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Originally posted by aesperus Originally posted by Crisazgo Which weapon can spam those big blue hammers at range? i recall getting completely destroyed by those a few times
That would be the elementalist (Thor's Hammer).
Little secret: That skill really isn't that good. There are better options for burst, that require less resources and don't have a cooldown. To make Thor's Hammer a really viable choice, you generally have to sacrifice additional skill slots. For a skill that doesn't hit that much harder than the next highest damage dealer, it's not a very good trade-off.
15 second cooldown but on crit it does 2k + damage or will take half the HPs off a DPS class. The only downside is slowdown to movement and it seems to have a long cast time.
Ranged is better, it does the same damage, there are skills without the slowdown to movement so you can kite, you don't give up anything for being ranged. In instances you can avoid a lot of damage by staying away from the boss or shoot at point blank.
In SWTOR people loved ranged because it did the same DPS as melee but was much safer, risk vs reward.
In TSW ranged does the same damage as melee,
unlike SWTOR ranged doesn't have a cast time so is just like a melee.
ranged can shoot at a 180 degree arc. so they can start at ranged then strafe at full run speed while shooting
ranged have the same defense as melee
ranged get more snares than melee
PvP is zerg vs zerg and ranged gets blown up last
If you are DPS there is no reason not to be ranged.
I find ranged a bit superfluous. EVERY mob is toe to toe with you in 1 sec. If you have a slow down in 2-3 secs. Just my 5 ct. Take one or two ranged attacks as openers, but focus on melee. Ideally AOE melee since many mobs are grouped.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I like a bit of both really...
Mainly cencentrate on ranged then melee..
Went fists and ele with a defensive build and self heals, sinergized around affliction, using a blood passive to stack a penetration buff. Went in with the defensive armor. I've killed anyone 1 vs 1, not joking, sometimes i've killed even packs of 2 alone. Crowd control is a problem tho.
Also tanked one of those Golems in Fusang easily (with outside heals but no dedicated healers). Yea, you need to be in melee range but i found the build very very strong, especially because i know i am terrible in pvp.
Originally posted by Elikal I find ranged a bit superfluous. EVERY mob is toe to toe with you in 1 sec. If you have a slow down in 2-3 secs. Just my 5 ct. Take one or two ranged attacks as openers, but focus on melee. Ideally AOE melee since many mobs are grouped.
Why? ranged does just as well at point blank as melee. Someone forgot to test the combat. Also, if you can move and shoot, 1/2 the mobs will wiff most attacks. Is broken right now, if the game released in a year it could be fixed but today in closed beta it is a mess.
This is one game where melee does not seem to be disadvantaged vs. enemies because most of the time you are going to be fighting in melee range anyway.
I tried a lot of different builds over the past 2 weekends and put a lot of time into a character that was initially a blade/elemental build then a blood/elemental until finally settling on a chaos/blade build. All 3 of the builds I tried were quite viable and able to level, but I thought the chaos/blade one was the best for pvp because I could survive longer, especially with a couple of defensive cooldowns and some healing passives.
Last beta I also tried a pistols/AR and pistrol/blade builds on a new character. Both did very well in PvE but took a while to develop in PvP.
For release I'm probably going to stick to my chaos/blade build however, it suits my play style.
The Enlightened take things Lightly