It looks like you're new here. If you want to get involved, click one of these buttons!
It's kind of funny how an interface device that was used for gaming out of necessity has become the norm. You'd think that at this point something better would have become the standard for PC gaming. It's an awkward, carpal tunnel-inducing nightmare. I'm looking forward to the GW2 release, and I think it's cool that they're incorporating some varied gameplay mechanics like jumping puzzles, but it's going to be horrible because of the keyboard. There's a reason why analogs have become the standard for consoles, because they are vastly superior to the four-button setup. Hell, people complain about how imprecise analogs are compared to a mouse, but that pales in comparison to a keyboard's movement in my opinion. I bought a Razer Nostromo a while back, and it's a little better, but it still suffers form only eight directions and no variance of magnitude. The worst part is that I don't even have the option for an analog at this point; they are so nonstandard that even if I wanted to use one, no MMO would support it. Hopefully, as the MMO market keeps expanding, analogs will be a new standard, and that way we'll all still be able to open pickle jars when we're sixty, and things like action combat can be more than a lofty gimmick.
EDIT: To clarify, this isn't a K&B vs controller thread. This has more to do with the keyboard not being designed around gaming, and I'm a little sad that we haven't come up with a better stadard. My reasons were ergonomics and limited movement scope. My gripe doesn't have nything to do with controllers, other than the fact that contollers use analog for movement.