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I was trying to be very cautious about TSW. I wasn't going to buy it. I wanted to wait for all the bad reviews that are incoming any day now and then make a decision....
But because of how quiet the forums were, I fell into the trap and wasted the 60 bucks....
There are good things about the game.. The story, the feel. But that's about where it ends. PvP is in a horrific state of one-shotting and CC that is beyond overpowered and really pointless considering the state of one-shotting. But hey, why not just add the CC for good measure? This will need MAJOR balancing.
PvE- meh. Nothing really that new. A couple of decent mechanics... that i've seen elsewhere. But hey, it's the ambiance right?
There is nothing that screams "MMO." It's a single-player RPG, just like SW:TOR. It really isn't worth the sub fee. It will do great as a F2P though..
I came to TSW because I thought it was going to be innovative. But honestly, there really isn't anything "innovative." It's the same recipe disguised in a new skin. There is no reason to team. Dungeon leveling isn't as fast as questing. PvP leveling is horrifically slow.
I'm tired of MMO's that make the solo aspect the most efficient. Why are we punished for teaming? That seems ass-backwards to me.
If any dev is reading this, here is a tip: STOP MAKING THE GAMES SINGLE-PLAYER. GIVE US MORE XP FOR TEAMING. BETTER LOOT. ACTUALLY, JUST REMOVE ANY SINGLE PLAYER ASPECTS COMPLETELY.
MMO stands for MASSIVELY MULTIPLAYER ONLINE. Not "More Monotony, Okay?"