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Have you ever thought that every MMORPG we play, we are forced to roleplay some mass murderer genocidal character that kills whose main reason to live seems to be killing things? NPCs say casualy "go kill this! go kill that!" and we casually go and do that without thinking if it makes any sense or if its that the character we want to roleplay.
Its like the main attractiveness seem to be murdering stuff.
Even if its just virtual, an idea of murdering, thats the main thing we are being sold as entertainment on most of these MMORPGs.
It reached a point where I ask myself. Is there any ALTERNATIVE? Is there any way out of this vicious cycle? Violence -> Power -> Violence. Why more games are not being made to deliver a more complete representation of the activities in whatever lore and setting we are being immersed on? Its like every IP is focused on combat, has combat as the exclusive feature, or the main feature, or the most proeminent feature and everything else is relegate to second plan. Have you thought about that?
1. If you remove the "killing things" activity from MMORPGs, what remains?
2. What would be required for a game to sustain itself without "the killing of things"?
3. Was there ever a MMORPG without "killing things" as the main, most proeminent, or exclusive activity? Can you give examples? What is the upcomming MMORPGs without "killing things" to look forward?
It feels like right now, even the killing of things is not "satisfying". There doesnt seem to be an accurate/instant/complex player input/output through the gameplay (twitch ability), there doesnt seem to be consequences (as everything seem to be phased out, instant respawns, no awareness, past/presence/future connection to the act of taking someones/something's life and your character doesnt get any permanent/visible damage), there doesnt seem to be reasonable conflicts, there doesnt seem be represented in a realistic way through the graphics/animations/sound/engine.
Its hard to explain. Its not that I dont enjoy it. I do enjoy it, its just that Im feeling the way its being portraied in most MMORPGs in a way that its artificial, incoerent. It has none of the traits one could expect from true combat, true violence. There isnt emotions, there isnt adrenaline, there isnt drama, there isnt visual representation of what is going on, there is no action, excitement.
Now, when I play "Dwarf Fortress", the combat communicates in a satisfying way, why is that?
Here is the three first examples I got searching "Dwarf Fortress Combat" through google images.
See, even on the thing that these MMORPG games focus most. Their main thing. Their bread and butter. Its becoming dull, bland, boring, repetitive, uninteractive, unsatisfaying, unrealistic, incoerent, unintertaining.
I would like to see a major improvement on this area if they are to keep selling me "combat" as the main thing. The least I would like to see, is Mount and Blade, Dark Fall, or Overgrowth, Dark Souls, The Witcher 2 combat. Thats the least. It needs to step up.
I played Skyrim and I loved the combat, then I heard about the announcement of the Elders Scrolls Online and the developer interview said the combat is not going to be like Skyrim. Then I started to think... Why even bother then? I saw The Secret World, and the Star Wars The Old Republic and I felt very disappointed with the combat in those games.