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I had my hopes on SWTOR and GW2 but they both suck and I know the GW2 fanbois will come along like they do with any MMO before launch but I just thought it was more of the same. Just looking at the list I cannot find anything, been trying MMOs since SWG was ruined in 2005 and I haven't found one I've liked in seven years nearly now. The best way to describe it is in the FPS genre and how they're all COD now, every game is just trying to be COD and it's so boring that I don't bother with them. The same thing with MMOS, every MMO is just trying to be WoW with a gimmick that makes it slightly different. The only MMO out there right now that is any different is EVE Online but that's all about unfair fights so doesn't appeal to me.
I need a seamless world, I hate loading screens and I hate the feeling that I'm in a series of maps and not a virtual world. MMOs these days all tend to have loads of loading screens and seperate zones and what is worse is they restrict the number of players to something tiny like 100 per zone. When I played WoW in 2005 it had a nice balance of being seamless and still having instances, the instances in WoW were few and far between and they were built into the world so they felt real, you still had to travel to them. The fast travel it did have like Griffins or boats, you had to ride on them, it wasn't an instant teleport to another zone. Now like GW2 or SWTOR it's click on this NPC or run through this portal and instantly you're in a different location. They don't feel like worlds, there is no structure to them, just a load of random maps..... eurgh I just hate it.
I miss group content as well, even though I hated EQ2s world design and only played it in beta and a month after launch I had the best time grouping. Just sitting out in CL with my group and chatting in the downtime because back then regen of health and mana took a long time. You'd just travel with groups and groups of people throughout this zone and it just felt so epic. You'd still die all the time because it was hard, having a group wasn't a given like it is today. When you did die you got XP debt and you could actually go backwards in a night if you weren't careful. Even in the tutorial Island you needed a group for the last quest and the starter zones around the cities. It was just so amazing and now if you go back and play it's all generic solo kill 10 rats quests, it was never like that before and now SOE have just turned it into a WoW clone.
Developers think that people don't want to group but that isn't the case because people group all the time at end game for raids or PVP. The problem is with these linear themepark level based MMOs grouping becomes harder and harder as the game becomes top heavy. SWGs content (the little amount there was of it) was dotted all around the worlds in a non linear fashion and because there were no levels new and old players would be doing each bit of content as they liked, so content never dried up. You didn't even do it for rewards half the time, you did it because it was fun to do. Now people wont touch content in an MMO because it's boring, it's not fun and they're only doing it for a reward. I think speaks volumes of how poor the gameplay is in MMOs these days that people wouldn't do it without a reward...... surely that's a sign that the gameplay needs to change.
Guess I'll go and play some Dayz because these days that is more of an MMO that the shit listed on this site.... I mean I cannot believe we've got to a place where LoL is being called an MMO.