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I've tried several spec characters through mid savage coast including lowbie instances/dungeons and these are my concerns:
1. The key spam factor
It seems that actual key imput for TSW combat goes something like this:
Spam builders/hinder/weaken etc... abilities ( litterally hit 1 like 5 times ... 1111111)
Spam finishers (to fire off as soon as possible (usually 333333333 or 444444444)
I do have a programmable keyboard that could do all of this with a hit of one key - but still maybe some kind of a ability queue type system would greatly help - currently TSW combat will only wear out your fingers/hand/wrists and your 1-7 keys.
2. Movement in combat - you know the game tells you to move constantly - but what does it really come down to 99% of the time is this:
circle strafe while spamming attack builders and then fire off finishers.
The game might have 500 skills, but all you'll be doing in TSW is circle strafing and abusing your 1-7 keys (the 1-4 most likely will get the most abuse)
The game has an amazing setting, the story is interesting, the questing is interesting - but combat is what you end up doing in games like TSW for more than 90% of your playtime, so that's really what matters.
I am just wondering for how many months will masses of players be willing to circle-strafe+spam keys? I bet you Funcom is wondering the same thing.....