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Would $9.99 work as a sub fee for you?

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  • TommiJyurroTommiJyurro Member Posts: 51
    Originally posted by Mizzmo

    Why is 15 bucks the standard fee for online games per month? If games lowered the amount to 9.99 or 7.99, do you feel that (INSERT GAME HERE) would be doing better? I was thinking that maybe if AAA games had a lower sub fee that people would be more apt to play/sub to them for a longer amount of time. If there are two games that you like, you don't want to spend 100 bucks buying both of them and then paying 30 bucks a month to play them both. But maybe with a lower sub fee you would sub to more than one game?

     

    Share your thoughts and opinions.

     

    EDIT meant to post on the main general forums for MMORPG.com

    Look, if the game is good, sub pricing doesn't matter.  If a game fit's your particular style, it shouldn't matter.  $14.99 isn't bad, and lowering it right now given the state of many country's economies sounds good to us, but not so to businesses who are dealing with inflation.  I think having multiple ways of paying for gametime is great, though.  EVE online is a decent example.

    Anything new here? Hmmm... Nope. o/

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Banquetto

    My leisure time is a more scarce and valuable commodity for me than cash. If a game is enjoyable enough for me to play, I'm happy to spend $15/month on it. If it's not enjoyable, I won't waste my scarce leisure time on it even if it is free.

    This is a false dilemma.

    There are plenty of f2P games out there and some are fun for me. I don't see why i cannot have fun *and* free at the same time.

  • QuizzicalQuizzical Member LegendaryPosts: 25,353

    I'm skeptical that reducing a subscription fee from $15/month to $10/month would gain more than a handful of players.  It's extremely unlikely that it would gain the 50% increase in the playerbase merely needed to break even on the switch.  If you don't like a game, or won't pay a subscription fee on principle, then you're not going to suddenly subscribe because it's $10/month instead of $15/month.

  • 3-4thElf3-4thElf Member Posts: 489
    Originally posted by Quizzical

    I'm skeptical that reducing a subscription fee from $15/month to $10/month would gain more than a handful of players.  It's extremely unlikely that it would gain the 50% increase in the playerbase merely needed to break even on the switch.  If you don't like a game, or won't pay a subscription fee on principle, then you're not going to suddenly subscribe because it's $10/month instead of $15/month.

    It'd work best for a game that has players bouncing in and out all the time in my opinion.

    I feel that City of Heroes could've seen a population rise by switching to something like 7.99 a month. Tho' if you do the math their F2P is comprable to a lot of B2P prices so it works out that way too.

    I do think a game would have to launch with the 9.99 tag for it to be more effective at bringing a significant playerbase due to the price point, and it had comparable content or something unique compared to the 14.99 alternatives.

    a yo ho ho

  • BanquettoBanquetto Member UncommonPosts: 1,037


    Originally posted by nariusseldon
    Originally posted by Banquetto My leisure time is a more scarce and valuable commodity for me than cash. If a game is enjoyable enough for me to play, I'm happy to spend $15/month on it. If it's not enjoyable, I won't waste my scarce leisure time on it even if it is free.
    This is a false dilemma.

    There are plenty of f2P games out there and some are fun for me. I don't see why i cannot have fun *and* free at the same time.



    Oh, indeed it is possible. I play F2P games as well as sub games, I've often had fun and free at the same time. But I'm not sure that I've ever played a sub game and thought "ehh, this is kind of fun, but not fun enough to pay for, I'd play it if it was free." If I feel that meh about something, it's not worth spending my leisure time on, free or not free.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Banquetto

     


    Originally posted by nariusseldon

    Originally posted by Banquetto My leisure time is a more scarce and valuable commodity for me than cash. If a game is enjoyable enough for me to play, I'm happy to spend $15/month on it. If it's not enjoyable, I won't waste my scarce leisure time on it even if it is free.
    This is a false dilemma.

     

    There are plenty of f2P games out there and some are fun for me. I don't see why i cannot have fun *and* free at the same time.


    Oh, indeed it is possible. I play F2P games as well as sub games, I've often had fun and free at the same time. But I'm not sure that I've ever played a sub game and thought "ehh, this is kind of fun, but not fun enough to pay for, I'd play it if it was free." If I feel that meh about something, it's not worth spending my leisure time on, free or not free.

     

    Well, i guess you and me are different.

    Take DCUO as an example. It is fun and i will play it. But why would i pay for it when there are OTHER fun & free games out there?

    While if nothing else exist, i probably will pay for it, there is no reason to when there are free & fun ALTERNATIVES (like DDO). It is not about whether a game is fun enough to warrant payment, but about if there are fun enough alternatives that are free.

     

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    My time is more valuable to me then the $10 or $20 a month that most MMO's charge. At this point I'm not playing any MMO's out there....but that's NOT because there aren't any that aren't worth my MONEY.....it's because there aren't any that are worth my TIME.

    Make a good quality product....and it's a bargain in terms of entertainment dollars at $30-$40 a month.  Heck, I could easly wrack up more then that on Pay-Per-View movies...etc....

    A hobby that costs maybe $200-$400 per year...that's dirt cheap as far as most working adults go.

     

     

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    I will never pay a monthly sub again unless it is a huge open world sandbox game with no classes or instances. and it must have monthly content updates.

    i will never again be suckered into paying for these trash themepark, wow clone, garbage, half assed, broken games again. im done with them.

    Give me Asherons Call 3.

  • Four0SixFour0Six Member UncommonPosts: 1,175

    I'll pay wahtever the cost if it is worth it.

    Currently the state of MMOs isnt worth it to me. By state I include content, community, game play...all of it. SOMe have 1 or two of the facets, but I cant see any that are worth more than a month or two, which in the long run with a 50-60 dollar upfront is fail. I learned not to pre-order with AION, and RIFT. Now I am leaning in the direction of not playing, after SWTOR and TERA. TSW is a definate maybe, but I had some closed BETA of that, and just can't toss my hat in that ring yet. GW2 maybe because of the pricing model, but it is still my bane of "High Fantasy".

    I did pay 15 a month for CIty of series for almost 4 years. I would still pay for that, but it was just time to move on.

  • uohaloranuohaloran Member Posts: 811

    I've been hapily paying $15/month for quite a long time.  I don't mind paying developers who return the favor.  It says a lot that I'm not currently paying any monthly fee.  I'm beyond disgusted with the genre.

    What I don't appreciate is a developer recycling content that usually ends up being raids or dungeons with ancient mechanics.  Add a new mechanic or something that doesn't revolve around combat for a change!

    The price is pretty much irrelevent to me, because I do enjoy spending time in these games.  Time enjoyed is not time wasted and it's more than within reason to charge someone for a nice service.  The difference is I wouldn't even play most of these games if they were free and that's the rub,  I guess.

  • JemcrystalJemcrystal Member UncommonPosts: 1,984
    Originally posted by uohaloran

    ......Add a new mechanic or something that doesn't revolve around combat for a change!........

    J0in me - playing Sims 2 right n0w.  0hh, I kn0w it's n0t an mm0, but y0u can use y0ur imaginati0n and pretend th0se little simmies are real pe0ple.  I d0!



  • centkincentkin Member RarePosts: 1,527

    I think some games need a $4.99 monthly fee -- I mean I liked that game NCsoft had for a while called dungeon runners that had a $4.99 per month monthly fee.

    Other games would be best with a $39.99 monthly fee -- which is far less than many people spend on "free" to play games but would be enough to significantly improve a game vs a standard fee game. 

    For the rest of them the standardish $14.99 is fine.

    It all depends on the type of game and level of service.

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by DrunkWolf

    I will never pay a monthly sub again unless it is a huge open world sandbox game with no classes or instances. and it must have monthly content updates.

    i will never again be suckered into paying for these trash themepark, wow clone, garbage, half assed, broken games again. im done with them.

    Give me Asherons Call 3.

    I think we both know that Asheron's Call 3 wouldn't be AC1 redux. If anything, AC2 was the groundwork for modern themepark games, and Turbine made idiotic decisions with both DDO and LotRO. Turbine is not the same company that it once was. I would love AC3, but it just won't ever happen :(

    On topic: I would probably sub to multiple games if they were 7.99 or 9.99 monthly. It's not that I can't afford multiple 14.99 accounts, but most games in my eyes aren't worth 14.99 per month.

    If anything, I think if a game like TSW went to a 7.99 price point, you would probably see a helluva lot more folks playing it. Kinda like how most people didn't have the internet until AOL had their 19.99/month unlimited access. Sure, they potentially could have made more money charging by the minute or hour, but they made profit out of quantity.

  • evolver1972evolver1972 Member Posts: 1,118

    For me any subscription rate above $0.00 equals me not playing.  My personal feelings are that subs are just an easy way to suck money out of my pocket.  A sub also leaves me with no choice on whether I want to give up my money for that game.  I bought it, but yet I have to pay for the privilege of playing it?  No thanks.  I'll stick with Buy 2 Play.  Or even F2P (minus a pay2win cash shop) that I'll end up treating like B2P. (see if I like it, then if I do, spend say $50/year - if that - in the CS).

     

    So, the price isn't the problem for me.  I can easily afford probably 3 or 4 subscriptions.  The fact that you are paying to play a game you already paid for is what keeps me from playing subscription based games.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by dreamscaper
    Originally posted by Grahor

    No-more-subs, thankyouverymuch. I'm through with that model. 

     

    I've never understood this mindset. You do realize that servers, maintenance and updates aren't free? F2P models usually end up costing more unless you're immune to grind-annoyance, and B2P models just release expansions quickly enough to cover cost. In all of the above you're still paying roughly the same amount over time, so what exactly is so wrong about subs?

    That's not true at all.  I've been playing GW1 for 6 years and have spent less than $200 total. (3 games, 1 expansion, 1 inventory and cosmetic items purchase)  Can anyone say the same about WoW, or any other sub based game?  No.  In fact WoW will cost you just about $200 in the first year of play just buying the basic game.

     

    Another point:  I've played LotRO for about 1 1/2 years now using the F2P model and have spent a total of $60.  And that was to get the deal with the ROI expansion.  With that deal I also opened up 2 other quest areas and got some decent gear to boot.

     

    As for the server maintenance, etc., that argument may have worked years ago, but it doesn't really fly anymore.  Those things are a negligible part of an MMO's operating costs and are easily made up by the box sales and limited CS items.

     

    Yes, there are those who can't handle taking a litlle bit of time to get things they want and blow a bunch of money in a CS, but they are not the norm.  Most normal players wouldn't spend $200 per year on a game if there weren't sub fees.

     

    To answer your question, what's wrong with subs is that they are completely unnecessary, but many people are still willing to pay them out of some misinformed notion of covering the company's server costs.  Once people wise up to the scam that subs are nowadays, they will stop paying them and MMOs will stop requiring them.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • NadiaNadia Member UncommonPosts: 11,798

    tentonhammer has a good article from 2009 about the history of sub pricing

    http://www.tentonhammer.com/node/75692

     

    it used to be 9.99 with UO

     in 2003, EQ raised it to 12.99 

    finally WOW and EQ2 raised it to 14.99 and many other companies did likewise

  • WarmakerWarmaker Member UncommonPosts: 2,246
    Originally posted by wonderwise

    B2P is way to go now.

    B2P plans are extremely rare in the genre despite having been around for a number of years.  The only significant title released that I know of off the top of my head that adopted the B2P plan is GW1.  Nothing else comes to mind that's been released, and the only significant one down the road is GW2 (AFAIK).

    The idea behind B2P I like, but my track record with NCSoft inexplicably deleting my GW1 account after a long break, and them refusing to get it back, makes me view such a company with displeasure.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • guldurkhandguldurkhand Member Posts: 23

    It all depends on the players, 

    there are 6 type of players

    1. The ones where any amount of money  is too much, They play the best free games where you can't pay to win generaly(sometimes they go on private servers).

    2. The ones who are prepared to pay, but don't have too much money. They play the best mmorpg that consist of a monthly subscription.

    3. The ones who got way too much money but way too little time to play, they play games where you can pay to win or need an insane amount of time to win.

    4. The normal gamers, they don't like mmorpg's so they play games without consistanly farming.

    5. The ones who are obsessed with one game and put all their money and effort in it, you got these guys in every game. 

    6. The ones who play because their friends play the game, they generaly do only the stuff their friends are doing.

     

     

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Mizzmo

    Why is 15 bucks the standard fee for online games per month? If games lowered the amount to 9.99 or 7.99, do you feel that (INSERT GAME HERE) would be doing better? I was thinking that maybe if AAA games had a lower sub fee that people would be more apt to play/sub to them for a longer amount of time. If there are two games that you like, you don't want to spend 100 bucks buying both of them and then paying 30 bucks a month to play them both. But maybe with a lower sub fee you would sub to more than one game?

     

    Share your thoughts and opinions.

     

    EDIT meant to post on the main general forums for MMORPG.com

     

    I couldn't care less about paying $5 more or less for a month's entertainment. If the MMO is being actively developed, maintained and polished, has good customer service, good community relations and a coherent expansion plan, hardware investment, etc, then a monthly sub of $10 or $15 or even $20 is just fine. By far the biggest "cost" when I'm playing an MMO is not the sub fee but my time. If I'm investing 20-30-40 or maybe even much more of my leisure hours a month in a hobby, then I honestly don't care at all if it's costing me $1/hr ($20, 20 hours) or $0.25/hr. ($10, 40 hours).

    Last night I drank a nice Cotes Du Rhone whilst playing EVE. Cost of 1 day's subscription for 2 accounts: $1. Cost of the wine: $13. Value of my time spent at my base hourly rate: I dunno about $100? Why the hell would I care about saving $0.30 on the sub?

    Give me liberty or give me lasers

  • NidwinNidwin Member Posts: 94

    15 bucks a month to beat the crap out of order seems fair to me.

    But I wouldn't spent it on any other mmorpg actually. Money isn't the issue for me although.

     

    Nidwin

    I <3 my Magus

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by evolver1972

     

     

    So, the price isn't the problem for me.  I can easily afford probably 3 or 4 subscriptions.  The fact that you are paying to play a game you already paid for is what keeps me from playing subscription based games.

    This ^^^

    If you like to play lots of games, you will never have time to get your 4-5 subs worth the money.

    F2P is the way to go. No commitment. Play at any schedule and don't feel guilty. It is seldom about affordability.

  • 3-4thElf3-4thElf Member Posts: 489
    Originally posted by guldurkhand

    It all depends on the players, 

    there are 6 type of players

    1. The ones where any amount of money  is too much, They play the best free games where you can't pay to win generaly(sometimes they go on private servers).

    2. The ones who are prepared to pay, but don't have too much money. They play the best mmorpg that consist of a monthly subscription.

    3. The ones who got way too much money but way too little time to play, they play games where you can pay to win or need an insane amount of time to win.

    4. The normal gamers, they don't like mmorpg's so they play games without consistanly farming.

    5. The ones who are obsessed with one game and put all their money and effort in it, you got these guys in every game. 

    6. The ones who play because their friends play the game, they generaly do only the stuff their friends are doing.

     

     

    You don't do market research do you?

    a yo ho ho

  • ForTheCityForTheCity Member Posts: 307

    I think $9.99 is okay if the game was great. If I played the game everyday then I would think it would be okay since it'll be around 30-40 cents a day to play. If I only played once a week or once a month then $9.99 is still too much. 

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