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I am kinda worried about this game having any lasting appeal, a friend of mine has been playing since early access, and hes by no means a hardcore mmo player, and he's already pretty much run out of content to do. This is a really bad sign if you can run out of content in a week. No tto mention the pvp is fairly pointless (Why can't; devs make meaningful endgame or pvp anymore?). Doing the dungeons for gear is fine and all, but what use is there for it really after? the pvp serves no real purpose besides a small exp bonus or somesuch. Its also extremly unbalanced from what I hear, which I kinda expected with the games skill system it has. Not to mention all 3 factions don't have their own zones, so replay value of the game is honestly zilch.
I like tsw myself, but I don't know running from quest to quest is kinda getting old for me. When I heard abotu tsw and having 3 factions I was kinda praying it'd have daoc-style pvp, with a advancement system based on pvp granting new skills and passives, that have their own panels so you can use your normal 7 actives and 7 passives on top of the pvp stuff. As well as the pvp having some land control aspect to it, like daoc, perfect world, global agenda, aion etc. At least tsw didn't pull a world of warcraft and make pve earned gear worthless for pvp.
Anyway, overall TSW is not a bad game, but its going to have alot of issues keeping people after the first month I think. which is sad in a way because I feel the game has some real promise.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!