It looks like you're new here. If you want to get involved, click one of these buttons!
I was thinking recently about mmorpgs in general and where the addiction or, perhaps fun, might come from?
I like to play mmorpgs for the social aspect, I like interacting with people, making jokes, and lookind forward to seeing them again, similar to perhaps a friend in one of my college classes, or a customer at my liquor store. It's not like it generally is a close personal friend, but it is nice to be able to enjoy a game while sharing the experience with others.
So I ask myself as I play TSW and am losing steam... what am I missing? I have no "friends" on TSW, sure I have met a few people, but I feel the game has little group appeal and is more solo oriented, which is fine because each game is it's own and I am sure people enjoy solo content a lot, but also not fine because beyond "Inferno" or "Polaris" the group content is lacking, as well as social content (or perhaps some people call this fluff? -Player housing, maybe a card game within the game?)
This solo content is what turned me away from Fallen Earth, in which there was literally nothing to do with friends, besides take on the already easy missions. TSW is similar in ways, especially with instances for the missions. Unless I am missing something, when I did a mission with a fellow player, when we got to the instanced part of it, we "went our seperate ways." because the instance was solo only, which I can see why I suppose. I am not trying to gripe or whine.
It isn't the solo content though, but perhaps lack of a decent cabal? Lack of the social interaction that I was seeking by playing online games. Sure I get plenty social interaction in my day to day life with personal friends, work and school, but I also enjoy it with my games and I am curious..............
Do we get attached to the game, or do we get attached to the social bonds that we form with others within the game?
Let me give an example:
SWTOR - Some people are still having a great time and enjoy the game. Nay-say, or say whatever you will about it, there are people still enjoying it. BUT, are they enjoying the game purely itself, or is the game more enjoyable because the community they are involved in? They look forward to logging in not ONLY because they can slay some mobs, but because they will see Falcor Nightwynd, the guy who they shared jokes with the other week and have stuff in common. Or perhaps Joleen Mindbender because they flirted and it is fun to flirt and such. Or maybe the guild is holding a social event (drunk racing in everquest anyone?) and they want to come and have fun doing something besides killing mobs.
So SWTOR would be fun for the person because they have this network of friends and events that keeps the game interesting.
I merely used SWTOR as an example because I know a lot of people were frustrated by it, but I have seen some who are still enjoying it. You could throw in Final Fantasy or some other mmo in which didn't do exactly well. (for reasons beyond just the social/community context however.
I do understand that games like ToR or FF had fundamental flaws sorta within their game and that leads people to not want to log in, but this lack of community within the game and lack of developers even making an effort to provide some type of non-combat social interaction makes people stop playing the game.
Sure, it can get boring killing 10 boars over and over for an hour stright, but if you have 4 friends who you can talk with, make jokes, interact in a social manner (however this is achieved) I believe that killing 10 boars for an hour turns into a lot more fun.
-So do you guys think that social interaction is important in keeping your interest piqued within any mmo type game?
-Can you at least partially agree that an mmo can get very boring despite any game mechanics without decent people to interact with while playing the game?
-Do you think that beyond obvious downfalls of certain mmos, that if they included more social aspects that helped build community, whether pointless or not would help the longevity of the game, allowing people to interact more and feel like they are acheiving something?
(Example: Turning in rock to help build a statue of the emperor. -- This is just an example and would be purely cosmetic, but it makes the player feel like they are contributing towards something and can look back a year from now and say:I helped build that. Or "I was there when Lonking Mentrobot held that event in which 200 people came and we spent 4 hours running around the world in a huge train, laughing and emoting".)
It is the relationships that I think help make the game fun for many overall and without these relationships, community events/feeling like you are contributing to something that makes the lasting appeal of MMOs diminish, well and of course poor game mechanics.
(I know the post is long, so at least snip peices if you wanted to quote.) or...well...do what you want
I am entitled to my opinions, misspellings, and grammatical errors.