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  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by seridan
    Originally posted by The_Korrigan

    +1

     

    Get ready now for the inevitable

    "When someone expresses an opinion the fanboys attack them"

    "can't say anything wrong about this game without getting attacked"

     "they usually have valid points but they are attacked anyway"

    or any combination of the above

    so saying things like this

    "The combat system in gw2 is pretty bad.. its nothing more then smashing buttons.. you have no idea wtf is going on

    Gw1 had an very good coordination teamplay.. since in gw2 everyone can do all the things @ the same time there is no teamplay involved..

    FYI: there is not a single spell in gw2 which benefits one partymember in any sort of way.. like a cleansing a debuff or single heal a person.."

     

    is such a well researched and well informed statement you know. yeah...you might wanna check your last statement there bub, when people say things that are completely false, yes that's when they'll get pounced on in these forums. 

     

    Here are two of my other favorite idiotic statements about the game....

     

    Too much Hype.

    Pay to Win cash shop.

     

    Both of which are completely false as well.

  • mayito7777mayito7777 Saint Cloud, FLPosts: 638Member Uncommon

    The problem with GW2 is a simple one. It is a generational problem. You have two generations of players.

    Generation Old and Generation New.

    Generation Old (players 45+ of age)

    Generation New (players 12-40+ of age)

    Generation old, grew up playing mostly PC games, moe used to the old Trinity (Tank, DPS, Healer) slower reflexes, more planning, time invested in grinding to get better gears, work better as a group using ventrillo, mumble etc)

    Generation new, grew up playing with Nintendo, game controllers, etc etc, quick reflexes, love changes and love GW2 style of game.

     

    I am afraid GW2 was created to serve and cater the New Generation more than the old one. So for old people like me GW2 will be reach level 20 tops before shelving it and once every 6 months dust it off, play for 20-30 minutes and shelving it again for another 3-6 months.

     

    The game is not bad for the contrary graphics, landscape are awesome, it is just not designed for older players.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • KalmporosKalmporos GroumpaPosts: 271Member Uncommon
    Originally posted by itgrowls
    ...

    so saying things like this

    "The combat system in gw2 is pretty bad.. its nothing more then smashing buttons.. you have no idea wtf is going on

    Gw1 had an very good coordination teamplay.. since in gw2 everyone can do all the things @ the same time there is no teamplay involved..

    FYI: there is not a single spell in gw2 which benefits one partymember in any sort of way.. like a cleansing a debuff or single heal a person.."

     

    is such a well researched and well informed statement you know. yeah...you might wanna check your last statement there bub, when people say things that are completely false, yes that's when they'll get pounced on in these forums. 

     

    Here are two of my other favorite idiotic statements about the game....

     

    Too much Hype.

    Pay to Win cash shop.

     

    Both of which are completely false as well.

    I agree with what you wrote and I really enjoy GW2 BWEs but lets admit it, the game is overhyped like its the second coming  of Jesus.

    That doesn't mean the game is bad, but Its one of the most hyped online games of the last few years mostly by its fans, albeit Anet isnt completely innocent.

  • seridanseridan ThessalonikiPosts: 1,202Member Uncommon
    Originally posted by mayito7777

    I am afraid GW2 was created to serve and cater the New Generation more than the old one. So for old people like me GW2 will be reach level 20 tops before shelving it and once every 6 months dust it off, play for 20-30 minutes and shelving it again for another 3-6 months.

    According to the "standard" definition of older-newer it might be true. However if you split "generations" a bit differently, as in older: those who have been playing games for long, not being of older age, they will mostly like the ideas of GW2. It's the newer GAMING generation, those who grew up in a world full of conviniencies, like the exclamation marks, or the scripted encounters or the quest hubs that refuse to adapt or find change difficult. For example, the whole reason they implemented the Renown Heart system was because of people who came from WoW-like MMOs and couldn't comperhend doing something without being told to do it.

    @itgrowls: I totally agree with you. I didn't post that because I thought The_Korrigan was attacking anyone. It's a fact that sooner or later on any post arguing about GW2 someone comes and says something along the lines I posted, trying to defend the opinion of some, but neglecting the "counter - opinion" of others. It's good to have lots of differing opinions, but word them like opinions, otherwise there will be counter-arguments to blatant lies

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member
    Originally posted by mayito7777

    The problem with GW2 is a simple one. It is a generational problem. You have two generations of players.

    Generation Old and Generation New.

    Generation Old (players 45+ of age)

    Generation New (players 12-40+ of age)

    Generation old, grew up playing mostly PC games, moe used to the old Trinity (Tank, DPS, Healer) slower reflexes, more planning, time invested in grinding to get better gears, work better as a group using ventrillo, mumble etc)

    Generation new, grew up playing with Nintendo, game controllers, etc etc, quick reflexes, love changes and love GW2 style of game.

     

    I am afraid GW2 was created to serve and cater the New Generation more than the old one. So for old people like me GW2 will be reach level 20 tops before shelving it and once every 6 months dust it off, play for 20-30 minutes and shelving it again for another 3-6 months.

     

    The game is not bad for the contrary graphics, landscape are awesome, it is just not designed for older players.

     

    As a 45 year old man, I disagree with your assumptions.

    In fact, your whole premise is wrong, imo. The players that will be shelving GW2 in a few months, will be the "spoiled crowd", because they cant seem to ever be satisfied. They blow right thru the content, then complain on the forums that there wasnt enough content, and flame anybody who disagrees.

    Then they get to end game, and that of course is not enough either. They will demand things like, gear grinding or more levels, so they can feel like they "accomplished something", instead of just enjoying the game.

    Age does not seem to be a factor for which crowd a player is in, imo.

    image
  • The_KorriganThe_Korrigan EastPosts: 2,630Member
    Originally posted by mayito7777

    The problem with GW2 is a simple one. It is a generational problem. You have two generations of players.

    Generation Old and Generation New.

    Generation Old (players 45+ of age)

    Generation New (players 12-40+ of age)

    Generation old, grew up playing mostly PC games, moe used to the old Trinity (Tank, DPS, Healer) slower reflexes, more planning, time invested in grinding to get better gears, work better as a group using ventrillo, mumble etc)

    Generation new, grew up playing with Nintendo, game controllers, etc etc, quick reflexes, love changes and love GW2 style of game.

     

    I am afraid GW2 was created to serve and cater the New Generation more than the old one. So for old people like me GW2 will be reach level 20 tops before shelving it and once every 6 months dust it off, play for 20-30 minutes and shelving it again for another 3-6 months.

     

    The game is not bad for the contrary graphics, landscape are awesome, it is just not designed for older players.

    I love how you set the "old generation" limit just before your own age at 45... I'm 43 and I lived the domestic computer revolutions of the 80s from start to end. But what a convenient way to dismiss the opinions of everyone who is younger than you, right?

    I was in UO beta, I've played AC1 for years, but I was also playing computer RPGs and pen&paper RPGs before many here were still only concepts in their parent's brains or didn't leave the kid's beta test phase and didn't know what a RPG is. Yet I like GW2 a lot, and I can't wait to play it more with my final characters... my reflexes come from action games of the 80s (galaga, scramble, fort apocalypse, jet set willie, etc... I could spend a day listing them all and I wouldn't be done) and 90s (wolfenstein, doom, quake, etc...). I never owned a console.

    So opinions are fine, but you should be old enough to know better than to make them generalizations ;)

    In fact, I notice that many people who are complaining about GW2's mechanic are that new generation who never played anything other than WoW clones... food for thoughts.

     

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon


    Originally posted by mayito7777
    The problem with GW2 is a simple one. It is a generational problem. You have two generations of players.Generation Old and Generation New.Generation Old (players 45+ of age)Generation New (players 12-40+ of age)Generation old, grew up playing mostly PC games, moe used to the old Trinity (Tank, DPS, Healer) slower reflexes, more planning, time invested in grinding to get better gears, work better as a group using ventrillo, mumble etc)Generation new, grew up playing with Nintendo, game controllers, etc etc, quick reflexes, love changes and love GW2 style of game. I am afraid GW2 was created to serve and cater the New Generation more than the old one. So for old people like me GW2 will be reach level 20 tops before shelving it and once every 6 months dust it off, play for 20-30 minutes and shelving it again for another 3-6 months. The game is not bad for the contrary graphics, landscape are awesome, it is just not designed for older players.

    As someone who turns 50 tomorrow and is an avid fan of GW2 I would like to dispute your suggestion that it's not the game for older gamers. I welcome change, it's not about stereotypes that say older people find change harder it's all about your attitude to change, regardless of age, being able to welcome and adjust to it. I have no doubt that it will be a game I can lose myself in for the long term.

    I don't like change!

    image
  • terrantterrant Virginia Beach, VAPosts: 1,683Member
    Originally posted by mayito7777

    The problem with GW2 is a simple one. It is a generational problem. You have two generations of players.

    Generation Old and Generation New.

    Generation Old (players 45+ of age)

    Generation New (players 12-40+ of age)

    Generation old, grew up playing mostly PC games, moe used to the old Trinity (Tank, DPS, Healer) slower reflexes, more planning, time invested in grinding to get better gears, work better as a group using ventrillo, mumble etc)

    Generation new, grew up playing with Nintendo, game controllers, etc etc, quick reflexes, love changes and love GW2 style of game.

     

    I am afraid GW2 was created to serve and cater the New Generation more than the old one. So for old people like me GW2 will be reach level 20 tops before shelving it and once every 6 months dust it off, play for 20-30 minutes and shelving it again for another 3-6 months.

     

    The game is not bad for the contrary graphics, landscape are awesome, it is just not designed for older players.

    Uh...what?

     

    I'm 34. You know the first MMO I played? Gemstone. That's OLD SCHOOL, son. Meridian 59, too. I also played EQ1 back in the day. The trinity  didn't really exist in those games. It did a little in EQ, but we had plenty of  "4 DPS play ping pong with the mob" groups work just fine. Slower? As a feign death monk puller, lemme tell you a thing or two about reflexes and timing. One second was the difference between pulling one mob safely for your group to kill, or wiping everyone. I won't argue with the grinding part, that was true...but vent? Man in my day we had party chat and that was IT. I WISH we had vent back then. woulda killed my dialup but man woulda made fights easier.

     

    Oh, and I LOVE GW2. Because it was designed for older gamers in my mind.

     

    Newer gamers are your WoW generation. Used to the game telling them where the next quest is, Used to be led along by the nose in a straight line for 85 levels, used to combat so dull and predictable you could get up in the middle of a raid boss, go to the bathroom, come back, and stll be alive (I did it in WoW. As a TANK.) 

     

    Oh and Nintendo and games relying on reflexes is something new?  The NES is something close to 30 years old, you know...And my Atari 2600 was all about game controllers and twitching too.

  • mayito7777mayito7777 Saint Cloud, FLPosts: 638Member Uncommon

    LOL I am waaaay pass 45, lol, it is hard for me (I am a tipical tank player) toi figure out all these jump around, double tap to dodge when at the same time I am healing and attacking, my eye and hands coordination conflict with each other, lol now on the other hand if I could macro jump, heal, dodge, attack in one key I would be fine, but that is not the case.

    I played the beta and between looking for the dodge key and the heal key and move and jump and attack, poof dead, I died so many times I ran out of money.

    It is hard for old brains to get use to the new tank that is as fragile as a 4000 years old egyptian mummy, a tank that needs to run and dodge like a typical rogue and trying to figure out where the mob is at the same time. Those mobs move very fast, and they carry a powerful arsenal of spells and DPS casts

     

    If the bar will allow the player to have more stuff on it, maybe 1-10 and another bar for other stuff maybe would not be that hard, but right now the UI bar is the same as GW1, you have very limited amount of skils to use at one particular time, you need to switch, change, change weapon all in one key, and on top of that a mob punching you like Mohamed Ali. The amount of damage is way too much, they need to nerf the amount of damage caused by the mobs per hit, not in total, but per hit. So the players can develop and use all the skills available to them..

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Been an MMO player since '99 and I heart GW2.

  • FredomSekerZFredomSekerZ Long Beach, CAPosts: 1,156Member

    Well, i don't agree that GW2 isn't for older mmo players (that's personall liking), and while i haven't played the older mmo, one thing i really don't like about this game (and most mmorpgs today aswell) is the extreme focus on combat related activities.

  • terrantterrant Virginia Beach, VAPosts: 1,683Member
    Originally posted by mayito7777

    LOL I am waaaay pass 45, lol, it is hard for me (I am a tipical tank player) toi figure out all these jump around, double tap to dodge when at the same time I am healing and attacking, my eye and hands coordination conflict with each other, lol now on the other hand if I could macro jump, heal, dodge, attack in one key I would be fine, but that is not the case.

    I played the beta and between looking for the dodge key and the heal key and move and jump and attack, poof dead, I died so many times I ran out of money.

    It is hard for old brains to get use to the new tank that is as fragile as a 4000 years old egyptian mummy, a tank that needs to run and dodge like a typical rogue and trying to figure out where the mob is at the same time. Those mobs move very fast, and they carry a powerful arsenal of spells and DPS casts

     

    If the bar will allow the player to have more stuff on it, maybe 1-10 and another bar for other stuff maybe would not be that hard, but right now the UI bar is the same as GW1, you have very limited amount of skils to use at one particular time, you need to switch, change, change weapon all in one key, and on top of that a mob punching you like Mohamed Ali. The amount of damage is way too much, they need to nerf the amount of damage caused by the mobs per hit, not in total, but per hit. So the players can develop and use all the skills available to them..

    Two things.

     

    1) I know a grandmother that can kick my ass in Smash Brothers Brawl. So don't blame the fact that quicker paced games aren't for you on age. They just aren't for you. 

     

    2) You know there's no tanks in this game right? Oh wait you're looking for a tank...and looking for a UI with 85 abilities on it..and you want damage knocked down so you can stand there toe to toe with the monsters. What I'm hearing from this is "I want a game more like WoW". Am I wrong?

  • mayito7777mayito7777 Saint Cloud, FLPosts: 638Member Uncommon

    I knew that some fanboi would immediately post its sarcastic garbage attitude.  I am saying what I am experiencing myself, it is hard for old men to get use to jump like a freaking ram to avoid getting hit by a mob that is moving 300 mph around you, I have tried to lock on them and before I can even cast one of my skills or attacks the mob is already behind me kicking my butt with some darn powerful attacks, when I managed to land a blow is like I am hitting them with feathers. Dodge is limited you can use only twice, so you cannot use it all the time.

    So how is this easy for old players whose reflects and reflexes are not as sharp as those of teenager kids?

    The title of this topic is express your opinion and that is what I am doing without resolving to attack anyone and what do I get, nothing but attacks, you are criticizing WoW and other games out there but you have the same sorry ass attitude as those players whom you are cfriticizing.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • TheTrueKingTheTrueKing San Antonio, TXPosts: 427Member
    Originally posted by Elesthor
    Originally posted by itgrowls

    Here are two of my other favorite idiotic statements about the game....

     

    Too much Hype.

    Pay to Win cash shop.

     

    Both of which are completely false as well.

     the game is overhyped like its the second coming  of Jesus. A). What is implied to me when someone makes this statement?

    That doesn't mean the game is bad, but Its one of the most hyped online games of the last few years mostly by its fans, albeit Anet isnt completely innocent. B). Does the game deserve the excitement / hype it is giving? Are the fans and Anet guilty of something?

    TL/DR

    A). The overhyped and second coming of jesus comments.(facepalm)  What this statement implies to me is that the game doesn't deserve the excitement / hype the players or Anet are giving it and it might not to you.  Some how what everyone is excited about, and or hyping is not accurate and is actually false promotion. Meaning nobody has actually tested the promised mechanics and or game to prove the hype / excitement wrong...  This is innacurate in regards to ANET and Guild Wars 2.

    B).  It is the mosted Hyped game in years. For good reason and as I indicated in the first response if the hype or excitement that this game has caused is giving unrealistic expectations by falsifying mechanics or other things about the game then I'd say someone is guilty of over hype.   Anet promised a game with certain mechanics and if you review as well as research the game and these mechanics and or realistically test them yourself without false expectations then you could possibly see they delivered therefor making the fans extremely excited giving tremendous amounts of deserved hype.

    All connotations of Over-ly anything is negative and implies that which ever is being discussed is not deserving. Overlyhyped overly exaggerated or overdone, therefor indicate what I'm explaining.  Throwing on the second coming of jesus comment seems just to be a silly attempt at being clever, yet mocks and indicates that you also don't think its deserving of the excitement the fans / Anet are giving it therefor in so many words saying that its false hype and undeserving.

    After so many games being actually "overhyped", falsley hyped, and having undeserved hype by their developers and then some consumers following blindly causes an unrealistic expectation of the game thus earning the "overhyped" title and in the end failing because people can eventually prove the "overhyped" game doesn't provide what was promised. 

    Anet has allowed their hype to be tested, video'ed and widely publicised.  There is a reason they are so willing to be open and urge you to tell your friends about your experience within their game, why? Because they are excited about what their game provides, expectations that a lot of gamers want realized.  The hype and or excitement of these expectations being tested and being met by gamers, I personally feel that Anet / Guild Wars 2 deserves the excitement / hype that it is getting.

    All that I said above is denoting that realistic expectations are needed when it comes to receiving the information about Guild Wars 2 prior to experiencing the game.  If you expect something different then what Anet has promised then you most likely will believe that the expectations are overlyhyped.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

     

  • joocheesejoocheese San Antonio, TXPosts: 845Member
    Originally posted by mayito7777

    I knew that some fanboi would immediately post its sarcastic garbage attitude.  I am saying what I am experiencing myself, it is hard for old men to get use to jump like a freaking ram to avoid getting hit by a mob that is moving 300 mph around you, I have tried to lock on them and before I can even cast one of my skills or attacks the mob is already behind me kicking my butt with some darn powerful attacks, when I managed to land a blow is like I am hitting them with feathers. Dodge is limited you can use only twice, so you cannot use it all the time.

    So how is this easy for old players whose reflects and reflexes are not as sharp as those of teenager kids?

    The title of this topic is express your opinion and that is what I am doing without resolving to attack anyone and what do I get, nothing but attacks, you are criticizing WoW and other games out there but you have the same sorry ass attitude as those players whom you are cfriticizing.

    I disagree with you.

    My dad (age 63) can still kick my ass in mario kart (req relfexes) on the nintendo. Maybe its hard for you, and that's fine, nothing wrong with that; but just because you're having issues does not mean all other older men are having the same issues. Its like saying all young players are good at playing video games; to great of a generalization. Some people are naturally good at things, others become good through hard work & practice, and others simply will never become good; just a fact of life.

    Can't speak for others, but I myself am not attacking you as a person, I'm attacking your false and incorrect assumption that all older men are having the same issues as you are; by simply assuming that they are all the same as you. If you had some reliable research that backed your assumption then that would be different (not by much though). Simply stating sweeping generalizations without any proof, though an opinion, is a poor opinion, and most likely wrong.

  • grimm6thgrimm6th Overland Park, KSPosts: 973Member
    Originally posted by mayito7777

    I knew that some fanboi would immediately post its sarcastic garbage attitude.  I am saying what I am experiencing myself, it is hard for old men to get use to jump like a freaking ram to avoid getting hit by a mob that is moving 300 mph around you, I have tried to lock on them and before I can even cast one of my skills or attacks the mob is already behind me kicking my butt with some darn powerful attacks, when I managed to land a blow is like I am hitting them with feathers. Dodge is limited you can use only twice, so you cannot use it all the time.

    So how is this easy for old players whose reflects and reflexes are not as sharp as those of teenager kids?

    The title of this topic is express your opinion and that is what I am doing without resolving to attack anyone and what do I get, nothing but attacks, you are criticizing WoW and other games out there but you have the same sorry ass attitude as those players whom you are cfriticizing.

    Well, I see a couple things that mighthelp you out.

    1. I suggest playing ranged not melee.  It seems easier for a lot of people.
    2. tanking isn't feasible in this game, but that role of keeping damage off of you and your fruiends can be done through using crowd control effects.  Ranged characters can have these crowd control abilities.
    3. maintain a distance from your enemies.  You can fight while moving, which is something that most people had to get use to.
    4. MOST IMPORTANT: rebind the keys to make the game work for you.  If you are having trouble finding buttons when you need them, rebind them.
    Even if you still can't get use to it, at least you tried the game out and made that decision for yourself.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • terrantterrant Virginia Beach, VAPosts: 1,683Member
    Originally posted by mayito7777

    I knew that some fanboi would immediately post its sarcastic garbage attitude.  I am saying what I am experiencing myself, it is hard for old men to get use to jump like a freaking ram to avoid getting hit by a mob that is moving 300 mph around you, I have tried to lock on them and before I can even cast one of my skills or attacks the mob is already behind me kicking my butt with some darn powerful attacks, when I managed to land a blow is like I am hitting them with feathers. Dodge is limited you can use only twice, so you cannot use it all the time.

    So how is this easy for old players whose reflects and reflexes are not as sharp as those of teenager kids?

    The title of this topic is express your opinion and that is what I am doing without resolving to attack anyone and what do I get, nothing but attacks, you are criticizing WoW and other games out there but you have the same sorry ass attitude as those players whom you are cfriticizing.

    I know however, aside from spitting vitriol, I haven't heard a response from you.

     

    Your last post before this one mentioned the following things:

    1) You wanted a tank to be able to tank

    2) you wanted mobs to do much less damage per hit, so someone could stand there and take a few hits.

    3) You wanted far more buttons, several rows in fact, on the UI.

     

    All of these sound like features more commonly found on a standard wow-type game. Is that, in fact, the kind of game you want?

     

    Will you answer my question, or just accuse me of attacking you?

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by terrant
    Originally posted by mayito7777

    LOL I am waaaay pass 45, lol, it is hard for me (I am a tipical tank player) toi figure out all these jump around, double tap to dodge when at the same time I am healing and attacking, my eye and hands coordination conflict with each other, lol now on the other hand if I could macro jump, heal, dodge, attack in one key I would be fine, but that is not the case.

    I played the beta and between looking for the dodge key and the heal key and move and jump and attack, poof dead, I died so many times I ran out of money.

    It is hard for old brains to get use to the new tank that is as fragile as a 4000 years old egyptian mummy, a tank that needs to run and dodge like a typical rogue and trying to figure out where the mob is at the same time. Those mobs move very fast, and they carry a powerful arsenal of spells and DPS casts

     

    If the bar will allow the player to have more stuff on it, maybe 1-10 and another bar for other stuff maybe would not be that hard, but right now the UI bar is the same as GW1, you have very limited amount of skils to use at one particular time, you need to switch, change, change weapon all in one key, and on top of that a mob punching you like Mohamed Ali. The amount of damage is way too much, they need to nerf the amount of damage caused by the mobs per hit, not in total, but per hit. So the players can develop and use all the skills available to them..

    Two things.

     

    1) I know a grandmother that can kick my ass in Smash Brothers Brawl. So don't blame the fact that quicker paced games aren't for you on age. They just aren't for you. 

     

    2) You know there's no tanks in this game right? Oh wait you're looking for a tank...and looking for a UI with 85 abilities on it..and you want damage knocked down so you can stand there toe to toe with the monsters. What I'm hearing from this is "I want a game more like WoW". Am I wrong?

    In lack of other quick-to-access source I quote a wiki section in the page about "Eye–hand_coordination":

     

    Aging

    Impairments to eye-hand coordination have been shown to occur in older adults, especially during high velocity and precise movements. This has been attributed to the general degeneration of the brain’s cortex, resulting in a loss of the ability to compute visual inputs and relate them to hand movements.[10] However, while older adults tend to take more time for these sorts of tasks, they are still able to remain just as accurate as younger adults, but only if the additional time is taken.

  • Mors-SubitaMors-Subita montreal, QCPosts: 500Member
    Originally posted by Nitth
     

    There's no relationship with surrounding players, You can do as little or as much as you like, and like wise other people can do the same. there is no "loyalty" or responsibility in this scenario. for example if someone falls in battle there is no reason or responsibility for a person to help to "revive" them like you would in a traditional group where you feel you part of a kinship.

    I know I'm doing it wrong, but I feel the need anyways.

    I know its purely anecdotal(granted it is anecdotal across 3 different servers) but, I have seen more resing in this game than in any other. Since anyone can res EVERYONE does res, since anyone helping you kill does not detract from your credit, only increases your abilities.

    image

  • Mors-SubitaMors-Subita montreal, QCPosts: 500Member
    Originally posted by tordurbar

    5) no healer - yes the elementalist can heal but not so much. I play a healer in most other mmos. Although GW2 cries out for a healer no such luck. I almost get angry at the Norn quest fighting the big shaman at the frozen lake. So many players dying. Yes I do battle rez as much as I can but that is no subsitute for keeping another player alive.

    Just a point, Warriors and guardians can both be healers...

    Warriors actually look like awesome healers, on paper at least. Didn't get a chance to try that build yet.

    image

  • KanethKaneth Posts: 1,920Member Uncommon
    Originally posted by Mors-Subita
    Originally posted by tordurbar

    5) no healer - yes the elementalist can heal but not so much. I play a healer in most other mmos. Although GW2 cries out for a healer no such luck. I almost get angry at the Norn quest fighting the big shaman at the frozen lake. So many players dying. Yes I do battle rez as much as I can but that is no subsitute for keeping another player alive.

    Just a point, Warriors and guardians can both be healers...

    Warriors actually look like awesome healers, on paper at least. Didn't get a chance to try that build yet.

    I can't tell you how many times I decided to sit back and play healer on my elementalist during the BWEs because people kept dying in the DEs.

    Well....actually, probably like 10 times....I mean the weekends aren't really all that long, and I work. Still though, I played healer quite a bit :P

  • ZigZagsZigZags Modesto, CAPosts: 328Member
    Originally posted by Huggmuth

    The game is just another themepark MMO, nothing special.

    ^^x 100 

     

    [mod edit]

    Now: Skyrim
    Later: ?
    Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
    BOYCOTTING: EA/BioWare/Origin/SOE

  • Mors-SubitaMors-Subita montreal, QCPosts: 500Member
    Originally posted by Kaneth
    Originally posted by Mors-Subita
    Originally posted by tordurbar

    5) no healer - yes the elementalist can heal but not so much. I play a healer in most other mmos. Although GW2 cries out for a healer no such luck. I almost get angry at the Norn quest fighting the big shaman at the frozen lake. So many players dying. Yes I do battle rez as much as I can but that is no subsitute for keeping another player alive.

    Just a point, Warriors and guardians can both be healers...

    Warriors actually look like awesome healers, on paper at least. Didn't get a chance to try that build yet.

    I can't tell you how many times I decided to sit back and play healer on my elementalist during the BWEs because people kept dying in the DEs.

    Well....actually, probably like 10 times....I mean the weekends aren't really all that long, and I work. Still though, I played healer quite a bit :P

    I don't know... I didn't really need a dedicated healer during the weekend...

    image

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by ZigZags
    Originally posted by Huggmuth

    The game is just another themepark MMO, nothing special.

    ^^x 100 

     

    [mod edit]

    You realize that every game that you've listed as 'played' is either a themepark, high fantasy or both......

    I may give you SB and UO as not being either, but I think that's arguable.

     

    edit: I wonder why the mod's took that out......

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