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Tis a shame :-/

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Comments

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Blackbrrd

    The amusing part is the ones that think they have done investigation quests when in reality they have only done a side quests, story quests or action quest with a twist. "Ooh it's so easy". Yeah it's easy, but that's because you are doing the more normal quests in TSW. TSW is a game which has added two types of new quests: sabotage and investigation quests. They haven't removed the other types of quests.

     

    Yeah, this. I noticed that some people apparently liked to skip or ignore those types of quests.
  • AbstractedAbstracted Member Posts: 7

    I'd play the game at release despite not liking the combat at all, but nah, after I realized that the game has a monthly fee AND a cash shop.... just no. I kinda enjoyed the investigation missions etc. in the beta and the modern day setting is rather appealing, but the game lacks polish and I will not pay for a sub when I can just play GW2 instead. Shame.

  • RetiredRetired Member UncommonPosts: 744
    Originally posted by QuicklyScott

    From what I played it seemed half decent.  The combat killed it for me, but maybe that is just me.

     

    On a side note, who cares about reviewers these days.... especially in MMOs, you really have to struggle to find a decent review. IGN gave SWTOR a 9.2/10 after clocking up 150 hours of gameplay... madness.

    Some one give this man a prize. My thoughts exactly. TOR is a 9.2 to someone who just started playing MMOs. To a veteran MMO player the score would be about a 7 or less, SWG was a much better Star Wars game in the eyes of many.

  • Mors-SubitaMors-Subita Member UncommonPosts: 517
    Originally posted by smh_alot

     

     

    You DIDN'T do the mission where you had to die or roamed archives to learn about serial killings?? O_o Looks like you missed quite some stuff there.

    As I recall, the serial killer mission was another side-quest offered by norma creed(or whatever her name was, the one iwth the shotgun to the SW). At that point I was full and didn't go back for it.

    And you are right, there are quests I didn't do. I didn't do the quest about the remote-controlled plane and the EMP at the skate-park, either.

    *shrug.

    Did I miss some side-quests? indubitably... How many quests did I do? Well, I don't know the exact number, but I got to t2 in pistols, and was working on my rifle skills, so I would guess that it was quite a few...

    I also didn't say that it was not interesting, but it was not challenging...

    image

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Mors-Subita

    Did I miss some side-quests? indubitably... How many quests did I do? Well, I don't know the exact number, but I got to t2 in pistols, and was working on my rifle skills, so I would guess that it was quite a few...I also didn't say that it was not interesting, but it was not challenging...

     

    All I can say about it is that the quests, even if you encounter the regular generic fetch this and kill this quests too just like in any other MMO, on average still require more alertness and thought than what you find in other MMO's. And if you want challenge, I can seriously recommend the missions that have a green laptop icon, the Investigation missions, and besides them the Sabotage missions.
  • Sameer1979Sameer1979 Member Posts: 362
    Originally posted by smh_alot
    Originally posted by Mors-Subita
    Did I miss some side-quests? indubitably... How many quests did I do? Well, I don't know the exact number, but I got to t2 in pistols, and was working on my rifle skills, so I would guess that it was quite a few...

     

    I also didn't say that it was not interesting, but it was not challenging...

     

    All I can say about it is that the quests, even if you encounter the regular generic fetch this and kill this quests too just like in any other MMO, on average still require more alertness and thought than what you find in other MMO's. And if you want challenge, I can seriously recommend the missions that have a green laptop icon, the Investigation missions, and besides them the Sabotage missions.

    THIS

    Even the most generic kill and fetch type quests had one or two stages where i had to look for clues, look at the maps and images to complete it. And i had these little 'use your brain' moment in almost every quest i have done so far.

  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239

    This game is going to be awesome because of the fact that it'll self-weed itself of people not interested in the setting or the puzzles. Sure, you can go kill and fetch as fast as possible, but every NPC that gives quests also averages 5 points of fully voice-overed dialog each being at least 3 layers deep in conversation (clicking until you get the green check). All of which provide background and answers to things you'll encounter later.

    It's a game to relish and play slowly. Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

  • BlackbrrdBlackbrrd Member Posts: 811
    Originally posted by Mors-Subita
    ...

    I also didn't say that it was not interesting, but it was not challenging...

    Ah, but it seems like you missed all the investigation quests. The quest you mentioned above that only took you 15-20 seconds to figure out is the main story mission, which is dead easy compared to the investigation missions.

    In other words, if you like puzzles and/or adventure games, just go back into the game and visit the church or Norma creed and pick up the investigation missions there. (The quests marked with a green icon).

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Cyberdeck7

    This game is going to be awesome because of the fact that it'll self-weed itself of people not interested in the setting or the puzzles. Sure, you can go kill and fetch as fast as possible, but every NPC that gives quests also averages 5 points of fully voice-overed dialog each being at least 3 layers deep in conversation (clicking until you get the green check). All of which provide background and answers to things you'll encounter later.

    It's a game to relish and play slowly. Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

    Not with the cluncky animations and crappy graphics in 2012. As I said many times this is a console game they stretched as an MMO. Would have been as good as an RPG - the MMO part just seems to go the same way as TOR.


  • tarestares Member Posts: 381
    Originally posted by Sameer1979
    Originally posted by smh_alot
    Originally posted by Mors-Subita
    Did I miss some side-quests? indubitably... How many quests did I do? Well, I don't know the exact number, but I got to t2 in pistols, and was working on my rifle skills, so I would guess that it was quite a few...

     

    I also didn't say that it was not interesting, but it was not challenging...

     

    All I can say about it is that the quests, even if you encounter the regular generic fetch this and kill this quests too just like in any other MMO, on average still require more alertness and thought than what you find in other MMO's. And if you want challenge, I can seriously recommend the missions that have a green laptop icon, the Investigation missions, and besides them the Sabotage missions.

    THIS

    Even the most generic kill and fetch type quests had one or two stages where i had to look for clues, look at the maps and images to complete it. And i had these little 'use your brain' moment in almost every quest i have done so far.

    This isn't what I have found, I finished enough quests to fill the inner circle of assault rifles and then I banked around 100 AP,  pretty much every quest is go to the target area and from there it is self explainatory.   A few times the target area has been off but the target mob would be in an earlier stage/tier red marker.  Assault rifle is much easy mode for killing but at least 19 out of 20 quests are straight foward go here and: pick up or click something, click something in your inventory, kill something quests.  Aside from the bugged or broken quests it is good they are so straight foward.   Repeating quests over and over is the only way to gain the true in game currency and other things.

    The few puzzle quests can be hard though and that is due to being vague or ambigiuos.

  • BlackbrrdBlackbrrd Member Posts: 811
    Originally posted by Cyberdeck7

    This game is going to be awesome because of the fact that it'll self-weed itself of people not interested in the setting or the puzzles. Sure, you can go kill and fetch as fast as possible, but every NPC that gives quests also averages 5 points of fully voice-overed dialog each being at least 3 layers deep in conversation (clicking until you get the green check). All of which provide background and answers to things you'll encounter later.

    It's a game to relish and play slowly. Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

    There is no way people who like min-maxing are going to let TSW go by without trying to break the game. 500 abilities they can combine to make their own overpowered "class". Sorry to dissapoint you. ;)

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by tares

    This isn't what I have found, I finished enough quests to fill the inner circle of assault rifles and then I banked around 100 AP,  pretty much every quest is go to the target area and from there it is self explainatory.   A few times the target area has been off but the target mob would be in an earlier stage/tier red marker.  Assault rifle is much easy mode for killing but at least 19 out of 20 quests are straight foward go here and: pick up or click something, click something in your inventory, kill something quests.  Aside from the bugged or broken quests it is good they are so straight foward.   Repeating quests over and over is the only way to gain the true in game currency and other things.

    The few puzzle quests can be hard though and that is due to being vague or ambigiuos.

    You again. I can't believe that you've spent almost all your posts on bashing TSW or AoC, almost as if you hate FC with all your guts as if they've killed your girlfriend. Is there really no MMO that you enjoy, that you like to talk about? All I see you do whenever you post is bashing TSW - or AoC - nothing else.

    Looks like there's not 1 bit you like about TSW, not even its quests, can't say I'm surprised. Agree to disagree, so far I had a good time with the missions and quests. Wish you luck with whatever MMO can draw you away from rant campaigning on forums against a game you despise - oh, about quests that are nothing special, TERA's quests really suck big time and makes you want to shoot yourself in the head, but hey, for some they're awesome, so I guess tastes differ.

  • Sameer1979Sameer1979 Member Posts: 362
    Originally posted by tares
    Originally posted by Sameer1979
    Originally posted by smh_alot
    Originally posted by Mors-Subita
    Did I miss some side-quests? indubitably... How many quests did I do? Well, I don't know the exact number, but I got to t2 in pistols, and was working on my rifle skills, so I would guess that it was quite a few...

     

    I also didn't say that it was not interesting, but it was not challenging...

     

    All I can say about it is that the quests, even if you encounter the regular generic fetch this and kill this quests too just like in any other MMO, on average still require more alertness and thought than what you find in other MMO's. And if you want challenge, I can seriously recommend the missions that have a green laptop icon, the Investigation missions, and besides them the Sabotage missions.

    THIS

    Even the most generic kill and fetch type quests had one or two stages where i had to look for clues, look at the maps and images to complete it. And i had these little 'use your brain' moment in almost every quest i have done so far.

    This isn't what I have found, I finished enough quests to fill the inner circle of assault rifles and then I banked around 100 AP,  pretty much every quest is go to the target area and from there it is self explainatory.   A few times the target area has been off but the target mob would be in an earlier stage/tier red marker.  Assault rifle is much easy mode for killing but at least 19 out of 20 quests are straight foward go here and: pick up or click something, click something in your inventory, kill something quests.  Aside from the bugged or broken quests it is good they are so straight foward.   Repeating quests over and over is the only way to gain the true in game currency and other things.

    The few puzzle quests can be hard though and that is due to being vague or ambigiuos.

    Yeah maybe we are playing different games then. KIll, fetch escort tasks or quests are staple of MMOS and they are not going anywhere. Even GW2 has it. But in TSW it is not just all straight up shoot them up and collect reward. I have run through Kingsmouth 3 times now and still didn't get bored of missions, in Tera for example i didn't even last the first time.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by CujoSWAoA

    The game is really fantastic.

    I don't give a shit if it gets bad reviews.

    Reviews are some of the most over-rated bullcrap in video games today.

    If it doesn't appeal to the masses, then it is a failure. Thats the mmo community mentality now.

    I believe the game will definitely have it followers like any other mmo, but will be a niche crowd of players.

    This is probably a good thing for the die hards, keep out the WoW generation players that are used to high fantasy rich colorful themes and keep more of a older audience of mmo gamers that like this style of mmo gaming.

    I got a feeling the TSW community will say to players that don't take a liking to this game that GW2 is that way ---------->

     

     

  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239
    Originally posted by botrytis
    Originally posted by Cyberdeck7

    This game is going to be awesome because of the fact that it'll self-weed itself of people not interested in the setting or the puzzles. Sure, you can go kill and fetch as fast as possible, but every NPC that gives quests also averages 5 points of fully voice-overed dialog each being at least 3 layers deep in conversation (clicking until you get the green check). All of which provide background and answers to things you'll encounter later.

    It's a game to relish and play slowly. Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

    Not with the cluncky animations and crappy graphics in 2012. As I said many times this is a console game they stretched as an MMO. Would have been as good as an RPG - the MMO part just seems to go the same way as TOR.

    It's starting already!

  • DataDayDataDay Member UncommonPosts: 1,538
    Originally posted by DannyGlover

     

    You're defending your own ignorance. Brilliant! Im not going to multi quote you since you know what you've been going on about. But to say that Korean people would be offended by "generic asian" level design when referencing a very faithful replica of one of Seoul's oldest residential districts is really sad. Funcom not only references the overall design of a Korean landmark, but details the foliage and wall textures as well as shops and advertisements seen in the actual district. You know they went on location and took tons of photos and videos for reference when making this zone? And yes, I cal it a rant when you bring it up in multiple posts trying do defend your uneducated view. Then fall back on "minor annoyance" when you get called out for not having a clue.

    You are entitled to your clearly elitist opinion. I would like to point out that because you spin a quote a certain way, doesnt make it an accurate depiction. No where do i claim all koreans would be offended by the choice of level design. I say quite clearly it is my opinion, that it is an annoyance that results in personal alienation for me personally, and that one could argue that others might feel the same. If people like you cant read that correctly and have to make everything hostile for the sake of your own ego, there is little i can do about it other than ask you nicely to act like a mature adult.

    You called out no one, your opinion is just that and even though you are entitled to it, I think your attempts at belittling and egotism hurt whatever opinion you may have. Call me ignorant or uneducated, if it helps fit your confirmation bias then go for it. I'll disagree with your "assessment" and do so in a mature manner, like an adult should.

  • tarestares Member Posts: 381
    Originally posted by Cyberdeck7
    Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

    So you want less competition in PvP? Never heard anyone ever ask for that so directly in any game.  I still practice starcraft 2 an hour a day four times a week so I can remain competitive but that game is popular due to mix/maxing and strategy and competition.   The same principles apply to ranked MMO PvP, fighting games, ranked FPS games like Halo used to have, etc.

    Just strange how someone would call for less competition.

  • AeolronAeolron Member Posts: 648
    Originally posted by tares

    Originally posted by Cyberdeck7
    Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

    So you want less competition in PvP? Never heard anyone ever ask for that so directly in any game.  I still practice starcraft 2 an hour a day four times a week so I can remain competitive but that game is popular due to mix/maxing and strategy and competition.   The same principles apply to ranked MMO PvP, fighting games, ranked FPS games like Halo used to have, etc.

    Just strange how someone would call for less competition.

     

    You missed the point he was trying to make.
    Anyways, if you want a ranked pvp game a mmo isn't it, funny that you mention those games halo and Starcraft , shit those games it's easy to be good at it, goods games but lacking in ALOT of areas .
    For pvp wise games I'll stick with my battlefield games and my planetside ( loved planetside ) as for my mmos of choice TSW and GW2.
    But ya want a REAL pvp game? Come play with me and my guys in professional paintball then you'll wish you had less competition :)
  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239
    Originally posted by tares
    Originally posted by Cyberdeck7
    Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

    So you want less competition in PvP? Never heard anyone ever ask for that so directly in any game.  I still practice starcraft 2 an hour a day four times a week so I can remain competitive but that game is popular due to mix/maxing and strategy and competition.   The same principles apply to ranked MMO PvP, fighting games, ranked FPS games like Halo used to have, etc.

    Just strange how someone would call for less competition.

    Not less competition, just less asshattery

  • Grand_NagusGrand_Nagus Member UncommonPosts: 335
    Originally posted by Cyberdeck7

    This game is going to be awesome because of the fact that it'll self-weed itself of people not interested in the setting or the puzzles. 

    Every game ever made "weeds" itself of people who dont like it. So thats nothing new.

  • DekahnDekahn Member UncommonPosts: 90

    As said many times in posts it was a good try, the game itself looks nice in most aspects but didnt do it for me.  Im not saying its a bad game, just personally it didnt live up to what I set for it.

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Rabenwolf
    Originally posted by DannyGlover
      You're defending your own ignorance. Brilliant! Im not going to multi quote you since you know what you've been going on about. But to say that Korean people would be offended by "generic asian" level design when referencing a very faithful replica of one of Seoul's oldest residential districts is really sad. Funcom not only references the overall design of a Korean landmark, but details the foliage and wall textures as well as shops and advertisements seen in the actual district. You know they went on location and took tons of photos and videos for reference when making this zone? And yes, I cal it a rant when you bring it up in multiple posts trying do defend your uneducated view. Then fall back on "minor annoyance" when you get called out for not having a clue.
    You are entitled to your clearly elitist opinion. I would like to point out that because you spin a quote a certain way, doesnt make it an accurate depiction. No where do i claim all koreans would be offended by the choice of level design. I say quite clearly it is my opinion, that it is an annoyance that results in personal alienation for me personally, and that one could argue that others might feel the same. If people like you cant read that correctly and have to make everything hostile for the sake of your own ego, there is little i can do about it other than ask you nicely to act like a mature adult.

    You called out no one, your opinion is just that and even though you are entitled to it, I think your attempts at belittling and egotism hurt whatever opinion you may have. Call me ignorant or uneducated, if it helps fit your confirmation bias then go for it. I'll disagree with your "assessment" and do so in a mature manner, like an adult should.


    Yeah I took offense to your assumptions that Funcom was blanketing some generic asian theme when making Seoul. Then go on to claim that its borderline insulting and some will take offense to their cultural hegemony. When the fact is clear as day in interviews with funcom and the actual setting you are bashing. They took the time and care to replicate a historical landmark in Seoul right down to the cobblestones. And yes, your ignorance assumes its some mish mash of chinese and japanese art style due to sloppy development. You can dodge the issue by arguing word for word but anyone can see this was your stance.

    The mature thing to do is give the devs credit where credit is due since their goal was to represent the locations they were making. And they pulled off a pretty decent homage in almost every zone. Accusing them of basically being culturally insensitive purely because of your own ignorance to the actual locales, then going on the extreme defensive when being called out on it is petty. I watched your posts over the day and wasnt going to say anything but you kept harping on the issue so I was compelled to jump in.

    Anyway. I will apologize that in the heat of the moment I took a jab with the "you are your own stereotype" comment, but it rang true in this circumstance. Im sure you're a pretty cool guy, you just dont know when to concede because this is how the internet works. Most likely this will all get deleted anyway and the issue will remain hostile. So if this is still up when you read it, Im sorry it got nasty between us.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • wrightstufwrightstuf Member UncommonPosts: 659

    pfft...i predict TSW and D3 will battle it out for game of the year...D3 will edge it with a 53% vote.

    gw2 would be in the running, but who the hell knows when it will ever be released

    you heard it here folks!

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by wrightstuf

    pfft...i predict TSW and D3 will battle it out for game of the year...D3 will edge it with a 53% vote.

    gw2 would be in the running, but who the hell knows when it will ever be released

    you heard it here folks!

    if it boils down to TSW and D3 for GOTY then they might as well not give the award out.  Both are pretty sad

    I miss DAoC

  • IrusIrus Member Posts: 774

    I think the concept in TSW has potential, but it's really badly polished right now. Especially the beginning, the animations, the introduction of many systems is very badly done which will drive quite a few people away. If you need 2 hours to figure out what is fun in this game, that is a presentational problem that will hurt sales.

This discussion has been closed.