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Ok so,
As some of you may have noticed i am a pretty big supporter of the The Secret World. And i'm happy with my purchase on that front. No comments or comparisons on this please.
However, it's not a sin to have several games going at once, serving different purposes much the same way you don't have to be locked into a certain type of music gene.
So Guild Wars 2 does peak my interested, but it has certain factors that just annoy the hell out of me. I've mentioned this in other threads there's no need to go over them again.
Getting to the root of the topic....
Even though im not quite fond of this: im looking for a game with a very casual jump in and go mentality as well as i can leave at any time disclaimer. (certain life events have made me persue this)
1.What is the go with gw2 on this front? whats the hard facts on whats on offer here.
I've convinced myself that i want to play a very small character type, being a duel pistol rogue.
1.What are the pros and cons of this?
2.Is it a "gimp" in pvp?
3.Perfectly viable if i only choose to use this weapon set?(pve)
4.Races: can the slyvari get scaled down as small as Asura?(im not sure if ive asked on this form but ive got conflicting responses in the past)
I'm sure ill have other questions, So ill continue update and respond as needed.
And please no sugar coated answers.
Comments
Response within the quote, do ask if you need any more explanations or further information.
First Part - Jump in and play: GW2 offers some options for this, depending on your personal preferences.
I used to TL;DR, but then I took a bullet point to the footnote.
The best way to determine if any game is for you, is to try it for yourself. Hopefully, when the next BWE comes around, there will be beta key give aways, like before the last event. This way you can determine for yourself if the game fits your play style.
I'll tell you one thing, the thief class is not the easiest class to get into Not only are you squshier than other classes but you also have to watch your resources. The biggest issue, for an unfamiliar player, is the fact that thief abilities have no cooldown, so you can spam them. However, each ability costs a certain amount of innitiative, which is your resource and it regenerates really slow, until you get a bit higher in levels and slot appropriate traits. So if you're not careful and spam all of your abilities, you'll have no innitiative for anything else and will have to wait for it to recharge. During that time you will basically be defenseless.
As far as everything else, you're better off swapping between multiple weapons. For example, the bow is the best weapon that the thief has for general PvE. It has a cripple and a jump back in one ability and most of it's other abilities are AoE. You basically have good CC and AoE in one weapon. Dual pistols, on the other hand, offer the best ranged single target DPS. Dual daggers offer the best melee DPS but being in melee range is a lot more dangerous, so that's your trade off. The other weapon combos are great too but the ones I listed are probably the most common, although I found dagger/pistol to be very effective in PvE.
As far as sylvari goes, it's unknown at this time as neither the sylvari nor the asura were available during the previous BWEs. Some of the devs actually hinted that they will not be available until the game launches. So there's that.
Your best bet, like I said in the beginning, is try to get a key for the next BWE, so that you can try the game out for yourself. Most of the answers you'll get on these forums, including mine, will be biased.
I would disagree. If your into tsw the thief will feel familiar. It uses a builder like point system very much like tsw...
Not exactly. In GW2, a thief starts out with 12 innitiative (15 with certain traits) and each ability costs a certain amount of innitiative to use. Unlike TSW's resource points, GW2 does not have specific innitiative regeneration attacks. Innitiative regenerates automatically at a set rate. There are some utility skills, like Roll for Innitiative, that do give you a bit of innitiative back but they have a long cooldown so they are not the same as TSW's builder abilities.
sorry, but no it doesn't.
Initiative works like this. You start out with 12, which you can increase to 15 if you get the trait that allows for this. Each skill costs you an amount of points between 1 and 5, depending on the skill, except for the first skill on each mainhand weapon which has no cost. Points are regained at a rate of 1 every 1.3 seconds (unless it has changed since I last checked which is entirely possible). There are traits and utility skills that you can take that can help refill your initiative faster, but it isn't like the building up of points in TSW. Most of your points are going to be gained from the natural regeneration over time.
I used to TL;DR, but then I took a bullet point to the footnote.
I would answer your question, but I think others have pretty much said it. +1 for the first few repliers, I'm in agreement.
Best of luck on TSW! Interested in it myself but not feeling confident enough to pay a monthly fee.
Exactly your initiative is spent on attacks like tsw builder points but in gw2 the build over time instead of threw other attacks. It's the class that would be most like how tsw plays no?
I just thought I would touch upon something that you have said before in previous threads about your dislike of the way public questing doesn't hold people accountable for anything. I shall do this with a story of something that I experienced in game, something that actually happened.
I was playing my elementalist heading towards the next part of my personal story for norn and there aren't many people on the server that I had just switched to (low population server, way less fun than high population server) and I come across a meta group event meant for a group of at least 5 people to finish and I see one other person heading towards it and I decide to follow and see if we can finish it. With the help of allied NPCs, we manage to get to the boss of this multi-stage event, and begin trying to take it down, but it has this PBAoE stomp move that oneshots all the NPCs helping us and we have to either res them or die, and I go down a few times anyways. I figure out eventually that I can actually keep that move from hitting by blinding him at the last second and we start to take him down without the NPCs being killed seconds after being ressed. about 5 minutes later, when it is at 80% health, it manages to get out of range with a charge and regens its health because we delayed in hitting it for a few seconds and its health goes back to 100%...so I give up, ditch the person I am with, and do my personal story mission, which was really fun.
I finished the mission and I am heading back and i see the same guy still fighting the boss, but now there are 4 other people who showed up. and I decide to run over to help out. I actually get there just in time to keep the last person from becoming defeated, res him, and start blinding the boss while he goes and resses the others, and we kill the boss in 10 minutes.
So, yeah...players can be jerks and leave in the middle of an event, but most of the time, the event will be able to scale down to account for that. We were just trying to do something obviously meant for more people.
Even so, failing an event you participated in still rewards you, which means that all you really care about is playing and having fun.
Lastly, even if a player has no reason to stay in a group, ressing still happens. There is no reason NOT to res others. You get good XP from it. Res enough players and you get daily reward XP. Res tons of players and you will get a title declaring that you ressed lots of people. A lot of content in the game simply isn't possible if you don't res the people around you. This mechanic actually helps builds groups in PvE.
I used to TL;DR, but then I took a bullet point to the footnote.
Actually, I think the point builder system fits how mesmers use their illusions for their shatter skills better than initiative.
I used to TL;DR, but then I took a bullet point to the footnote.
So from what i read here i have a choice between a poison pistoleer and a crit pistoleer?
Kinda meant it genearlly. So if you say things are well ballanced then you have answered my questionWith minimal support skills execpt the typical rouge types such as invisablity?
Yeah not really a fan of this previously, and also not a big fan of pvp either. However you infomation is a usefull insight, and i thankyou for that.
Ah, i see you have read my posting history. withought derailing to much. I have tsw for structured, group content when i know i will not be interupted. And im hoping that gw2 can fill the task of providing someting i can easy leave from with a moments notice.
Im mostly intersted in doing those big world bosses zergs. Im not so much keen on helping the farmer find a wife style quests, or gather 10 sticks.
The reason i was concerned about the ressing is because i watched the mmmohut.com's "review" on gw2 where neither the presenter, or other surrounding players would help a person for a quite a while which in my mind kinda reinfoced the every man for himself mentality. hell, even omer kinda laughed and said i should of helped him but i couldnt be fucked - but enough on that.
WvWvW does not interest me in the slightest Aye, im looking every day for key give aways, because i dont want to break my mentality of "a pre order should only be made with the intent of a purcahse"I love the rouge archtype, ive sought them out accross a lot of games. the mechanics seem similar here.
Yeah i kinda get the feeling they are enouraging weapon swiching. But i kinda wana role play my character. I have a mental image of how i want my character to be presented and conduct itself. If dps can take a backseat to rp and still be viable, i would take that option. I was really expecting "everything is sweet, and gw2 will meet all your needs" but thus far it has been fairly comphrensive and well ballanced, and i thank people for that. I dont beleive i will have much trouble with the concepts.TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I would probably branch out to dual daggers in time, But i just wanted to know if i would have any probelms with content, or character progression block by using dual pistols exclusivly.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Umm, yes and no. Nothing so limited. There are many different kinds of conditions, but they come in a few different flavors. DoT, slow movement, and debuffs are the main types, with several different types of each.
Then there are control effects that force your target's movements or stops their abilties from working. Stuns, knock downs, flinging your targets into the air...that sort of thing.
Crit builds typically have lots of on hit effects and high burst damage, but this is not the only way to deal high amounts of damage. There is nothing that says that a crit build cant use lots of conditions or that non crit builds have use lots of conditions.
Support from a thief usually comes in the form of slowing an enemy that is attacking an ally so they can get away, blinding or dazing them so they can't hit you or your friends, or granting stealth to you and/or your allies through various means. One skill grants AoE stealth and grants HoTs. There are other things that they can do, but they involve traits and specific utility skills that work together to grant various effects. Everyone can heal themselves, so support can be effectively provided in alternate ways, which gives more classes more options for the support role.
To help give a clearer picture of how this is different, I'll describe some ways to support that theives really don't do much of. They don't have blocks, counter blows, or reflection of prejectiles, they aren't really good at giving lots of boons to allies, they don't have lots of health and armor that would allow them to interpose themselves into the way of attacks aimed at weakened allies, they can't really help heal others (not that any class can be relied on to heal others), and they have no zone exclusion control effects.
I used to TL;DR, but then I took a bullet point to the footnote.
A few things Niith:
Support skills for a thief:
-Pistol offhand 4 produces and AoE blind debuff. You can drop this on your allies in melee to help protect them
-Shortbow 5 is a shadowstep that also blinds enemies within a close range.
-Smoke Screen blocks projectiles and blinds enemies
-Blinding powder blinds enemies and provides an AoE stealth to allies
-Shadow Refuge is an aoe heal/stealth
-Signet of Agility's on-use removes one debuff from all nearby allies
-Ice Drake Venom Chills (slows cooldowns)
Control skills:
-Pistol offhand 5 is a daze (interrupt)
-Sword/Pistol 3 is a stun
-Dagger offhand 4 is a cripple
-Signet of Shadows on-use blinds and immobilizes one target
-Needle Trap immobilizes any enemies that cross it
-Tripwire knocks down enemies that cross it
-Caltrops is an AoE cripple
-Scorpion Wire. Nuff said.
-Devourer Venom immobilizes
-Basilisk venom is a long-term immobilize/stun
The thief is a little weaker on support than say, Guardian..but not by that much. They;re less about heals and more about "the enemy isn't going to hit anyone, ever" when used properly.
I can't say DPS can be 100% ignored for RP but,....when developing my sword Mesmer I got the idea in mind for an "Arcane Trickster"- an Errol Flynn type that swashbuckles around with a sword and pistol and generally messes with people. I was delighted to find it worked so well I hardly ever weapon swap. Only do it when I'm forced into a range situation, which isn't as often as you'd think.
As well as being quite versatile on its own, when participating with other players, thief has a lot of skills available in the Cross-profession combo's. -Stealth, healing, drains, and boons as well as some shield type buffs. You can link with a lot of classes using both your fields and finishers.
http://wiki.guildwars2.com/wiki/Cross-profession_combo
http://www.geekonaleash.com
Again one of these posts?
After release GW2 will sell itself, by word of mouth... It will be the talk of town.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Read the OP it's not "one of these posts"
Block the trolls, don't answer them, so we can remove the garbage from these forums
Another excellent (and often overlooked) Support role for the Thief is "Combat Rezzer" - Their Haste Buffs apply to Revive allowing them to be one of the most efficient Professions for getting people back into the fight (especially when combined with Stealth to get to the downed person and Group Stealth to get them out afterwards)
Observation: OP sounds like a big fan of disappointment ....IE: the most common MMORPG'er there is.
The short answer is:
1) Yes an asure dual pistol rogue works fine. In fact dual pistols is one of the best theif weapon combos at the moment. Not sure if sylvari can be made that short you can adjust size, pretty sure they don't go asur a sized though
2) The event and crafting system will let you get in and out just fine. You should be able to wander around and find all sorts of nifty things to do. Don't bet on the cows!!! Its a waste of money I'd swear Agatha won by a nose, but that bastard charr wouldn't pay me!
I warn you though, you might think you are gonna do a quick 30 minutes but when its two hours later and you don't realize it, don't say I didn't warn you.
Also I am warning you now Anet seems to have an unhealthy obsession with rabbits and jackalopes.
This is 100% the reverse of my experience. Maybe it changes from server to server but on Maguuma the vast majority of people not only jump to rez you but actually will put themselves into danger to try it.
There are of course dicks every where though. Not gonna get around that.
I can say bare none so far GW2 has truly been the most naturally cooperative MMO I have played. That might change after Beta though, who knows?
Did you like wow? If so, this is a decently upgraded version.
Much better combat system
Better graphics all round
Nicely updated systems but sufficiently similar quests
More extensive item shop but no sub
WoW on crack
Edit: only real difference which may turn off wow players is the lack of any mounts and insta-travel
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Your observation is wrong. Ive never been "disappointed" in an mmorpg because ive never deluded myself that it was going to be something its not.
I'm a firm believer in "right music for the right mood" not one size fits all.
And to be frank, Im pretty insulted that you can put someone in a box so quickly.
Edit; Please elaborate on how im a "common mmo'r"
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Thankyou for the reply but that doesn't really answer my questions...
lol
This is the video i watched, http://www.youtube.com/watch?v=I6zBTOwuSh0
Looking at it now, the res part doesnt look that bad on the whole. But whats presented in this video is basicly how i want to spend my time if chose to purchase.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development