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With SOE's new engine being used in Planetside 2 and how open and seamless that game is, this means there is no reason for EverQuest 3 to be as open as Planetside 2 is proving the engine can handle it. Planetside 2 really is making it seem like SOE gets what their players want, they've made a game for what Planetside was all about. I was really scared it would be some browser based dumbed down heavily instanced MMOFPS where you have less people in battle than BF3, making it an non MMO. However they've done it, they've gone bigger... wayyyyy bigger and are catering towards the fans, while bringing in modern day elements.
They've messed around with basic physics gameplay in Everquest 2 but Planetside 2 is using Physx, so could this mean deeper gameplay? Smedley said it would be an reimagining and not a direct sequel which is great after the failure of the second game to draw in the EverQuest crowd. Smedley even said they would produce amazing environments never before seen in an MMO. I so hope this means the world would be mostly seamless like how WoW's was in Vanilla where the only loading screen was between the two conts and into instances. Even the instances though in WoW were built into the world and took up real world space, so it made them feel real, rather than fake in most games as you get magically teleported there. We know the engine is doing seamless in Planetside 2 with 2000 players, I so hope they do it in EverQuest 3 because I hate loading screens! Even if it's the illusion of being seamless like in HL where it doesn't take you out of the game but it loads up the next sectionand pauses the game for a brief second.
In the early concept art..
It looks like you can just run through that giant door instead of clicking on it to load! I so hope this rings true of the final game because most concept art seen of a game with loading screens, you see a massive closed door there.
This would all be so amazing for open world PVP as well, Smedley already said it's a main focus and not just something tacked on. Dave said they might be using that new Cam software they demo'd at E3 for socialising so they finally get it that people don't want to solo the whole game like all MMOs have become now?
The last thing I hope they get right is the crafting, we haven't seen deep crafting in an MMO in years. SOE has a great history with deep crafting in SWG and EQ2 before they dumbed it down for both games. Maybe with the Physx engine they're using they can do something really amazing with it!
I cannot wait to see this game, after SWG I never thought I'd be saying the only two MMOs I'm looking forward to are both made by SOE lol.