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Themepark MMORPGs are quickly becoming more and more solo friendly.
But they will ALWAYS be inferior to a solo RPG that is built around singleplayer. Mass Effect 1+2 and Dragon Age 1 (DA 2 and ME 3 suck), have WAY better voice acting and story (but story is subjective)...than anything SWTOR has. I thought SWTOR had horrid voice acting, though at times it was pretty good.
But ME 1 and 2, and DA 1 are a one time fee. You don't pay anything for them. On top of that, even if SWTOR was free...there would be a cash shop. Singleplayer RPGs have no cash shops...granted, they can have a stupid amount of DLCs, but you don't buy them and it really has no effect on your gameplay. But if a free MMORPG has a bunch of cash shop items, or require you to unlock classes/zones/quests etc, that has a huge effect on your gameplay. And it is even worse when it becomes pay to win.
Or take Skyrim. It is far superior to singleplayer MMORPGs (...lol...singleplayer MMORPG...that sounds contradicting), and way cheaper. And if you get it on PC, you get tons of awesome mods that add a variety of things.
The only advantage singleplayer MMORPGs have is that they'll keep building up content. However, SWTOR is prime example that at endgame...it becomes like any other singleplayer MMORPG. Grinding the same raids over and over and over. Bioware is doing away with the story, that it built its game on. One can not keep coming up with quest/story content, faster than players consume it. So even if a singleplayer, themepark MMORPG brings new content...does it actually really matter?
So going back to the thread title...why play a themepark, singleplayer MMORPG? When even a themepark singleplayer RPG is WAY better, in terms of quality of content and how much it costs.
MMORPG.com is like 4chan, but for gamers.
WoW already does WoW good.
PvPers that gank newbies, are carebears. They don't want a challenge (like a carebear), they just want easy mode (like a carebear) and a no challenge combat (like a carebear).