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Face of Mankind is a terrific title that is said to be constantly evolving. We managed to catch up to Lead Developer Chris "Oblivious" Allford, and VP of Operations Jesse "JesteR" Asklund to find out what the team has been up to lately. Read on!
MMORPG: What has the player response been lately to some of the changes you made? I guess a good example would be the change to tax customization.
Chris Allford: The tax system has been received wonderfully, with some factions immediately using it as a tool of war and manipulation, but as with any game, large revisions to existing systems are met with some reservations and anger. We recently redeveloped the entire combat system, and balancing it has been an uphill battle, but we believe our next few patches will bring it closer to what everyone in the game would like it to be. Our ultimate goal is to have a system that is comfortable for everyone, but still has enough of a skill gap to satisfy the players that invest the most time into mastering the system.
Read more of Garrett Fuller's Face of Mankind: Catching Up with the FoM Team.
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