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I have never joined a public forum regarding gaming until now; it was always individual guild/clan forums, etc. I've read through a number of the non-sticky threads, most of which are loaded with ambiguous negativity, disappointment and resentment about ToR and/or the devs. What it comes down to is that there is no game, nor will there ever be one that is loved and revered by all.
Every mmo gamer has their own idea of what would make the 'perfect' game, but there would be throngs of others who would be upset about different aspects of that 'perfect' game if it ever became a reality. On top of that, each individual gamer tends to change over time, in one way or another. For example... about a year ago, a close buddy of mine and I were talking about Everquest (yeah, we're old), and we reminisced about how good the game was, how we missed the inherent difficulty of an mmo that released in 1999, and so on. After a few different conversations, I did some research and found a sizable group running an online emulator that recreated the game as it was in 1999. We both dove in, invested some time, and the first time he died on a different continent and had to run for 2 real life hours to a dock to take a boat to get to his corpse to retrieve all the gear he had on it, he decided he really didn't want to play anymore. One of the many difficulties that he said made the game so great was now the very reason he didn't have the patience to play it again.
We all have our gripes about every MMO we've participated in. Whether you were one of the people who thought that WoW was too cartoonish, or EQ2 sucked because you had to have a monster system at the time it was released to run it with nice graphic settings, or Aion was a letdown because you couldn't fly except for a limited time and in a handful of places. Maybe Rift and Tera's graphics are too anime-looking, or CoH and DC and Champions Online were just too cookie-cutter for you. Whatever the case may be, we can all make a case for something being wrong with whatever game we are playing, mmo or otherwise.
When MMO's first began trickling into the picture with games like Asheron's Call, Ultima Online, and Everquest, it's safe to say they weren't inundated with 8-14 year olds. As time went on, the ability for a younger crowd to participate went through the roof. It makes perfect sense. Mom and Dad pay $10-15 a month to get Jr. out of their hair for a few hours each day. Hell, I'm partly guilty of doing the same thing. The generalized 'dumbing down' of MMO's across the board to cater to the very young has hurt content to some extent. Example: Quest givers. In practically every game you now see a symbol of some kind over the head of a 'questgiver' . This tells even the youngest player that this npc has a quest for you. You click on that npc and he/she/it says "I need you to get me such-and-such, if you do, I'll give you some cool stuff". There's no real interaction with the NPC, no discovery, no intellectual prompting, no persona.... (I'll give TOR credit for that, the storyline idea is better than nothing) On top of that, most games will show you EXACTLY what you will get or can choose from if you complete the quest. There is no mystery, no randomness, no surprise, no letdown if the reward ends up being a bummer. In most games, it's the exact same rewards for completing the quest, no matter who is doing the quest.
I could go on at length on this topic, but as it is, I am already worried about the posters who like to 'quote' an entire post before responding to it, rather than just quoting segments that they'd like to address. That being said, my advice is to play whatever you are able to find enjoyable, but until you can make a better game, don't whine about the ones currently available.