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Holy Fck PvP in TSW is massive and goes completely nutcase :)

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Comments

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Soandsoso
     

    All pvp ends up being a zerg. Why do people still complain about this. I have not played a pvp game where it doesn't end up as a zerg. GW2 likes this so much that leveling is following a zerg from DE to DE.

    not if there's objectives that can be accomplished outside a zerg and things you can do that small groups can actually take out entire zergs.. yes zerg's will happen but if the maps are designed in a way you can enjoy PVP outside of just zerging I enjoy it a great deal more.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Soandsoso
     

    All pvp ends up being a zerg. Why do people still complain about this. I have not played a pvp game where it doesn't end up as a zerg. GW2 likes this so much that leveling is following a zerg from DE to DE.

    not if there's objectives that can be accomplished outside a zerg and things you can do that small groups can actually take out entire zergs.. yes zerg's will happen but if the maps are designed in a way you can enjoy PVP outside of just zerging I enjoy it a great deal more.

    This ^.

    What's annoying about the PvP in TSW as well, as there is not only zerging in the persistant battle grounds, but also in the warzones as well. Stonehendge is basically built around a massive 3-way zerg in the middle, and Dorado has a similar problem.

    Furthermore holding objectives in Fusang has little importance. I've already heard people in beta weekend talking about 'first 2 factions to start point trading @ launch win', and it's absolutely true. People are enjoying it atm because they just wanna get in and kill crap. And for that it's fun. However, I have my suspicions as to the longevity of such an empty system. Also the respawn system is pretty ridiculous in Fusang. More often than not when I kill someone I will run into them again 5-10 seconds later, in almost the exact same spot I just killed them from.

    There's also not much you can do against a zerg in this game. It pretty much is higher numbers = win, almost every time. Damage is also extremely viable atm. I've been rolling a damage spec and the only person I've had trouble killing, somehow got into PvP with ~18k hp.

  • BlackbrrdBlackbrrd KongsbergPosts: 811Member
    Originally posted by aesperus
    Originally posted by Aerowyn
    Originally posted by Soandsoso
     

    All pvp ends up being a zerg. Why do people still complain about this. I have not played a pvp game where it doesn't end up as a zerg. GW2 likes this so much that leveling is following a zerg from DE to DE.

    not if there's objectives that can be accomplished outside a zerg and things you can do that small groups can actually take out entire zergs.. yes zerg's will happen but if the maps are designed in a way you can enjoy PVP outside of just zerging I enjoy it a great deal more.

    This ^.

    What's annoying about the PvP in TSW as well, as there is not only zerging in the persistant battle grounds, but also in the warzones as well. Stonehendge is basically built around a massive 3-way zerg in the middle, and Dorado has a similar problem.

    Furthermore holding objectives in Fusang has little importance. I've already heard people in beta weekend talking about 'first 2 factions to start point trading @ launch win', and it's absolutely true. People are enjoying it atm because they just wanna get in and kill crap. And for that it's fun. However, I have my suspicions as to the longevity of such an empty system. Also the respawn system is pretty ridiculous in Fusang. More often than not when I kill someone I will run into them again 5-10 seconds later, in almost the exact same spot I just killed them from.

    There's also not much you can do against a zerg in this game. It pretty much is higher numbers = win, almost every time. Damage is also extremely viable atm. I've been rolling a damage spec and the only person I've had trouble killing, somehow got into PvP with ~18k hp.

    So, what's the objectives of Fusang - except for fighting?

    • Get the world domination buff
    • Get white tokens to get gear
      • By taking facilities
      • By holding facilities
    • Get xp
    You don't get the world domination buff if you are only holding 1 facility because your whole faction is in one big zerg.
    You get more white tokens for holding a facility for your faction than you get by taking one.
  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Blackbrrd

    So, what's the objectives of Fusang - except for fighting?

    • Get the world domination buff
    • Get white tokens to get gear
      • By taking facilities
      • By holding facilities
    • Get xp
    You don't get the world domination buff if you are only holding 1 facility because your whole faction is in one big zerg.
    You get more white tokens for holding a facility for your faction than you get by taking one.

    Honestly, the xp is negligible at best. PvP is flat out not an efficient way to get xp if that's your thing. I tested a number of things, and hands down the best method of XP gain was doing dungeon runs. With a decent group you could get between 8-15ish AP every 15mins.

    The buff, I commented on this in another thread. First day of this BWE we didn't have it, 2nd day we did. I barely noticed a difference, though the extra HP was nice. Not saying that the buff isn't there, but rather the way combat works it's just insignificant. If you're 2 shotting people, with our w/ out the buff, you're still 2 shotting people. IF you're tanking, with our w/ out the buff you're still taking around the same number of hits, give or take a couple.

    The tokens are indeed the best (and imho only) incentive for PvP atm, outside of the fun of killing other players. You can get more white tokens for holding a facility, if your team gets world domination, but the rate at which you get them is a lot slower. Most efficient seemed to be killing players / swapping anima wells.

  • bcbullybcbully Westland, MIPosts: 8,259Member Uncommon
    Originally posted by aesperus
    Originally posted by Blackbrrd

    So, what's the objectives of Fusang - except for fighting?

    • Get the world domination buff
    • Get white tokens to get gear
      • By taking facilities
      • By holding facilities
    • Get xp
    You don't get the world domination buff if you are only holding 1 facility because your whole faction is in one big zerg.
    You get more white tokens for holding a facility for your faction than you get by taking one.

    Honestly, the xp is negligible at best. PvP is flat out not an efficient way to get xp if that's your thing. I tested a number of things, and hands down the best method of XP gain was doing dungeon runs. With a decent group you could get between 8-15ish AP every 15mins.

    The buff, I commented on this in another thread. First day of this BWE we didn't have it, 2nd day we did. I barely noticed a difference, though the extra HP was nice. Not saying that the buff isn't there, but rather the way combat works it's just insignificant. If you're 2 shotting people, with our w/ out the buff, you're still 2 shotting people. IF you're tanking, with our w/ out the buff you're still taking around the same number of hits, give or take a couple.

    The tokens are indeed the best (and imho only) incentive for PvP atm, outside of the fun of killing other players. You can get more white tokens for holding a facility, if your team gets world domination, but the rate at which you get them is a lot slower. Most efficient seemed to be killing players / swapping anima wells.

    5% dmg

    5% healing

    5% crit

    15% xp

    300 defense

    300 hit.

    This just for Fusang control. The battle grounds and more.

    These buffs are HUGE for pve. and pretty damn good for PvP.

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by bcbully

    5% dmg

    5% healing

    5% crit

    15% xp

    300 defense

    300 hit.

    This just for Fusang control. The battle grounds and more.

    These buffs are HUGE for pve. and pretty damn good for PvP.

    Again, I understand what the buffs are. You don't need to spam it in every PvP thread.

    And as I said.. They really don't make much of a difference.

    Boldened and underlined for you, since you seem to be overlooking that point. I explained this in the other PvP thread, so you can respond to it there if you feel you really need to.

  • TerronteTerronte Cedar Rapids, IAPosts: 321Member

    When i played Fusang it was quite empty. The only time anything of note happened was when about 50 illuminati (no other faction present on the map as far as I could tell) took the PvE objectives.

    Fusang gives me the impression of a really poorly implemented WAR system. I can see factions rotating grabbing control points.

    I also personally disliked the zone layout and having to run around entire city blocks to get to a control point. Seemed artificially restrictive.

  • bcbullybcbully Westland, MIPosts: 8,259Member Uncommon
    Originally posted by aesperus
    Originally posted by bcbully

    5% dmg

    5% healing

    5% crit

    15% xp

    300 defense

    300 hit.

    This just for Fusang control. The battle grounds and more.

    These buffs are HUGE for pve. and pretty damn good for PvP.

    Again, I understand what the buffs are. You don't need to spam it in every PvP thread.

    And as I said.. They really don't make much of a difference.

    Boldened and underlined for you, since you seem to be overlooking that point. I explained this in the other PvP thread, so you can respond to it there if you feel you really need to.

    Just because you say they don't lol? Okay cool dude.

  • doho7744doho7744 phoenix, AZPosts: 31Member
    Originally posted by Aerowyn
    Originally posted by Aeon

    The PvP in this game isn't very good at all in my opinion. It mostly boils down to your gear and your build. You can very easily be one shotted or stunlocked and killed within 5 seconds. They have made some balancing improvements since I stopped playing the closed beta around 2 weeks ago, but since TSW is a skill based game (I mean skill based in the sense of progression and not player skill) the interaction between certain skills can get outta hand. There really is very little player skill involved. Dodging one attack wont get you the win if you don't have a oneshot or stunlock available. Fights are very short for the most part. The objectives are boring and uninspired. Capping a few spawn points and a few facilities on a small copy paste map isn't very fun after a little while (unless you are one of the people with uber gear and a crazy build).

     

    To me it boils down to the fact that 3 faction PvP is hot right now and Funcom just threw it into TSW without building the game around balance, skill and fun. Some people will like it and some people will love it especially if you want to PvP where very little skill is involved and your power is determined by gear and how cheap your build is.

     

    Just my opinion though..

    agreed.. unfortunatly:(

    Yea you would think after all this time they would get it right, oh wait.  It is still betas!!!!

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