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First of, this allready is the best MMO released since WoW for me and many likeminded people. But even the best MMO is far from perfect.
I will start this post, with the things i think (my opinion) should be improved either before or after Release. I would like you to add your own opinions. Try to keep the mannifesto in mind with these improvements, so it doesnt turn intoo a whole different game after our changes. And add your own opinions to the thread instead of shooting other for their opinions. After all everyone is entitled to their own opinion. right?
Class ballance espescially in low level PvE is way off, an Elementalis doing half the DPS of a ranger while being so much squishier. In PvE it hurts a lot that Magic damage has been nerfed all over the place, while Bowdamage and Mellee damage stays where it used to be. Currently classes like Mesmer, Rogue and Elementalist dont do any good DPS at lower level PvE while being much squishier then the Mellee based classes that have much more solo survivabillity while doing better DPS. Arenanet has stated they can ballance DPS seperately for PvE and PvP, yet obviously they havent used this tool to much(not at all) BWE3 felt way more unballanced then BWE1.
2. Graphics performance.
The performance and the hardware support of the different systems is all over the place. Still the engine is relying to much on CPU and not enough on the latest GPU´s. Al lot of optimisation together with AMD and Nvidia needs to be done.
3. Pixels Textures and such
In the 2 new starter zones it was obvious to me that the textures of the ground and such where way less detailed then in for example the human starterzone. On top of that they could have added a lot more feeling to these zones by adding more grasses and plants on the ground. even despite the fact that the Sylvari zone felt awesome, it could even have been better with more detailed rock and ground textures.
In general it would not hurt the game if they finally added the prommised very high graphics settings. espescially if they could do this without disimproving the lowest settings.
On the other hand people should realise they should make their final settings based on their performance during Major mass events, and not based on their performance in an empty zone.
4. Quest bugs
Espescially in the 2 new zones there where more quest bugs then in the oldeer zones, obviously because they have been added later and havent been tested as toroughly. Personally i had 4 or 5 quest/event bugs this BWE while i only had 1 in the previous BWE. 1 was really bad as it obstructed me from finishing my Sylvari personal story.
5. WvWvW Queues
This patch they doubled the max population of the different servers, however they could not raise the population of the WvWvW zones, resulting in very very long queues on probably all servers. As obviously the WvWvW populations are maxed out, this could become a major point of citcisme, espescially since dropover servers dont work for WvWvW. This will probably be the hardest part for Arenanet to solve, dont be surprised if on average people want to spend 50% of their playtime in WvWvW. People will get sad if they get home late and find their WvWvW servers filled up. I dont see any short time solutions for this, long term solution could be adding more mass PvP options, but thats not an easy task. I predict this to be the major criticism and whining thing in like 3 months after release.
6. SPvP diversity
There is only one structured PvP system. Conquering the 3 strategic points on a map. Sure there a allready 4 different maps, but only with minor differences. With all the diversity thats possible in these maps, More very different types becomming a demand by the player base is just a matter of time, Anet shoudl be prepaired for this.
7. Personal Story.
Once the personal story is finished, people will want to have more stories to engage. Sure you can help others and live their personal stories with them, but people will want to have more of their own stories to live/read/adventure. I somehow hope that after my personal story ends, there will be new stories for me available to engage. But... most current personal stories are very generic in nature (epic fantasy) and i think newer stories should add more darkness and unexpected plots to the world. I hope that higher level stories can make my choices really really matter. There is a lot of room for improvement in future story mode.
8. Low level is to easy
Currently doing low level soloing and events it feels like they tweaked it to far down, and people are facerolling events in low level zones. On top of that they are soloing vetteran mobs of equall or higher level much to easy. maybe we(early players) have become so much better, but i doubt that is the reason. I can imagine it will be okay for first time player if it is so easy, but people will visit the low level zones many many more times, and then there is just not enough challenge.
On top of easy mode being to easy, if at later levels the game becomes harder the players used to easy mode in low level zone will start whining its to hard, and finally the whole game will get easy mode just like to many other MMO´s have proven in the past. There should be a ballance between easy mode and challenging, currently in the lower level zones the ballance has traveled to far to easy mode.
9. Dungeon finder tool
I think any game that is mostly build around soloing (Or as GW2 does Cooping) should have a dungeon finder for easy PUG forming. Espescially when you read the mannifest GW2 should have such a thing to take away the annoyance of LFG shouts for 40 minutes or more. (Yes i prefer Guildgroups too)
10. Worldwide server events
So far they have been rather fun and diverse, but they where also very buggy. Having these things on a regular interval will be awesome if they can finetune reliabillity much much further.
(I can think of some more criticisme, but i will leave that for later further down the thread)
EDIT; Some major issues i forgot about
11. AoE targetting
Frankly it does not work for me, espescially when targetting uphill. It obviously has to do with cammera movement, but it is really really bad and needs to be improved before release.
12. Particle effects
In mass events the particle events most of the time block my view entirely. With a game that requires me reacting to the mobs actions this is unwanted, unless its something thats meant to work like the fog of battle. They need to tone these down and make these effects more transparrant. Its a big irritator for me.
13. PvE mobs getting out of AoE spells
Last BWE the mobs allways kept standing in the middle of AoE. Now they allways move out, Sometimes working like an AoE fear. This is just very very bad Ai. I can imagine cartain type of mobs trying to get out of AoE, but not all of them in every situation making AoE almost totally useless in solo PvE
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)