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What is it with these leveling speed complaints on the official forums?

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  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    I played to 20-something with 2 characters, a Norn Necro and a Human Mesmer. In both cases, I did not leave my race's area. I did not craft with either character. I completed all markers in the 1-16 area, and I was 80% in the 15-15 area. I have never felt that I had nothing to do, or that I had to grind mobs or DEs. I was actively exploring the map and harvesting all the way, and at some point (around 18) I completed my Personal Story.

    Of course, I PVPed a bit, which netted me some 3 levels in between those levels.

    The progression system is quite good. I never felt restrained or unchallenged, and had meaningful things to do during all my gameplay experience. If I had crafted, I would easily have an extra 3-5 levels on top of what I had done. The fact is, I forgot about it, since I was having fun doing the other things the game provided me.

    That's the best signal I'm having fun.

  • RaekonRaekon Member UncommonPosts: 531

    Well I didn't play the whole weekend because I unfortunately didn't had the time.

    However, the few hours I played I leveled from level 14 to 15,5 only through exploration.

    Ok I admit that I killed like 3 mobs in between max  but that was it.

    For that I wandered around taming pets and opening teleportation locations as also locations of interest while trying to find secret places.

    I found one that I had to jump parkour on huge stones in a cave to reach a upper area that would lead in a opening that gives a view to the whole place. Looking down I could view the river, npcs wandering around, other players passing by a bridge and more. :) 

    So yes, I leveled only for 1,5 levels but I ignored all events and hearts cause I wanted to dedicate my time on taming and exploration.

  • MardukkMardukk Member RarePosts: 2,222

    Eeeek.  I don't wanna be done with the game any quicker than I have to.  Hopefully they will not listen to the boost XP people.  So instead of maybe 2 months of enjoyment they will shorten it to a month and a half ugh...

     

    I'm tired of buying games and getting a couple of months for each game.  Here's to hoping I can squeeze 4-5 months out of it even though the complainers will have us all max lvl in a few weeks.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I had to 100% the zone, all Hearts all PoIs all Skill Points, personal story kept up, tons of events (including Swamp meta) and I did a large chunk of crafting and I BARELY got to level 15.

    Even used 2-3 XP boosters from shop.

    This was human zone.

    Then again, the DE's in the human zone seemed few and far between, where as in the Char zones it seems like DE's were popping up all over the place!

    Think ANET has some work to balance that out a bit.

    Perhaps cause the human zone feels/seems a lot more "open" they DE's are more spread out and as the population is more spread out, the DE's are less frequent?

    I just noticed a HUGE disparity in the frequency of DE's between human and Char areas (didn't really do Norn)

     

  • mCalvertmCalvert Member CommonPosts: 1,283

    I got stuck around 18-22 in human areas. I did every heart area, explored everywhere, did every event, and even a little crafting. There was just a point where new content became too high, and there werent events popping to get XP. I feel like Kessex hills has a few areas where they could add more heart quests. I would rather have content that I didnt get to because it was lower level, than be stuck in a leveling hole.

    Yes, I could have gone to another race area, but I have alts for that.

  • Mors-SubitaMors-Subita Member UncommonPosts: 517
    Originally posted by Creslin321

    So I was checking out the official forums, and it seems like the complaint du jour is:  

    "I completed my starting zone but I'm not high enough level to go to the next zone."

    Here are two threads that talk about this:

    https://forum-en.guildwars2.com/forum/game/gw2/GW2-feels-too-much-like-a-chore/page/1

    https://forum-en.guildwars2.com/forum/game/gw2/Clarification-on-most-leveling-complaints/page/1#post219865

     

    Now...I just don't get these complaints.  If anyone has played the BWE, they should know that there is PLENTY of content to level you up on hearts alone if you want.  You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

    It seems like these posters basically just want to be completely led by the nose through their zone and their zone alone, and are not willing to even try to go anywhere else.  Instead they would rather complain that there isn't enough stuff to do on the boards.

    If you can't tell, this annoys me because I don't want ANET to react to their feedback and increase the leveling speed so that they can go right from Queensdale to Kessex Hills.  What do you all think of this?

    Worse than that... I played several chars up to lvl 15 without leaving their racial starting zone!

    I did my personal story. I followed events as they popped up. I found some secret areas. I triggered events that I hadn't seen before. I went after skill points.

    What I didn't do? I didn't grind out monsters. I didn't grind events. I didn't even grind hearts(there are quite a few that still aren't filled).

     

    The most interesting thing is that even with all that there is a ton I haven't seen or done yet, in each of the starting zones.

     

    So I agree, I also don't understand the complaint... and not just because you have other zones available to you besides your own racial starting zone.

    image

  • PyukPyuk Member UncommonPosts: 762

    I'm right there with you, OP. I had a blast just wandering around discovering things to do, rather than being led by the nose. In fact, i only followed the main story instance once at the lowbie level (~ level 5 I think) - which was a cool instanced adventure, btw - and just continued exploring and discovering. It was like I was playing an MMORPG - woah! Seems that there are far too many ADD MMO players out there that need to be led and refuse to take the adventure into their own hands and discover what's out there.

    I make spreadsheets at work - I don't want to make them for the games I play.

  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by cooper85
    Originally posted by Charlizzard
    Originally posted by cooper85

    eek leveling.... It just doesn't make since to me anymore. Call it the TSW effect ;)

     

    Really though the one guy said he was 21 at the end of the first beta and he is still 21?!?! That's a steep XP curve right there. That being said before I played TSW, I was one of the people who wanted leveling slowed down when WoW was moving to fast food.

     

    At the same time tthere needs to be meaningfull content at lower levels in order to slow down leveling. Idk leveling is just dumb imo... 

    Right, because TSW doesn't have a progression path similar to leveling in every other MMO game.

    And frankly, level is largely irrelevant in the game, as you are auto-scaled down to an appropriate level for all old content so that it remains challening, so that as they add and change dynamic events, all areas can remain interesting.

    It's not remotely close to this type of traditional leveling. Not even close. GW2 leveling = WoW/Swtor/Rift/all the other themeparks. TSW progression = EVE/sandbox.  

     

    I'm all in favor of you traditional mmos slowing down the leveling speed, but in order to do this, the sub level cap content needs to be good. Is GW2 content rich enough to stretch the leveling experience out 3-5 months?

     

    It sounds as GW2 went the Cata WoW route, level to 80 in 3-4 days. I just don't think super fast leveling serves any purpose at all.  It hurts the longevity of the game, especially a game without an end game.  

     

    Idk like I said. leveling is a dirty word in my book now a days. Blame it on TSW.

    TSW gives the illusion of non levels and uses as a marketing  technqiue. Your abilities level, an even though you odn't see the tree, theres a tree. It's fairly good marketing game design. Tell people 'no level" but have characters that get presumnabely powerful as they level.  There were areas of kingsmouth that were locked until other parts were completed.  Very "levelish".  But hey. 

    I'm not debating TSW anymore. It's a wow clone, that's going to come out, and I"d like to think that hte majority of people who they are marketing to for this game aren't naive enough to see that they wasted some good ideas with wow combat, quest hubs, and a lack of immersion.  

    But heym i always say everyone has their porn and some people fall for anything. 

  • RequiamerRequiamer Member Posts: 2,034
    Originally posted by BadSpock

    I had to 100% the zone, all Hearts all PoIs all Skill Points, personal story kept up, tons of events (including Swamp meta) and I did a large chunk of crafting and I BARELY got to level 15.

    Even used 2-3 XP boosters from shop.

    This was human zone.

    Then again, the DE's in the human zone seemed few and far between, where as in the Char zones it seems like DE's were popping up all over the place!

    Think ANET has some work to balance that out a bit.

    Perhaps cause the human zone feels/seems a lot more "open" they DE's are more spread out and as the population is more spread out, the DE's are less frequent?

    I just noticed a HUGE disparity in the frequency of DE's between human and Char areas (didn't really do Norn)

     

    Yes that's my opinion too about human, i think its because this is probably the first zone they made and it felt a little less "polished" to me, not because it is less polished but because they seam to have gain in experience in building thier game with newer race area, just a personal opinion i have here. But honestly give a try to other race zones, it make the whole progression a lot more interesting, you won't need to dig for all the spot you missed, you can just wander, avoid the de/hearts that seam boring to you, you see a lot more of the world, and it feel just way better and smoother imo. The waypoint system make it so you can switch area you left and go back and forth to where you left in each race. And the scale down seam to work better (did they tweaked it a bit?).

  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by Mors-Subita
    Originally posted by Creslin321

    So I was checking out the official forums, and it seems like the complaint du jour is:  

    "I completed my starting zone but I'm not high enough level to go to the next zone."

    Here are two threads that talk about this:

    https://forum-en.guildwars2.com/forum/game/gw2/GW2-feels-too-much-like-a-chore/page/1

    https://forum-en.guildwars2.com/forum/game/gw2/Clarification-on-most-leveling-complaints/page/1#post219865

     

    Now...I just don't get these complaints.  If anyone has played the BWE, they should know that there is PLENTY of content to level you up on hearts alone if you want.  You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

    It seems like these posters basically just want to be completely led by the nose through their zone and their zone alone, and are not willing to even try to go anywhere else.  Instead they would rather complain that there isn't enough stuff to do on the boards.

    If you can't tell, this annoys me because I don't want ANET to react to their feedback and increase the leveling speed so that they can go right from Queensdale to Kessex Hills.  What do you all think of this?

    Worse than that... I played several chars up to lvl 15 without leaving their racial starting zone!

    I did my personal story. I followed events as they popped up. I found some secret areas. I triggered events that I hadn't seen before. I went after skill points.

    What I didn't do? I didn't grind out monsters. I didn't grind events. I didn't even grind hearts(there are quite a few that still aren't filled).

     

    The most interesting thing is that even with all that there is a ton I haven't seen or done yet, in each of the starting zones.

     

    So I agree, I also don't understand the complaint... and not just because you have other zones available to you besides your own racial starting zone.

    I am guessing that another issue probably stems frome the fact that people wern't helping or listening to the local chat either. 

    That was a neat way to find out things in the area that weren't 'In your face".  People were chatting all the time about things to do.

    To not level in this game meant u were probably playing absolutely solo, going from heart quest to heart quest, not making friends, not reviving, not gathering, nbot looking around in areas, not trying to unlock secrets and way points. I stopped approaching Scouts all together.  It was way more fun to just move around and find things.  The ecologies are a neat tool. You se something attacking something else, it gives you the nudge to search and find out why these new creatures are in the area.  What else is around,    

    One of the best times i had had nothing to do with a dynamic quest or a heart quest.  I saw a cave and a guy was in there fighting a veteran. I went to help him, we decided to go furhter.  We battled our way through a bunh of trolls (much like this thread) and finally we reach the champion. Just the two of us. We decide totake it on in an epic 5 minute battle.  We did it though, took it down. WE got 500 xp for that. Morethan we would have in a heart quest  and half as much as your basic dynamic event.   

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Mors-Subita

    Worse than that... I played several chars up to lvl 15 without leaving their racial starting zone!

    I did my personal story. I followed events as they popped up. I found some secret areas. I triggered events that I hadn't seen before. I went after skill points.

    What I didn't do? I didn't grind out monsters. I didn't grind events. I didn't even grind hearts(there are quite a few that still aren't filled).

    Same. Getting to 15 without leaving the racial starting zone is very easy even if you don't do PVP or crafting..... Just need to get away of the "I have to do this quest" mentality, in Guild Wars 2 you don't have to fill the hearts in order to progress.

    Explore around and some events will popup that will make even the dullest hearts worthwhile experiences that will reward you both in terms of gameplay/story AND experience/items. Those "gold medals" you get from participating in a Dynamic Event are far more important/rewarding than just filling the hearts, and this is "how the game is meant to be played". Don't look at hearts as a replacement to quests, they aren't.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • EletherylEletheryl Member Posts: 152

    I found the same problem and there was a lot of people complaining ingame about that, some people here was talking about ¨do some crafting or go to the WvW Area¨, but why you should do something that you dont like or dont wanna do at early game like crafting or WvW?, i thought GW2 was all about freedom and we are talking about the starter area wich is the most faster and easy stage to level up, after that it will be even worse.  

    But the answerd to everything is easy:  ¨Cash shop and exp boost¨. Did you know guys that GW2 is a B2P/F2P game right? they want you spending lots of money in a cash shop, easy like that, or did you really believe that NCsoft and Anet are like saints who hate a CS system as much as you?, THEY WANT MONEY, AND ALL THE MONEY THEY CAN GET. At launch a guy who spend more money on the CS will be leveling more faster and with more benefits than you. And if you dont want to spend money, then be ready for repetitive content bc there is not enough DE or SE (static events, yes there is nothing dyamic on the GW2 Public Quest events, once you know where it will happen, just wait till the reset).

  • EpicentEpicent Member UncommonPosts: 648
    Originally posted by bansan

    Maybe the hearts thing was too much of a compromise? IE, "Well, my hearts is at 100%, I'm done with this area. Why ain't I the right level for the next area, paw?" One accommodation leads to another...if you don't lead them a little, they don't know what to do. If you do lead them, then they consider that bit the entire game and ignore everything else.

    Sometimes I wonder why these people even play games. They aren't playing games.

    If I had it my way I would lead them all to this

     

    image
    pics on Sodahead" />

  • IrusIrus Member Posts: 774

    "How come I don't level fast enough to get to content I don't like by doing content I don't like?" is all I'm hearing. I think you can either enjoy the game, or not play it, because tagging content and avoiding doing anything extra implies you don't particularly like the content. And GW2 is just this content, it's not about skipping (tagging) over it and getting to "endgame".

    I hope ANet won't buff the XP, that's all. I'm going to be keeping track of where it's going to go. You can either choose the powerlevelers or the explorers, you really can't do both, and I'd hate for GW2 to go down like other games or how WoW got steadily more powergamer geared.

    And the comments about cash shop are just silly. Not only is it super easy to get a few levels just by getting a hatchet and going through an area cutting down trees, but the XP boosts they have right now are super useless.

  • lilHealalilHeala Member UncommonPosts: 522

    I didn't have any problems at all with levelling on any of the playable races, even without going to the other races' starter zones. If anything I was overlevelled when progressing to the next zone, oh wait that's not possible because you're downscaled so no complaint here.

    This might be because I like to experience every aspect of the game (but crafting I still hardly spent any time on at all) , don't have the mindset of wanting to level fast, and I'm not approaching this game like every other mmo out there with the basic quest level progression.

    A big increase in experience gain I saw in WvW compared to BWE1. When I was part of a big squad I dinged 2 levels in the mid 20's (think it was from lvl 23 to 25) within 2 hours or so.

  • tollboothtollbooth Member CommonPosts: 298
    Originally posted by solarine
    Originally posted by Chrome1980
    Originally posted by solarine

    Not so much different than what happens with quests on any themepark MMO, really. 

    People do complain about quests not leveling up them enough for "the next map" on any themepark MMO, but frankly, there are almost always other ways to gain XP and level up: Do PVP, do gathering and crafting, just grind on mobs, go to other starter zones and do those quests... or even do repeatable quests.

    Thing is, when you give people a system like quests (or hearts here), people expect they can make a beeline to the next zone just on those alone, conveniently getting to just the right level for that new map. I can see the logic of this in a game like SWTOR, where you would want to play purely for the story, and doing any other content extensively breaks the continuity and the sense of immediacy of the story, but in a game like WOW or this... why skip all the other content? The developers are not asking for you to *do eveything*, just mix it a little, you might end up liking some of them... Or not, but hey, that's life. :P

      

    There is also a personal story in GW2 and heart events are quite nice. Why force players into PVP or gather or crafting? what if they are not interested in those activities? i was playing with my wife this weekend and she has zero interest in PVP. She wants to level through PVE alone and like i said for now early levels can use more heart events and DE's to make levelign process smoother. Options are always good so that players can play way they are comfortable something that was completely missing from SWTOR.

     

    I think you can easily level through PVE alone. On one character I leveled up a good deal through just exploring and getting discovery XP. Going to Lion's Arch early was a good start and it was more fun than most other things in the game for my money. :) 

    So I don't think you're being "forced" to PVP or craft, those are just additional choices. After all, you can gain XP on even mob grinding alone. That's some old-school PVE right there. :P

    By the way, on another character I mostly did just that. Grind and grind on mobs. Surprisingly it felt like a better experience than doing the hearts or the personal story, so it'd actually be convenient  for me it they raised the XP-per-mob and maybe improve the drops a bit. ArenaNet, you hearing me there? ;) 

    I think many of these games are giving us a crap load of options, even SWTOR does: Space missions, crafting, PVP, mob grinding, main story, side quests, repeatable quests, dungeons... In SWTOR I routinely outleveled the main story, same thing is happening here. I usually find I'm on the next zone without doing even the second step of my personal story. 

    Ultimately the problem with heart quests, in my opinion, is that they immediately give the impression that they're the meat of the game, while they're too lazy and thin a form of content to be the meat of any game.

    If I were ArenaNet, I'd find a way to tone them down and make it so that they'd just seem like "something extra". Not making them show on the map would be a good start. Make it something of a discovery. Oh, and ditch the "Point of Interest"s on the map, what's up with that? Or even better, ditch the whole "scout" system!

     

    I prefer xp'ing on mobs so much more then questing.  It teaches you how to use your abilities and play your class well.  It can often throw in wrenches to stress you with multiple mobs spawning on you or a veteran mob getting into the mix.  I've always felt this style of gameplay is vastly superior to quest driven quest.

    For those who played FFXI imagine trying to beat Maat if the game had been quest driven.

  • WolfynsongWolfynsong Member Posts: 237

    My problem with the leveling speed is as follows:

    1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

    2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

    3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

    4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

    5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

    6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

    7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

     

    Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

    This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Wolfynsong
    My problem with the leveling speed is as follows:

    <snip>
    Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

    This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.



    One of the things that generally changes dramatically from Beta to Release is the XP gain. They are collecting metrics. They'll find people who do a 'reasonable' amount of content, whatever that is, and adjust the XP gain so that they aren't stuck. Or, they'll restrict the XP gain even further, because there are people who do every single possible thing to maximize their XP gain. Then they'll sell XP potions in the cash shop. They'll probably just adjust the XP gain a bit.

    ** edit **
    My personal opinion tends to fall on the side of people who don't want to do the available content, thus not getting enough XP to progress may not be playing the right game. I do think they'll adjust the XP based around a 'reasonable' amount of activities, but that won't help people who only want to do one small part of the overall content.

    I can not remember winning or losing a single debate on the internet.

  • RodimusPrimeRodimusPrime Member Posts: 114

    I did find the leveling slower paced than WOW and SWTOR. But where is the harm in that? I only leveled to 4 on 4 different characters to try out the different classes and not ruin the experience for myself.

  • XzenXzen Member UncommonPosts: 2,607

    I don't know if I would say leveling is slow. I gained 3 levels in 5 hours last night just helping some friends complete their heart quests in Kessex Hills. I probably could have made it 1 level every hour if I was trying and just did the heart quests in every map.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Wolfynsong

    My problem with the leveling speed is as follows:

    1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

    You don't have to, it's easy to level to 15 or above by doing only your racial area. This has been stated before a hundred times. IF some people did it, without any kind of grind if I may add, then it's surely something the players did wrong

    2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

    No need to craft in order to level up. It does give some extra xp though and there are enough materials around to craft dozens of weapons before you reach level 15... just look for them they won't come to you.

    3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

    There is no need to PVP either....

    4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

    Actually you can play 5 times (one for each race) and see a different experience. Although it might be better to go to the other starting zones for the skill challenges. Keep in mind that a large percentage of experience comes from the personal storyline and there is no personal story above level 20. If you had to go back to level above 20 then it's only natural.

    5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

    The choice is there. And there is no need to participate in all of them to level up.

    6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

    I (and lots of others) never tried to find the same event twice. There is absolutely no need to "farm experience" in the game. Maybe you didn't find enough events to begin with. Maybe you didn't participate in any of them and tried to level up by filling hearts only?

    7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

     That doesn't make any sense. Even if the mobs are a bit higher level you can kill them, unless you are not skilled enough of course. Those who want a tougher challenge can skip lower levels and try higher level content (then go back to lower level content only to participate in events)

    Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

    This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

    You are indeed able to move on if you do that. Maybe you missed something.

     

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Irus

    "How come I don't level fast enough to get to content I don't like by doing content I don't like?" is all I'm hearing. I think you can either enjoy the game, or not play it, because tagging content and avoiding doing anything extra implies you don't particularly like the content. And GW2 is just this content, it's not about skipping (tagging) over it and getting to "endgame".

    Not to mention you can actually "skip content". For those that simply want an epic monster fighting experience you can easily avoid doing any hearts and wait (go somewhere else) until a dynamic event starts, then you can go to the heart area and fill it by killing no need to water the plants if you don't like it.

    I hope ANet won't buff the XP, that's all. I'm going to be keeping track of where it's going to go. You can either choose the powerlevelers or the explorers, you really can't do both, and I'd hate for GW2 to go down like other games or how WoW got steadily more powergamer geared.

    Same. I don't want in a few months being able to go 1-80 in a week like in other MMOs because there is NOTHING new at the end of the road. As I say often "It's about the journey not the destination", sadly most MMOs fail in this regard because they are 2 games in one....

    And the comments about cash shop are just silly. Not only is it super easy to get a few levels just by getting a hatchet and going through an area cutting down trees, but the XP boosts they have right now are super useless.

    If you are talking about Eletheryl it's an obvious troll...

     

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • XzenXzen Member UncommonPosts: 2,607
    Originally posted by seridan

    Same. I don't want in a few months being able to go 1-80 in a week like in other MMOs because there is NOTHING new at the end of the road. As I say often "It's about the journey not the destination", sadly most MMOs fail in this regard because they are 2 games in one....

     

     

    I'm sure you can get to 80 in a week already. That's why they should not up the leveling anymore than it is.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Xzen
    Originally posted by seridan

    Same. I don't want in a few months being able to go 1-80 in a week like in other MMOs because there is NOTHING new at the end of the road. As I say often "It's about the journey not the destination", sadly most MMOs fail in this regard because they are 2 games in one....

     

     

    I'm sure you can get to 80 in a week already. That's why they should not up the leveling anymore than it is.

    If I played every day as much as I played during BWE then I would probably reach 80 in a week. But I'm sure the majority won't play all day Guild Wars 2 and I won't either. I'll take it slow when the game is released. There will be no rush then

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • IrusIrus Member Posts: 774
    Originally posted by Wolfynsong

    1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

    2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

    3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

    I believe people are simply trying to give you options in terms of what to do since you have already decided to avoid other ways.

    4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

    Yes, and you most certainly do not need to go to other areas to level appropriately. I didn't.

    5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

    Your powergamer mentality is showing. Normal players don't consider something mandatory because they do not consider experience gain mandatory. We don't worry about it, we just play the damn game. You are tagging the game (i.e., doing the minimum amount at each "quality area").

    I really love how you just told me that I must do all DE's and that they're all mandatory, despite the fact that I said "screw that" on the rampaging minotaur Norn DE and on the "collect armor for this little kid" DE in the later area and still was squarely level 15 by the time I felt like I did everything and could move on. I also skipped some other DE's in the northern area the names of which I do not recall.

    6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

    The whole game is cheapened if you're thinking about getting experience. I did not know what my level was most of the time while playing the game. Definitely nothing cheapened there.

    7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

    Weird, back in my day, we called that "I'm not strong enough for this yet", and it was quite normal, and exists in many different games out there. I never had a problem playing Risen, meeting an ogre that one shots me, and then thinking I need to kill some lower level monsters to get some skill points so that I am stronger later and can kick the ogre's ass (usually this got me carried away in some secondary quests, and GW2 does the same). In fact, I'm rather disappointed in games where that challenge ceased to exist and games are all nicely perfect-balanced that you never hit a wall ever. So toned down the next WoW zone I visit is completely green. And I came in the Norn 15+ area at level 15 and kinda rushed ahead and ended up with some level 19 mobs because I wanted to find a settlement and it was fun (I actually soloed a certain DE in that area which was a group boss). And I found some deserted village with just one guy and some Dolyaks in it. It just added to the unforgiving atmosphere of that area, with the cold weather and the sky being dark so you can't see too far, and this guy's village destroyed. Wolves all trying to get you and so much danger everywhere, even crystals that cast frost nova or something.

    This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

    No, the game shouldn't be designed around taggers, IMO. Taggers are powergamers. People who want to "move on" after they "did everything" (no, you did not) are powergamers. This game is for explorers. If you do not want to do every nook and cranny or follow through events to see how stuff works out or do an event a 2nd time because it was interesting, or generally just get involved in the world, I don't think this is the appropriate game for you because that is just a waste of development time. And, for what, so you just tag everything and run away? Where are you rushing so much?

     

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