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I never purchsed the game because I didn't enjoy myself in beta. My reasons are the business model, the disconnected combat and the character creator were all garbage in my opinion.
That being said, most of my friends do play for the time being and altho one has stopped for many of the same reasons being listed in this post, the others seem to be enjoying it. I did like the atmosphere and the environment and the thinking mans puzzles and quests, but oh well.
I havent quit...I LOVE this game!
I hate these threads. It's like the sole purpose is to help drive people away from the game. Soon the forum will be full of them and then "there can be no denying" that the game is dead and people should move on.
The OP may have his own reason to quit. Valid or invalid, it doesn't matter. My gripe is why create a thread about it? All it does is make the game seem less favorable than it may be.
Originally posted by ECGangel Originally posted by lifeordinary
And if 7 skills bother you i wonder you will handle GW2 and it is limited skills? the skill set up is the main reason why i love TSW and why i pre ordered GW2. But hey good luck, TSW wasn't for you for sure.
GW2 skills limited? have you played an elementalist? 1 weapon, 4 attunements, 5 skills per attunements = 20 skills. hit the swap weapon hotkey and you got 20 more new skills to choose from.
anyways, i agree with the OP. i got so bored after killing my 20th moth.
Its actially 25 since you cant swap with the Ele. But yes its still alot more.
I quit because the game is full of bugs. Game breaking bugs.
Chat is broken. Almost daily I would lose the ability to chat with other players completely. And often couldn't get it back.
Some quests are broken, this isn't a major issue but can be really annoying when they are multi-part quests where you spend a lot of time working on them only to get middle finger near end.
The skill system is only good for idiots IMO. I'm sorry, but I've played around with it and it just isn't good. Most skill combos don't work, there are and always will be a select few builds that are just better than everything else. Any game that allows all players to be all classes within a single character is going to be fail. The simple fact that you have to level up a character and you're limited to that class makes a big difference in games like wow. Someone might level a Warlock for example, they might not be best dps in the game but they will continue to play it just because they invested all that time leveling. In TSW, people will just respec to whatever the Flavor of the Month is over and over.
Also, there is no reason to continue playing. No end goal. No progression to work towards. Once you unlock a full set of skills both active and passive... The rest of the game is just unlocking other skills that may or may not be any good. I remember filling up two trees and not using any of the skills availiable because they sucked compared to the standard nukes I got at lower levels.
Quests are all pretty standard kill X, loot X, click X.
Combat is pretty boring. Nuke nuke nuke till stuff dies. Very few things to react to. I never find myself trying to interrupt skills or use buffs to avoid damage. Just no real reason to.
Originally posted by Psychow I hate these threads. It's like the sole purpose is to help drive people away from the game. Soon the forum will be full of them and then "there can be no denying" that the game is dead and people should move on. The OP may have his own reason to quit. Valid or invalid, it doesn't matter. My gripe is why create a thread about it? All it does is make the game seem less favorable than it may be.
It may not have the best thread title, so in that I agree with you. But I think the body of the OP is fair. It's not your run of the mill game bashing post; they have both good and bad things to say about it.
I feel as you do when you see the same handful of people start thread after thread of constant hate-hate-hate, with nothing constructive to say. There is nothing a game developer can take from those kinds of posts that will make that player or others like them come/return to the game.
On the other hand, I think Funcom could take threads like this and maybe get something out of them. Or not.
So this is another thread comlaing about combat again? I still don't get it. It find it way better than WOW-style combat. Ok, i get that it's not as well implemented as GW2's, and not action oriented liek TERA and others, specially the whole builder and finisher, but i find it superior.
Also, while i get that one can find TERA and GW2's better (no problem, i understand and i do myself), they're not even that great IMHO. It's almost like nobody ever played and FPS or an action or a fighting game before. Ok, they're better for current mmorpgs, but they don't make me go "WOW amazing" like single players do. Which is why i go into mmos expecting inferior combat systems.
If you want the best combat, play Dragon's Dogma and or SPRPGs. Or, do like me, and play PS2. (Yeah, yeah)
All developers should take a look of threads like this. However, with a title like that it's very likely they won't, specially in this place, due to the troll and bash prone (for the sake of it) this forums tend to be.
If i didn't have some extra minutes to burn i wouldn't have read it, due to the title.
If it was "why i quit..." making it a personal statemtn and opinion, from the get go, it would have been somewhat different.
In any case... I haven't, and after finishing the first story arc (the Solomon Island part) i probably won't anytime soon.
Combat is better than most MMOs, and it's final standing compared to other particular games it's a matter of preference. However... there really isn't anything subpar with it. The synergies work very well, but it's not something incredibly innovative, either.
Told ya that traditional mmorpg combat coupled with limit to 7 active skills will bite them in the ass.
Either traditional with more skills or actiony with less.
Tradional with small number of skills
or action with high number of skills won't work.
Absolute hordes of mobs are bane of mmorpg's and that's biting them in the ass as well.
Where are those forests, mountains and plains where you don't trip over a mob every 2 meters
"Bane" is more than premature... specially when player reviews keep being quite possitive.
Originally posted by fenistil <snip> Where are those forests, mountains and plains where you don't trip over a mob every 2 meters
They are in Mortal Online and Xsyon...
And people constantly complain because the world is "empty"
I just started Transylvania, it'll be a few more weeks before I even think about quiting.
I got bored of it. Solomon Island was great, zone and story wise. Everything else failed to grab me. It just felt bland and uninspired. Most of the stories kind of end with a cliffhanger, so there isn't really a sense of accomplishment either. The much advertised investigation quests weren't enough. There's simply too little of them. I also have to question the decision of having quests that are clearly not geared towards the general public. I mean, how many MMO players can look at this and know where to even begin deciphering it?
The combat is ok, especially once you figure out a decent build but there's so much fighting, especially in Egypt and Transilvania that it gets annoying. The game would have been better with a much larger focus on puzzle solving rather than combat.
The game is simply not finished. Chat breaks, quests break, skills break. Poor performance issues. I have to restart the client at least 2 times, otherwise it will stall at a loading screen. Even then, after about an hour, maybe 2, of playing the game begins to stutter and I experience a severe FPS drop. Certain things were simply not thought out for use in MMOs. Prime example are puzzle quests that require interacting with objects in the world. Other people can interact with those same objects, making you fail the sequence.
I think that I'm going to give this game at least 6 months in order for more stories to be added and stuff to get fixed before I take a look at it again. If you're enjoying it, I hope that you have fun.
Im Exactly the same.. I was crazy excited at launch and play 1st 4 days non-stop. Roled 3 Toons... Now I dip in and out and get bored in about 20min or so.. Think I miss the open world adventure of games past..
Im Exactly the same.. I was crazy excited at launch and played the 1st 4 days non-stop. Roled 3 Toons... Now I dip in and out and get bored in about 20min or so..Do not think I will be paying for this one. Think I miss the open world adventure of games past.. feel a bit sad really.
I've even re-subbed to SWTOR ..omg why..
I havent quit. Dont see it happening anytime soon either.
Still playing, still loving it. Ive played every game since EQ1 came out and had pretty much given up on ever finding that same level of interest. This is the only game Ive palyed in probably 10 years that makes me want to log in whenever I can again.
I am perfectly fine with the 7+7. Honestly thats 14 skills, which is pobably more that I ever use in a fight anyway, even when presented with 20+ skills to use. With preset builds you can swap out on the fly between fights to adapt to different mobs.
I believe the questing system is the most robust out there, yes there are kill 10 of these/collect these mushroom like any other game. Honestly if having kill/collect quests at all is the defining moment of make or break for a game, I should quit gaming altogether. The best I can hope for currently, is that its cleverly disguised as it is here. This game takes that and expands on it with investigation and other interesting twists on burned out classic quest types. Im not going to say its revolutionary or that its never been done, but its everything together that makes this system stand out.
If you havent been to at least Blue Mountain zone, you havent experienced the progression curve of the game. Dont base opinions on Kingmouth, which is basically the starter zone. Its meant to be easy and holds your hand without patronizing you. The start of every new zone is humbling if you try to play it like you did at the end of the previous zone. It forces you to rethink and shake it up regularly and I like that.
The state of the game announcment is really exciting and if they can deliver successfully on even 75% it will truly be an exciting year or more for gamers.
If its not for you, I wish you luck in your journey. When everyone loved WoW, I couldnt bring myself to play it for more than a month at a time, which was usually after each expansion drop. So I get it if you cant understand why we who do like the game can continue to play. Good luck to you and hopefully someday they will come out with the right game for you, if you want to find me Ill be enjoying my time in TSW. Peace out!
3 faction with only instanced pvp scenerios - no open world = why i left.... not a thempark PVE-er
I made a post in CB about the limit of 7 skills, and the dev's reply was that they knew it was limiting but too difficult to balance with more skills. Combat does get boring, and there's no question as to why. Mobs of particular types always perform the same sequence of attacks, the same mobs appear many times through multiple zones, animations are oftentimes clunky and awkward, and the list goes on. The saving grace of the game is that the missions and dungeons are very well done. The skillwheel is also novel, and helps make combat much less tedious by allowing you to easily switch things up. TSW would really benefit from allowing players to hot-swap skill builds (preferably one alternate in combat, and any number outside combat). The devs worked hard, and tend to be genuinely good people. I'll give them three months to improve the game, and then after that they have to compete for my money against GW2.
Originally posted by Lord.Bachus In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.
34? how did you reach that number?
Originally posted by Painlezz I quit because the game is full of bugs. Game breaking bugs. I've not heard of too many game-breaking bugs. The vast majority of players - as you can read here and on pretty much ANY forums - are complimenting the game on its smooth launch and minimal issues. It's definitely likely that SOME people have run into numerous bugs, for the vast majority of players this is not true. Some quests are broken, this isn't a major issue but can be really annoying when they are multi-part quests where you spend a lot of time working on them only to get middle finger near end. This is true. Some quests are buggy. For me, approximately 0.5% of quests was bugged. To help others understand your experience, can you tell us how many total quests you did and how many total quests were bugged? The skill system is only good for idiots IMO. I'm sorry, but I've played around with it and it just isn't good. Most skill combos don't work Well...generally people that aren't idiots are able to find skill combos that DO work. That's one of the advantages of being a non-idiot. There are and always will be a select few builds that are just better than everything else. Can you give 2 or 3 examples of the builds that you personally have encountered that fit this description? I'm yet to see or hear of any such builds, but it seems like you have more experience. Specifically, I'm looking for a good build for Hell Raised, but if you are talking about endgame builds, feel free to post those too. Any game that allows all players to be all classes within a single character is going to be fail. Fail in what regard? EVE is one of the most successful MMOs in history - in all regards - and allows a player to be all classes on a single-character. What games are you referring to that did this and failed? I've played a whole lot of MMOs and have seen a ton of failed games that had character classes yet still failed. The simple fact that you have to level up a character and you're limited to that class makes a big difference in games like wow. Someone might level a Warlock for example, they might not be best dps in the game but they will continue to play it just because they invested all that time leveling. In TSW, people will just respec to whatever the Flavor of the Month is over and over. You can't just respec. After you finish leveling your TSW equivalent of "warlock", you need to level your TSW equivalent of "Paladin" in order to be able to play that build - you CANNOT simply respec your "warlock" skills to become "paladin" skills, you need to level those separately. This isn't really any different from leveling a Warlock in a class-based game getting them all geared out and then when you're done, leveling a Paladin, getting them geared out, etc. The main difference is that you don't need to log out and switch characters. Also, there is no reason to continue playing. No end goal. No progression to work towards. What kind of progression do you have in other MMOs? It's pretty much the same thing.. you get through the entire story, you max out your characters level, then you work on improving your gear, then you work on defeating the hardest possible content, then you make an alt and work on doing it all as a different role. TSW has all of this. Not much in terms of raids atm, but those are coming. Quests are all pretty standard kill X, loot X, click X. Yep, kill X, loot X, click X, escort X, follow X, find X, discover X, learn latin, decipher morse code, learn about classical music, do internet research, visit a library, pretty standard... if you've played TSW before. Can you provide an example of another game that has quests similar to TSW investigation quests? Or TSW sabotage quests - because honestly, i love these and if these are "Standard" in the other games you play, i'd like to play those same games, so let me know. Combat is pretty boring. Nuke nuke nuke till stuff dies. Very few things to react to. I never find myself trying to interrupt skills or use buffs to avoid damage. Just no real reason to. You must be using one of those over-powered builds you mentioned. Because, on pretty much every single boss fight in the game, i - and anyone else of any of the hundreds of players i've teamed with - died pretty quickly if they didn't react to things in combat. Anyone that just stands there nuking survives maybe 1 out of 5 or 6 encounters in any of the dungeons after Polaris. (Although even in Polaris, i'd love to know how you survived the last boss without reacting to anything.) Can you post a video of yourself - or pretty much anyone else that you can find on youtube - that is fighting a TSW boss and no one in the group is moving? Because honestly, i call total bullshit on this - it sounds like you either didn't play the game at all or didn't fight anything of any difficulty, because pretty much every significant encounter in TSW requires reaction and coordination. That is one of the highlights of its combat.
dSee above. It sound to me like you either didn't play the game at all, or didn't pay attention. There are tons of things that are wrong with TSW and that can be discovered through playing. The stuff you've posted is so generic and not applicable to TSW that it comes across as though you just wanted bash the game for no real reason.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STOFavourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, FirefallCurrently Playing: ESO
OP's definitely not wrong. I've gotta agree with him.
I hate to bring this up (cause I know it's taboo), but I feel like the game doesn't have enough counters. I think it needs to have more like what GW1 had in terms of skills, where the actual type of skills being used play a much larger part in strategy. So far I've only come across a couple mobs (at the very end of the game) that require a specific stat (ie you need weakness, or you can't have affliction, etc.) But that in & of itself is too simplistic.
Most builds are fairly similar in setup, with the main thing changing being what condition you base it around (affliction), and whether you decide to be more single target or AoE.
I would love to see more fights where things like 'burst' attacks were more effective, while 'strike' attacks where weaker, etc. As well as have more monsters that had things that required you to take advantage of specs like purge. That would go a long way to making the combat a lot more interesting & dynamic.
I will say, I've been sharing my friend's account, and he is already getting bored w/ the game. We've beaten the story in only a couple days, have completed most of the zones, and are basically doing nightmares / fusang atm. Another thing that's bugging me is the warzone Ques are sooooo long. The game has only been out 2 weeks, and it takes like 30-60 mins to get into a warzone, are you kidding me!?. This + pvp gear costing a ridiculous amount of black tokens, is frustrating as all hell. I don't get why they even have black tokens in the game, it's not encouraging more people to play warzones, that's for sure. As it stands, our character has waay too many white tokens, and will take another 50 years to get enough blacks to buy a decent setup. The grind is ridiculous.
Originally posted by jdnyc Originally posted by Lord.Bachus In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.
Elementalists in Guild Wars 2 have 4 attunements, each attunement has different skills for each of their weapons, then you have utility skills, summonable weapons that change your skills, etc...
Have to say I'm really surprised that so many people are dropping TSW already. I played it a bit in the beta and am still interested in it but was hoping it'd go F2P at some point so I could play it post-release. Starting to sound like that may be the case.
Originally posted by Poison_Adele Originally posted by jdnyc Originally posted by Lord.Bachus In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.
Most players aren't quitting. There's always a certain amount of these with any mmorpg launch,a nd yes, TSW will reach point where content runs out too and will lose players. of course, it's a themepark
So, some random palyers are saying they're quitting and it's going to f2p? Ok, if you say so.
I neve even thought about quiting. Game is just too much fun and has so much to explore
That still doesn't equal 34. Break it down for me. I count only 21-25 dpending on how many utilities you have unlocked.