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In every MMO i've played tradeskills create gear or enchance gear with stats. This often leads to crafting being useless as the best items are found in raids/quests. I wonder why crafting continues down this path with every MMO. Why not make it so that crafting creates completely cosmetic items only. Make normal armor from quests/raid and such give stats but look drab. Then have crafters create the skins for everything, weapons, armor, etc. This would eliminate the need to balance crafting stats wise with other forms of gear acquisition but leave in place the value of crafting. Looks matter to the majority of people and so crafting of weapon/armor skins would be in demand.
I could see a lot of possibility with a system like this.