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I mean in real combat, even now, having superior range even with moderate accuracy is the way to go into combat. That's a real problem for folks who like to get up close and personal when fighting.
I think the problem with a lot of MMO PVP is that the speed and amount of ranged damage that can be done is monsterous. Arrows and spells fly without much discrimination.
Games don't require you to buy arrows very often or carry a quiver any more. Regents and casting times are a thing of the past because everyone wanted combat at a fast pace.
I think developers could offer a trade off. Bigger boom takes more time to aim or chant a n arrow or a spell. RIFT had a real problem with this and I think GW2 feels the pinch as well. It's fun, but really ranged in the whole genre needs a nerf.
You don't have to agree with me, but I think it'd be more fun for all involved if there was more thinking to be done. War being volley, volley, charge, fight. Rather than everyone kiting in pve, pvp, pv all.
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