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While I don't play nearly as much as I used to, I've been scouting around looking for a game that has what I'm looking for. I've tried all the usual suspects (WoW, EQ2, LOTRO, Rift, etc.).
After taking a step back, I realized what I was missing was wayyyyy back in UO when I had my tradesman characters. I ran a shop, got one in a good location, built relationships with customers, etc. It seems the newer games have all gone the way of the auction house - being a crafter makes me feel more like an employee on an assembly line than someone running a little mom & pop store. People standing around towns repairing items, etc. UO certainly had its problems too, but I actually kind of liked the fact that one had to go shopping just to get the "basics" (weapons and armor - which had to be replaced quite frequently) without the current emphasis on items where you work for weeks to get each and every one and it is arguably the "most" important part of your character. Of course, UO went down that route too which is why I don't play anymore...
Any games out there still like this? No auction house, hopefully player housing where you can run your own shop. Functional, yet simple crafting system that relies on making things people "need" for day-to-day playing as opposed to working towards that one-time purchase of some uber-leet item.