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just curious as I am just about to purchase the grand master lifetime subscription model... for those of you who have already played this, how is the learning curve, especially for the ability wheel?? looks kind of complex.
You get eased into it
Originally posted by cybrinsanity just curious as I am just about to purchase the grand master lifetime subscription model... for those of you who have already played this, how is the learning curve, especially for the ability wheel?? looks kind of complex.
Its not too bad tbh, just pick 2 weapons and stick to them, jumping around too much will cause you to run into problems later on, or cause you to have to repeat quests to gain enough AP to max out the important stuff.
Another tip is to not just pick 2 all out offensive weapons/abilities, as healing/evasion/absorbs and such helps alot in the later areas, and just going for full on DPS will make it very difficult to solo.
Kingsmouth the first zone is pretty darn easy, Savage Coast is pretty doable aswell, it doesnt really ramp up in difficulty until Blue Mountains which is the 3rd zone, and by then you will be familiar enough with the game and its mechanics to deal with it.
It's easy, and fun. The biggest change is in your thinking.
This is a good overview for anyone trying it the first time.
There's a beta weekend coming. Why not try it first?
Nature without Technology is little more than animals running about.Nature without Magic is without wonder or miracle..........Magic without Technology is fantasy.Magic without Nature is formless and useless..........Technology without Nature is application without understanding.Technology without Magic is repetitious and uninventive.
Originally posted by Jaedor It's easy, and fun. The biggest change is in your thinking. This is a good overview for anyone trying it the first time.
First 2 zones are easy and fun yes, but once you go past those, the difficulty goes up quite a bit, especially if you are soloing, however I guess I am breaking a certain thing by just talking about it
Ok, i really like this game, but PLEASE for the love of god don't buy a LTS for a game you haven't played yet. It will be available after launch.
Anyway, OP do you mean just the ability wheel or the gear/ranks/etc too?
The inner wheel has more basic abilities to not confuse players early on. The outer one is suppose have abilities that include dodges, pets, shields, dashes, etc. The metagame will probably get really complex at endgame.
oh ok, awesome guys thanks for the heads up on all that... Yeah i was mostly curious about the wheel as there were soo many options but didnt know you can unlock all of them with enough time.
The biggest challenge in TSW is not the combat, or the fights. It's the investigation quests, some of these quests will have you banging your head against the wall, but when you do figure it out, it's totally worth it.
Originally posted by Krytycal The biggest challenge in TSW is not the combat, or the fights. It's the investigation quests, some of these quests will have you banging your head against the wall, but when you do figure it out, it's totally worth it.
agreed....its pretty nice to sit back and watch it all unfold after trying to figure something out forever....the investigation quests are top notch
Look theres nothing really that complicated about the game quests. Just pay attention to the story, the diologue, and your surrounding, use google ect.
The learning curve comes with simply getting use to how the game operates.
The combat/the skill system/the quest system are diffrent enough to throw any mmorpg vet off a bit...it feels akward at first...dropping the quest hub clearing mentality is a big one...its hard at first to see all these quests and not really be able to take them all in then just clear the area ect.
Then theres the skills and combat...its easy to get it wrong...which is in part why all the basic skills feel the same, more or less preventing you from gimping your self at the start of the game...it takes some time to settle in to what skills to use, what passives work, and to break the instinctual drive to sick with just two weapon based skills and to do all DPS skills and passives. Once you figure it out, its quite nice even with the old beta clients combat and animations.
Even the act of quest solving, learning the color code system which helps you know when you can take a new quest and when to keep going on the one you got...and with how quests are solved, the little hints become somewhat obvious after a while and you learn to "take note" of stuff that slightly sticks out as odd..since later on you may need to use it for something (such as strange markings on a wall...a statue that stands out as strange...a pond with birds standing around its edge) Taking note and remembering those things will prevent you getting completely lost as to what comes next...on top of actually listining to the dialogue.
Basically its a game that diffrent enough to feel akward but "same" enough to be a quick adjustment if you up to changing your process of mmorpg'ing