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Here is the run down of whether or not there's a good chance you'll like The Secret World:
-If you roll your eyes and cringe to the idea of watching Die Hard or Terminator movies again, or similarly cringe and roll your eyes every time a new X men or Transformers movie is announced, BUY THE SECRET WORLD. You will have something more epic to do when your less patient friends are cramming into the movie theatre to watch shovelware movies.
If one of your favorite movies are one of these, buy The Secret World:
Memento, The Machinist, The Prestige, The Green Mile, 12 Monkeys, Unbreakable, (because the stories are mind f***s some times) EQUILIBRIUM (as you can play like a Grammaton Cleric in this game) - and just about every mystery movie ever. And of course Enemy of the State and other conspiracy-themed ones.
You like(d) any conspiracy show of old like the X-files, The Pretender, Now & Again or Fringe (though the latter doesn't measure up to TSW's writing at all, but at least it's in the genre).
Also, game-wise, you must enjoy, or be willing to learn to enjoy:
-No hand holding
-Adventures, in the true sense of the word
-Dungeon content (of which this game is the best in genre)
-Complex interactions between every system in the game, you can not choose not to PvP, not to PvE, not to craft. (If you want to not spend twice as long to get geared at end game as those who spread their time well)
-To be focused on one task at a time
-Not playing on auto pilot (you will be frustrated if you don't remember details, because the game will challenge you to remember them)
-stat crunching and build tuning (because if you don't, you will struggle)
-Semi-themepark. The Secret World is a sandpark. The first area you encounter in every zone isn't necessarily the best place to start missions. In fact, it's usually the WORST and most DIFFICULT. Developertrollface.jpg
-Both grouping and soloing. TSW has both, in spades.
But above all:
Don't expect to love the game in an hour. There is quite a bit to learn before you hit the "love" point. At least you need to get through the first 3 zones of the game. Blue Mountain is your exam. The faction mission shortly after and then Scorched Desert will seal the deal for you.
From a different thread:
Like I and others explained in other threads, this game grows on you. That is the weird feeling you are having. The game starts out with a lot of unexplained mechanics. For instance, crafting, a tool that would help just about anyone have an easier time in the game, hardly gets used by people in the early game. Get used to clicking the "?" button in the top right corner of things you don't understand (hit "Y" to open assembly)
The second is a good build and the right stats. Most of those I've helped out in game who struggled with the game had completely dysfunctional builds and stats. They just assumed you need a bit of every stat and went on cruise control.
Above all, The Secret World is a game of specialization. There is no way you will ever have one deck and gear set that will do everything for you in the game. the game does not allow it, it is the core, alpha and omega about the game. So you need to think "how can I specialize to THIS particular extreme that I need right NOW?"
After you get more and more small "eureka!" moments in the game, the game will become better to you. Trust me on this.
So since you have the game, make it a point to get to Scorched Desert and learn how every mechanic works. Then you can judge if it is for you or not!