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My biggest problem with the MMORPG genre is that game developers use all sorts of psychological tactics to try to get people to play their games as long as possible. This can be in the form of grinding out levels, grinding out instanced pvp games, or raiding for that next purply epic among others. There is always a carrot and when they run out of carrots, people seem to quit. If the game is fun, then why quit in the absense of carrots? And why do you even want a carrot in the first place? I remember starting out in WoW and grinding toward max level so that I wouldn't have to level anymore and could have fun just killing people. Then they added crazy gear progression every which way.
A lot of gamers seem addicted to the idea of progression and will do all sorts of boring things in order to just get a little more powerful. But the real question is: Is this game I am playing fun? And if it isn't fun, why am I playing it?
I've come up with a single question that will determine whether you actually enjoy your current mmorpg or if you are being manipulated to perform tasks for treats.
If your current mmorpg did not have any form of character progression, would you still find it fun?
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!