well. As others have said,sure you can look at DE's as a quest in a different form, but to break them down to their collect, protect, escort,, kill x form is taking the system out of context and making it look basic when it really isn't. If you look at it that way, then every MMORPG is the same. It's all about the presentation.

    That picture is quite amusing..if youw ant to see something negative in it..your chocie. I don't see anything negative in it.  As far as difference between GW2's DE's and heart events and other mmos quests..the difference is in presentation.

    As far as grind is concerned , ever MMO has grind it depend supon devs how cleverly they mask it.

    And you are just saying what i said earlier 'it is all about presentation' although underlying tasks are basic and what you have been doing for years. So where is the disagreement?

  • DKLondDKLond AlbertslundPosts: 579Member Uncommon

    Game has been "meh" in all three beta.

    I keep hearing I'm approaching it in the wrong way, and yet I've approached it like I've approached all the other thousands of games I've played.

    I boot it up - and then I start playing. I don't pretend it's another game - because I know it's not. I don't tell myself "Oh, this has to be like WoW - and there HAS to be some dude with a question mark over his head." - No I play it like it SEEMS to want me to play it. The first thing it tells me is that I should talk to this scout who demonstrates all the Heart areas in the game and tells me people need help. So, naturally, that's what I'm going to assume the game wants me to pursue.

    I respond to what the game does and I try to make use of the options available in the game - to the best of my ability.

    The "heart" events are trivial - but no more so than most MMO quests. The problem is that they have zero underpinning or story. I enjoy doing things a lot more, if I know why I'm doing them - and especially if the NPCs involved have a character or personality.

    That's why I've enjoyed TSW/TOR so much more for the questing aspect - because they're doing a LOT more to give me a reason to do these pointless crappy treadmill quests. Well, TSW actually manages to make many quests SEEM meaningful - where TOR only succeeded at certain class main quests.

    GW2 fails utterly in this regard - and the DEs have been no different so far. They're just a different kind of questing with no reason or underpinning. It's like in Rift with their invasion events or general rift spawns. You just kill/do stuff because you're told.

    They're not more "immersive" because you don't ask a character for a reason to do it first. They might be more dynamic - sure - but that's only fun in the short-term. You can't expect me to be engaged doing variations of the same crap over and over until level 80. Give me a STORY - and I don't mean the personal story - because the personal story has the worst writing I've seen in an MMO for several years. It's REALLY amateur hour crap - and I doubt they hired dedicated writers for it. It seems like it's written by a programmer in his spare time.

    Really, the game seems to have embraced the idea that players are basically hamsters running around with no reason or motivation and just kill stuff and pick apples because it's so damn FUN!

  • Caliburn101Caliburn101 LondonPosts: 636Member
    Originally posted by DrunkWolf

    I hope it gets better than what i have seen so far.

    In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.

    these are just the stupid ass quest that i remember, there were many more.  please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....

    Yet another OP who has played it for 5 minutes and judges the whole game from a few variations available in a few Hearts quests.

    This endless drivel mixed with selective blindness and unreasoning hating is getting tired, old and predictable.

    OP - don't bother to waste server space with critical commentary until you have a representative breadth of experience to make your comments at least slightly relevant.

    Judging the whole game from the most limited exposure to it imaginable (if you indeed had any at all....) is to put it politely - ridiculous. The average standard of critical commentary in these forums is laughably low.

    The game does indeed have flaws - but you clearly weren't playing long enough to find any of them.

  • lifeordinarylifeordinary AgadirPosts: 646Member
    Originally posted by Nefera
    Originally posted by lifeordinary
    Originally posted by Nefera

    So now you're arguing about something that there has not been any disagreement over at all? Also, you do know that trying to undermine what I say by saying that I'm a "confused personality" or "emotional" does not make your arguments stronger?

     

    I'll explain one last time why I'm saying the maker of that picture is absolutely lost, and why the picture is misleading.

     

    MMO #n: bandits stand in field picking daisies. Kill 10 bandits. After finishing quest, bandits still stand in field picking daisies. Picture suggests that this is the same in GW2.

     

    However, in reality, GW2: bandits do NOT stand in field picking daisies, instead they run from the hills and start burning down the local farm. Kill bandits until they stop attacking the farm, or no bandits remain. After finishing event, bandits are no longer attacking farm.

    And you repeatedly telling people that 'they have no diea what they are talkign about' makes your argument more stronger? you failed to understand from very beginning that it is not about if heart events are D4S but the basic tasks are the same. That is allw e have been talking about nothing more. Unless you xame in and got too fixated on what  artist is depicting in the picture.

    And you are still doing the same.

    Oh well, welcome to my block list.

    /facepalm. Covenient.

    I also add people to block list everytime i fail to make them agree with me.

  • FlawSGIFlawSGI Woodstock, GAPosts: 1,379Member Uncommon
    Originally posted by lifeordinary
    Originally posted by FlawSGI
    Originally posted by lifeordinary
     

    You are one confused personality aren't you? My argument has been that whether heart events or DE'S the basic tasks are almost the same as basic questing in MMOS. You tell us that artist is depicting heart events and DE'S don't work like that. Where as i and other have been saying that yes DE's and heart events are seperate but underlying tasks you perform are basic ones.

    You sure i am the one who needs reading comprehension? try to be less emotional maybe you will understand what people are trying to say here.

    Not to butt in but I think you have shown more emotion with your presentation of your thoughts regadring the subject. First you compare some of the fanbase to SWTOR's by claiming to have heard the same thing from it's fanbase as you are now regarding getting past early levels. In this case it is true because it is an answer to the OP's question regarding hearts and its true because they go away after early game as is their purpose. Then you post a negative picture depicting GW2's fanbase as "Herp derps" and claim the artist is accurate in his portrayal of the games basic mechanics. If you can't tell the difference between a quest grind in your typical MMO, and the heart tasks/DE's in GW2 then by all means go look it up on the many, many threads where it has been explained. Hell totalbiscuit just did a review that explains it pretty well. As others have said,sure you can look at DE's as a quest in a different form, but to break them down to their collect, protect, escort,, kill x form is taking the system out of context and making it look basic when it really isn't. If you look at it that way, then every MMORPG is the same. It's all about the presentation.

    That picture is quite amusing..if youw ant to see something negative in it..your chocie. I don't see anything negative in it.  As far as difference between GW2's DE's and heart events and other mmos quests..the difference is in presentation.

    As far as grind is concerned , ever MMO has grind it depend supon devs how cleverly they mask it.

    And you are just saying what i said earlier 'it is all about presentation' although underlying tasks are basic and what you have been doing for years. So where is the disagreement?

    I wasn't disagreeing, only pointing out that YOUR presentation is condescending and to call someone elses argument invalid and emotional is asinine. You can say the picture wasn't negative all you want, but the way you brought it out to prove a point when it clearly belittles the points people have been making towards the topic just tells a different story. IDC either way how you view the system tbh. I answered the OP's question and found it funny you calling others out for emotional responses when yours have been pretty hostile. I also wasn't offended by the picture, only pointing out that it is not totally accurate and a moot point in the discussion.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • DeniZgDeniZg ZagrebPosts: 669Member Uncommon

    While I do agree that some starting zones have really mundane and trivial quests (Human and Norn to an axtent), starting zones like Charr and Asura have none of it.

    If you are fed up of high fantasy, cows and worms, stay away from the zones I've mentioned and you'll be fine.

    Personally, switching from Human and Norn zone to Asura and Charr made me go from "meh, another fantasy crap" to "awesomesauce, can't wait for release".

    Questing system as it is now is probably the best/innovative that MMO's can offer. I don't see it getting any better anytime soon.

This discussion has been closed.