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So, I had this idea today and I know a lot of people are going to absolutely hate it, absolutely positively despise this idea and I'm sure I'll get a lot of hate mail and the like however my idea is simple. Low level raids.
Yes, you read that correctly. I think, every 10 levels or so, there should be a small 3-4 boss raid maybe a little more something simple that fits in with the lore but offers a difficulty level appropriate for that level group without being impossible unless you get a run through. Now to dissaude such run throughs I was also thinking..Make it impossible to enter beyond a certain level. So a level 10 could enter the level 10 one, but a level 20 couldn't. Maybe even offer a "heroic mode" as it were that would be the same raid scaled up to the max level similar to how a few of the old instances where given level 85 heroic versions in cataclysm.
There are a few reasons for this, it would make leveling funner as well as introducing newer players to the concept of raiding as well as introducing them to different mechanics as they go along, instead of reaching level 85 or 90 or whatever and suddenly having to learn all of these different raid mechanics that werent even in the game before then, they can learn them and get used to them while leveling. it would also make the "level lock" thing a bit more useful.
If you so choose, currently you can talk to an NPC and stop gaining experience on any toon, this is only used for twinking battlegrounds, if there were low level raids, this could give another reason to do that - I'm not saying people would but still.
the would, of course, be just barely above that of which is gained from running instances at the appropriate level - We don't need level 30s running around in gear better then any level 40 greens or anything.
The secret world
WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.