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I've already pre-ordered GW2, played BWE2, and plan on playing once it's released. That said, I enjoy playing PvE stuff with my wife, so I got a beta key for her this weekend so she could check the game out and decide if she wants to play or not.
After playing 5 sets of characters, all to somewhere between lvl 10 and 12, I have to say that low level grouping was kind of a pain in the ass.
With our first set of characters (Norn and Asura) it took forever just to get in the same zone (granted I had no idea about the portals until I started digging through the forums to find out where the hell they were.) and once we did it wasn't too big of a deal since we just ran through the asura story quests together.
The second set, we rolled two humans, and that's where things were rediculously painful. Basically having to go through the same quests twice with slight variations based on what we picked during level creation was irritating.
In addition, the starter areas were just too freaking easy for a two person party. We tried to rush through to get to higher level areas, but found that we could barely hit things that were 3 or more levels higher than us (got to 11 with the Norn/Asura combo). Anything less than that though was just cake.
Now, I'm a glutton for pain, loved EQ and the actual challenges it posed in terms of gameplay, but it seems artificially difficult that there was an inability to take on mobs that would be challenging due to the constant "missing" and "glancing" blows...
Does this dynamic ease up after a certain level, or is it just that the challenge in GW2 is based on soloing?
I was wondering who else had issues (if at all) with this.