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A problem plaguing modern MMOs.

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Comments

  • RamadarRamadar Bara Dur, ILPosts: 167Member
    Originally posted by GamerUntouch

    MMORPG = Massively Multiplayer Role Playing Game

    I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

     

    There's people running around with you, but they might as well be AI.

    They don't impact you at all, except for maybe the marketplace or the global chat.

     

    What's everyone's opinion on this?

    How can we stop it?

    You can stop it with three words.

    "Thermal Nuclear War"

    Evil will always triumph because good is dumb....

  • ompgamingompgaming Hometown, IAPosts: 185Member
    Originally posted by Squal'Zell
    Originally posted by GamerUntouch

    MMORPG = Massively Multiplayer Role Playing Game

    I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

     

    There's people running around with you, but they might as well be AI.

    They don't impact you at all, except for maybe the marketplace or the global chat.

     

    What's everyone's opinion on this?

    How can we stop it?

    although i agree with you

    i would like to add 2 thins

    1. In any MMORPG you SHOULD NEVER be self sufficient. you need to interact with others. grouping is a must to achieve things. solo play should be available but only as a "super hard mode" and should not give better rewards than when you do something with a group. now some might say, its hard to find PUGs, you dont always have time to do something and people quit all the time. i say, its the game that is not properly made. for one, its hard to find decent PUGs because everyone is going solo since its more rewarding. but i can assure you that if EVERYONE required to group to do missions, you would have EVERYONE looking for groups. adding a game mechanic that would allow to Identify good players from grieffers. (one thing would be a kill/death ratio. another can be guild history with timestamps. achievements saying what you have completed etc.

    2. player economy. this will force interaction. and force people to actually talk with their crafters or ressource suppliers. 

     

     

    now the excuses are that you dont always have time to look for crafters or vendors that you just want to log in play a bit and log out.

    buy skyrim and play a single player game. you dont register to a football (soccer, futbol) league and whine that you cant use your hands. they will simply tell you to go play handball or basketball. 

    but if i look at the other side of the medal, people are willing to pay a subscription to play single player games online?

    as an investor and company i see 1,000,000 subscribers who want a single player online game and 300,000 who want a real MMORPG. the decision is easy. all my money goes to the development of the single player online game.  i played UO > SWG > EvE > and if no one is online to do anything i load up skyrim or ME3 or any other single player game if i feel like PVE or TF2 or Tribes when i feel like PvP i dont go out complaining that i cant play solo in a game made for multiplayer, the same i dont complain that i cant touch the ball with my hands in futbol a game made to be played with your feet.

     

     

     

     

     

    Well said!  Thank you Squal'Zell.

    Above all else... never ever piss off the penguin.

  • General-ZodGeneral-Zod Zod, CAPosts: 743Member Uncommon
    Originally posted by Ramadar

    Originally posted by GamerUntouch
    MMORPG = Massively Multiplayer Role Playing Game I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.   There's people running around with you, but they might as well be AI. They don't impact you at all, except for maybe the marketplace or the global chat.   What's everyone's opinion on this? How can we stop it?

    You can stop it with three words.

    "Thermal Nuclear War"

    1. PvP... Its best reason to group up

    2. Unless the A.I gets a massive overhaul, you plus 5 A.I pets = full group of 6... defeating A.I doesnt require much thinking or planning


    image
  • pierthpierth San Antonio, TXPosts: 1,503Member


    Originally posted by DrunkWolf
    honestly i use to agree with playing with others should be a main factor in MMOs. but anymore i don't think i want to play with the communities in these games. i mean don't you see what goes on in global chats? do YOU want to be forced to group with those people?it seems like most of the people i run into anymore in these games are the " r u mad bro "  fools who spend more time trying as hard as they can to put others down than they do actually playing the game.  i don't want to group with those people.

    The thing with this is communities develop as developers allow them to- when games allow progression with little to no dependence on other players then all players can be like you described with no repercussion.


    Games developed to cater to fools will attract fools.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Truelevel

    2. Unless the A.I gets a massive overhaul, you plus 5 A.I pets = full group of 6... defeating A.I doesnt require much thinking or planning

    Any hard mode raider will disagree with you.

    I invite you to PUG a hard mode raid with zero thinking and planning and see how you will do.

  • silvermembersilvermember saint paul, MNPosts: 531Member

    Lets be honest here, everytime I read threads like these do you know why I usually laugh a little? Because if you were to design a game based on forum opinion a few things are gonna happen.

    1. they are gonna complain that is not what they wanted even if it was designed as requested. Lets be honest, coming up with ideas is ez, implementing them is hard.

    2. Games designed based on market research tend to be dumb down as fuck, people complain why games are the way they are? is because they decided to listen to people like you...the only difference is that the people complaining here are mad because they did not ask them.

    3. If you were to design a game based on forum feedback EVERY game will end up being the same. 

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by silvermember

    Lets be honest here, everytime I read threads like these do you know why I usually laugh a little? Because if you were to design a game based on forum opinion a few things are gonna happen.

    1. they are gonna complain that is not what they wanted even if it was designed as requested. Lets be honest, coming up with ideas is ez, implementing them is hard.

    2. Games designed based on market research tend to be dumb down as fuck, people complain why games are the way they are? is because they decided to listen to people like you...the only difference is that the people complaining here are mad because they did not ask them.

    3. If you were to design a game based on forum feedback EVERY game will end up being the same. 

    +1

    If the majority of people on these forums had a significant impact on how MMOs were being made, I'd probably stop playing MMOs altogether until that changed. The truth is that most people make for HORRIBLE game designers. One of the most frustrating things about design, is it takes years to learn how to really get good at it, and yet any idiot on the street thinks they can do it better than people who have dedicated their lives to it.

    Every good designer, with experience, has at least 10,000 decent / good / great ideas that haven't made it into their games. Just because something sounds good on paper does not mean it will work well in a game environment. There are always sacrifices that need to be made. Some decisions will have to get scrapped for the good of the whole, even if they were really interesting ideas. A good designer knows this.

    I'd seriously like to see some of these people trying to backseat design an MMO actually try and make a game themselves. Doesn't have to be an MMO, just any original game. The experience I'm sure would be an eye opener for those that actually tried it. And if you can't make a simple game, you certainly can't make an MMO.

  • BanquettoBanquetto CityPosts: 1,037Member Uncommon


    Originally posted by nariusseldon
    Originally posted by Truelevel
    2. Unless the A.I gets a massive overhaul, you plus 5 A.I pets = full group of 6... defeating A.I doesnt require much thinking or planning
    Any hard mode raider will disagree with you.

    I invite you to PUG a hard mode raid with zero thinking and planning and see how you will do.



    Well, obviously if you give solo players A.I. companions that have stats as powerful as hardmode raid bosses, that would be a different matter. I think Truelevel is talking about A.I. companions on par with a player character, for stat power.
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