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AI-less Stationary NPCs needs to go from MMOs.
NPCs needs to do their thing. They need to have objective, progression, purpose. Past, Present, Future. They need to be able to die. They need to be able to protect themselves.
They need to be part of the economy, instead of having infinite wealth, printing their own currency.
No more, EVERY NPC needs help with stupid things. If its not logic and reasonable, then they should go do their own stuff.
No more, EVERYONE DOING THE SAME QUESTS FROM THE SAME NPCS.
If you do a quest, its over, nobody else's does it again. Unless the activity itself has sense in being repeated or offered to many people.
AI needs needs. Needs home/place to rest. Needs food. It needs to gather its own food, or buy it.
It needs to do activities when its not sleeping or eating. Participate in the society, politics, drama, economy, whatever work or activity it decides to do, based on current situation, needs, goals.
In short, each NPC has to have its own agenda going on. Autogoverning itself.
It needs to be griefable by players and it needs to be programed deal with it.
I just heard of the Elders Scroll Online MMO being made to feature the same stationary quest givers robotic npcs of near decades ago.
No MMORPG can be considered AAA without a organic, dynamic feeling "alive" world.
I want to see a MMORPG world being built to be fully functional and complex, like a machine. I want to see "actors" actually acting