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Did SWTOR paid for itself already?

Did SWTOR paid for itself already?

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    A couple other people have pointed out that it might not work like that. Even if they got gobs of money at launch, they may have structured things to expect a certain amount of money every month, in the hopes that the money coming in would be than the money they've agreed to pay out every month. The game could be in a perpetual state of being paid for.

    Bioware is a traditional corporation, so that's probably how they're doing things. That lets the company put more money in the bank, and the executives can collect larger bonuses. A small developer or a developer that acts more like a developer instead of a corporation might pay everything off as soon as possible.

    ** edit **
    But really, that question can't be answered by anyone but Bioware. Why even bother asking it here?

    I can not remember winning or losing a single debate on the internet.

  • MephsterMephster Member Posts: 1,188

     Probably not because they are laying off people. I'm sure there is more to come.

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  • DanrleiDanrlei Member Posts: 28

    All one needs to know is how much money was spent and how much has entered so far.

  • AethaerynAethaeryn Member RarePosts: 3,149
    Originally posted by Mephster

     Probably not because they are laying off people. I'm sure there is more to come.

    The layoffs are typical as has been explained. . large group for initail development. . smaller group for maintanence and new content.  They do not need to create as much etc.

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  • theAsnatheAsna Member UncommonPosts: 324
    Originally posted by Mephster

     Probably not because they are laying off people. I'm sure there is more to come.

    Downsizing development teams always happens when a big milestone has been passed in realizing some software. Banks, insurers, public services, etc. do it as well. You simply don't need the workforce for maintenance, bugfixing and incremental improvement. Or rather the needs for different talent arises. Where you needed programmers at first, now you need administrators.

  • BardusBardus Member Posts: 460
    Originally posted by theAsna
    Originally posted by Mephster

     Probably not because they are laying off people. I'm sure there is more to come.

    Downsizing development teams always happens when a big milestone has been passed in realizing some software. Banks, insurers, public services, etc. do it as well. You simply don't need the workforce for maintenance, bugfixing and incremental improvement. Or rather the needs for different talent arises. Where you needed programmers at first, now you need administrators.

    But the problem here is EA said flat out and quite loud that they do not want to cut the staff at all. I'm sure someone has to have that quote. I should of saved it but didn't, that's on me but it damn sure happen.

    Paraphrasing it went something like...They want to keep their entire staff intact post launch so they can continue releasing content without delay.

    There is another quote from EA when 1.2 came out that said they will from here on out be releasing content once a month, every month. That was content they said, not just tweaks here and there but content. It hasn't happen and there's noway to say it has.

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  • busdriverbusdriver Member Posts: 859

    If they spent $200 millions making it, then not a snowballs chance in hell.

  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by busdriver

    If they spent $200 millions making it, then not a snowballs chance in hell.

     

    Assuming they never sold a single Collector's Edition box, the game made $115 million on day 1. Additionally, there is a press statement from January/Feb time frame (hard to pull up on my phone here) where Bioware said, flat out, that the game was making them a profit. So yeah... you can think what you want to.

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  • mikahrmikahr Member Posts: 1,066

    Nope, games not making any profit, still in the red, recent layoffs prove it.

    They will cut expenses (including staff) until they are in the green.

    And yes, James Ohlen was sure to mention in any possible pre and during launch that they WILL NOT downsize the team. So much for that lol. And JO is THE man in charge of SWTOR.

  • PelaajaPelaaja Member Posts: 697
    Originally posted by Danrlei

    All one needs to know is how much money was spent and how much has entered so far.

    Not in real world.

    Here's an easy to read page to learn more.

    image

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by Souldrainer
    Originally posted by busdriver

    If they spent $200 millions making it, then not a snowballs chance in hell.

     

    Assuming they never sold a single Collector's Edition box, the game made $115 million on day 1. Additionally, there is a press statement from January/Feb time frame (hard to pull up on my phone here) where Bioware said, flat out, that the game was making them a profit. So yeah... you can think what you want to.

     

    To OP:

     

    This is the fundamental issue of people chiming in on a complex subject for which they appear to have little, or probably no, training.  In the second message, the poster clearly claims MARKET SALES which isn't even "gross revenue" to EA. That number he made up wasn't even the right "wrong number."   He looks at retail sales and ignores the wholesale selling price EA got.  He ignores the costs of sales.   He ignores marketing.   Continuing development.    Overhead.   Etc.   Etc.   Etc.

     

    Sadly, There's nothing right about what he said in his generic claim.   And yet he says this:   So yeah... you can think what you want to.   You tell me, does aggressively asserting something so factually wrong that anyone who has ever run a business, never mind is a CPA, can see is horribly wrong somehow make it right?    

     

    The SEC has a good brochure on what a financial statement is and how profit is computed:

     

    An income statement is a report that shows how much revenue a company earned over a specific time period (usually for a year or some portion of a year). An income statement also shows the costs and expenses associated with earning that revenue. The literal “bottom line” of the statement usually shows the company’s net earnings or losses. This tells you how much the company earned or lost over the period.

    http://www.sec.gov/investor/pubs/begfinstmtguide.htm

     

    You'll notice the SEC doesn't say:  Multiply another company's retail sales by the other company's retail price = profit for the developer!!!   Woot!     Because that isn't it...

     

     

     

  • BardusBardus Member Posts: 460
    Originally posted by MosesZD
    Originally posted by Souldrainer
    Originally posted by busdriver

    If they spent $200 millions making it, then not a snowballs chance in hell.

     

    Assuming they never sold a single Collector's Edition box, the game made $115 million on day 1. Additionally, there is a press statement from January/Feb time frame (hard to pull up on my phone here) where Bioware said, flat out, that the game was making them a profit. So yeah... you can think what you want to.

     

    To OP:

     

    This is the fundamental issue of people chiming in on a complex subject for which they appear to have little, or probably no, training.  In the second message, the poster clearly claims MARKET SALES which isn't even "gross revenue" to EA. That number he made up wasn't even the right "wrong number."   He looks at retail sales and ignores the wholesale selling price EA got.  He ignores the costs of sales.   He ignores marketing.   Continuing development.    Overhead.   Etc.   Etc.   Etc.

     

    Sadly, There's nothing right about what he said in his generic claim.   And yet he says this:   So yeah... you can think what you want to.   You tell me, does aggressively asserting something so factually wrong that anyone who has ever run a business, never mind is a CPA, can see is horribly wrong somehow make it right?    

     

    The SEC has a good brochure on what a financial statement is and how profit is computed:

     

    An income statement is a report that shows how much revenue a company earned over a specific time period (usually for a year or some portion of a year). An income statement also shows the costs and expenses associated with earning that revenue. The literal “bottom line” of the statement usually shows the company’s net earnings or losses. This tells you how much the company earned or lost over the period.

    http://www.sec.gov/investor/pubs/begfinstmtguide.htm

     

    You'll notice the SEC doesn't say:  Multiply another company's retail sales by the other company's retail price = profit for the developer!!!   Woot!     Because that isn't it...

     

     

     

    Thank you very much! Jeez, at that people that think a company actually earns 100% of retail sales. /facepalm

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  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    They spent $200-300 million on voice acting, graphics development, class development, pvp development, etc. And a share of profit coming from customers goes to Lucas Arts (a large chunk), a dev said at the guild summit (I think?) that they need over a million subscribers to make up for the cost spent which is roughly $75 million a month, chop that up into benefits going to Lucas Arts, so I don't think they've quite made back the amount spent yet.

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  • AG-VukAG-Vuk Member UncommonPosts: 823
    Originally posted by mikahr

    Nope, games not making any profit, still in the red, recent layoffs prove it.

    They will cut expenses (including staff) until they are in the green.

    And yes, James Ohlen was sure to mention in any possible pre and during launch that they WILL NOT downsize the team. So much for that lol. And JO is THE man in charge of SWTOR.

     Layoffs prove nothing to a congolmerate as big as EA.  Profits are easily shielded and not reported for tax reasons. Profit reports are a tool that are used to molify shareholders and award bonuses. One divisions cuts in manpower mean nothing, other then future products are being evalutated for manpower needs. That may be a issue of concern , but layoffs in general indicate nothing especially in this particular industry . If you were to comparing to tradition manufacturing, then yes. This isn't manufacturing this is entertainment and the rules are different. The fact that exectives are being removed or moved around indicated displeasure at the top .

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  • KenFisherKenFisher Member UncommonPosts: 5,035

    I'm of the opinion that they didn't spend nearly as much on it compared to what's been reported.  If so, they might have broken even just on box sales.  CEO said in terms of profits it's not in EA's top-5 but is in the top-10.  Even better than Tiger Woods PGA :-)

     

    Of course, just because EA said something doesn't mean I believe it.


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  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Danrlei

    Did SWTOR paid for itself already?

    Oh man, not even close. They've probably paid off the CGI trailers, and little else.

    This game broke the back of two huge development companies and made EA's stock nose dive. No, not even close.

  • SlothnChunkSlothnChunk Member UncommonPosts: 788

    Highly doubtful. Big difference between  revenue and profit. They are lucky if they made 70%  on retail sales and then LA takes 30% of monthly subs for the Star Wars IP.

    On top of that they spent millions on advertising and continuing development & support.

  • ZigZagsZigZags Member UncommonPosts: 381
    Originally posted by mikahr

    Nope, games not making any profit, still in the red, recent layoffs prove it.

    They will cut expenses (including staff) until they are in the green.

    And yes, James Ohlen was sure to mention in any possible pre and during launch that they WILL NOT downsize the team. So much for that lol. And JO is THE man in charge of SWTOR.

    Your reasoning is flawed. Just because they are laying people off does not mean they are in the red. They could be in the black but obviously their revenues are dropping and their current structure and staff is unsustainable in the long run so the cuts could be necessary to ensure support for the game for the coming years.

     

    This game sold so many Copies including collectors editions then enjoyed a solid first couple months of subscribership. Im confident they made a hefty profit and will tone the game down to cut any future losses.

     

    Thanks to the hypsters, the pig was fed and thus we can all expect more hyped up and over spent MMOs meant for a quick profit in the near future.

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  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by ZigZags
    Originally posted by mikahr

    Nope, games not making any profit, still in the red, recent layoffs prove it.

    They will cut expenses (including staff) until they are in the green.

    And yes, James Ohlen was sure to mention in any possible pre and during launch that they WILL NOT downsize the team. So much for that lol. And JO is THE man in charge of SWTOR.

    Your reasoning is flawed. Just because they are laying people off does not mean they are in the red. They could be in the black but obviously their revenues are dropping and their current structure and staff is unsustainable in the long run so the cuts could be necessary to ensure support for the game for the coming years.

     

    This game sold so many Copies including collectors editions then enjoyed a solid first couple months of subscribership. Im confident they made a hefty profit and will tone the game down to cut any future losses.

     

    Thanks to the hypsters, the pig was fed and thus we can all expect more hyped up and over spent MMOs meant for a quick profit in the near future.

    It was the most expensive MMO ever made, and it dissolved two development teams. There's no way they made a profit. According to EA's earlier estimates they'd have to run for at least 2-3 years before making a profit.

  • tank017tank017 Member Posts: 2,192

    I'd say they got their 200 mil back,but they havent been making what they expected post launch...not even close.

  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by busdriver
    Originally posted by Souldrainer
    Originally posted by busdriver

    If they spent $200 millions making it, then not a snowballs chance in hell.

     

    Assuming they never sold a single Collector's Edition box, the game made $115 million on day 1. Additionally, there is a press statement from January/Feb time frame (hard to pull up on my phone here) where Bioware said, flat out, that the game was making them a profit. So yeah... you can think what you want to.

    [mod edit]

    So is yours.  You use a figure that someone randomly threw out into the air.  Although I will say this... while my numbers might be wrong, it was only thrown out to give a rough estimate.  The game was reported at several sources as selling over 2 million in the first 4 weeks.  They also reported a retention rate of over 50%  through march, and a large number of the initial sales were Collector's Edition $150 boxes. 

    I am no accountant, but even assuming the random $200 [million] figure was correct, [official press releases would place the game] very close to that number of profits, even assuming 35% cost being eaten.  The problem here is that forum members always push and pull numbers around to suit their individual points.  I did the same, but it was in the interest of hating the push/pull game, not the players.

    Some claim the game cost less than $80 million to make.  Some claim more.  You can't throw a pebble without hitting 40-50 claims by an "EXPERT ANALYST" on how much SWTOR cost.  Some claims are even as high as $500 million.  If these "experts" are so good, why can't they simply pin down an interview with Bioware's accountants and get it from the source?  Every real life expert I know, has friends and contacts in their respective industry.  That is part of being an expert.

     

    In reality, you need to have some insider information in order to make [or] dispute any [reputable] claims as to yes/no profits for SWTOR, and the worst thing someone can possibly do to lose their argument, is to claim any rumors as fact.  But anyway, this game will always be hated on MMORPG for the fact that it is not SWG 2, and will never be loved for the fact that it is, in fact, SWTOR...

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  • shellshockroshellshockro Member UncommonPosts: 20

    Paid for itself? Really?

  • Garvon3Garvon3 Member CommonPosts: 2,898

    So far the most accurate estimate as to how much it cost is from EA Louse, which was.. 300 million, and that was YEARS ago. It's only gone up since then. Louse has proven himself to be correct.

    But the proof is in the stocks. EA wouldn't have fired most of the devs if the game had a bright future. Their stocks wouldn't be sinking of they'd gotten a profit.

  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by Garvon3

    So far the most accurate estimate as to how much it cost is from EA Louse

    Can you prove this with actual documentation, or are you just randomly saying it?

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  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Souldrainer
    Originally posted by Garvon3

    So far the most accurate estimate as to how much it cost is from EA Louse

    Can you prove this with actual documentation, or are you just randomly saying it?

    Well he actually worked for the game, and everything else he's leaked and said to be true...has turned out to be true. No hard proof, but pretty likely he wouldn't have just made up that one random thing.

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