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Obviously no one game will beat WoW, but with the level of competition for WoW in the near future, and taking into consideration how disappointed a lot of WoW players are becoming with the content, I think WoW has run its course and has begun what will be a very long and drawn out end.
Originally posted by Pantheos WoW isn't hurting the game industry. It's not. Honest. What's hurting the game industry is companies being unable or unwilling to try something new. Nobody wants the next WoW as a gamer, if we wanted WoW we would play WoW. That's something the companies just don't seem to get at all and it's really unfortunate.
The catch-22 is that when any company tries something new, it gets shot down for not being like Warcraft.
"I actually have to pay attention? This game is so phail! Time for me and my e-friends to go to every message board in existence (on several alts) and declare this new game a failure so it will make people believe it and they won't give it a chance."
"It takes me more than 3 days to hit max level? This game is so phail! Time to round up the gang!"
Eh. It is what it is.
It's not as much deviation from WoW's formula, as much as the entire MMO playerbase is sick of themeparks.
Vanilla "felt" vaguely sandbox (though it was cleverly disguised, on rails play.)
None of the other MMO released since '04 do.
Originally posted by Nadia Originally posted by Isane Guilds do noty make a community and investment in a game world they actually equate to self effacing elements which work against people , really wanting to be part of a world.
thats one thing GW2 encourages in abundance
In the GW2 Beta, you had to actually force yourself to realize you can like being around other people now. You can be generous, patient, and enjoy the company of fellow adventurers. They cannot kill steal, ninja-loot, or bogart your nodes. All they can really do is help you. and increase your enjoyment of the game.
No, but because there is no "Grouping loyalty", i can let them do all the heavy lifting and even use them as a meat shield for my own agenda.
Doesn't encourage loyalty in the community imo.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Sadly, the thing that keeps WoW around and unfaced seem to be the overhyping gaming communities. Many of them yell diffrent stuff at any Expansion (WoTLK-player ), but actually only manage to show their total refusal to read the basics... Kung Fu Panda has nothing to do with pandas and monk's coming to WoW.
Blizzard tries to keep the game fresh, while suprising and overdoing the last Xpac. Taking any ingame race would be just copying the last one (Goblins and Worgens), and most importantly, would make "Vanilla" players uproar. And because of no new class they decide to include one, and make it new(-ish). Monk does change things enough...(Still Click & Numbers, sorry fanboys)
The Asia influence is partly due to Blizzard not using those themes, but it also is a bow to asian players. Anyone who watches the news regarding WoW might notice some issues with China...
Pokemon... I have nothing to counter it But it is just a mini-game, and therefore not a big deal
I'm agreeing with the community things, whenever i come back to WoW there are always friendly and cheerful people in my guild
Other games rarely achieve this,again, partly because of the hype. There will be more casual players, and more negative b*tches = when someone asks something they will be shot down in flames.
IF any MMO gets variety of players, who are helpful and friendly game will form a community.
All this BS about WoW killing actualy makes decent or better quality MMO's rarer, since there is that little fear of being named "WoW killer of 20XX"
So, i might've written a too long and offtopic message so the main points:
1.Pandarians and Monks aren't connected to Kung Fu Panda-series in anyway (maybe easter eggs somewhere ?)
2. Asian style and Pokemon are because it's something that Blizzard hasn't and needs to do.
3.Community=Players, Good Community=Long living game
(English isn't my 1st language, errors and such are likely )
Originally posted by Terranah Meh...I played the original WOW and went back after each expansion, but atleast right now I don't even feel a twinge of desire to return. The panda thing does not call to me.
I bought each expansion on release and played them for a couple of months. MoP offers nothing interesting to me. I think the only think to get me back at some point is a B2P model or maybe a Burning Legion expansion where we go to finish them off at their homeworld. They are the only baddy left that's interesting.
Originally posted by maplestone Is Diablo3 going to change consumer expectations? I mean, ignoring PvP and raiding for a moment, D3 takes the concept of spending your life on a gear grind with lots of sounds and animations and perfects it. Going back to WoW, don't players notice the sheer amount of time you spend holding the W key, waiting for something to happen, how monster fights are uniform aggro-and-grind? In short, one main thing that makes WoW addictive is now in competition with a more addictive version of the same gameplay. How will this competition alter WoW? (or am I just wildly overestimating the impact in my imagination?)
The reason I like D3 type games more than WOW is that WOW puts up false barriers to progression. Once you finish a raid you have to wait a week to try it again. You also have to schedule time out of your night to group with other people to get the best gear. Neither appeals to me anymore.
Originally posted by Xstatic912 @ Valua Well said, the mere fact Gw2 is free, that the main fact why it won't hurt wow sub numbers.
I hate that naive approach. How many people play two MMOs at the same time? Not a lot if at least one of them has a subscription. Sub free MMOs can certainly take subscribers away from sub based games. People don't have infinite time to play and casual players can't really make progress playing two at once.
Lots of people unsub to WOW to play other MMOs for a while. they just have a crazy churn rate, and they don't release separate US/EU sub numbers. that means we don't know how many actual monthly subbers have left only to be replaced by pay as you play asians in their totals.
Originally posted by FrodoFragins maybe a Burning Legion expansion where we go to finish them off at their homeworld. They are the only baddy left that's interesting.
i agree - a new conflict with Sargeras would have me returning
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I am looking at WoW as a product like any other.
Products have something called Product Life-Cycle.
These life cycles are of different length for different products.
Blizzard managed to create a product with a very long product life-cycle considering the nature of the product. I think they kind of exceeded their own expectations.
These product life-cycles have 4 stages (disregarding R&D stage): Introduction, Growth, Maturity, Decline.
You could see that the number of WoW subscriptions kept raising until sometime in 2010 (at least I think, might be 2011, not important.) it reached 12 mil. subs, stood there at 12 mil. for some time and then started to decline.
In my opinion, WoW is now at late maturity or early decline stage. From now on, it is, in my opinion, almost impossible for their numbers to raise above the peek which was 12 mil. subs. They are doing their best to attract ex wow players, keep current players in the game for as much time as possible, so that they postpone the inevitable end. The absolute end may come decades from now since I believe that there will still be some community, some players that will keep playing this game even in 2020 or later (maybe several hunder thousand people).
I would say it is probable (I am almost sure, but that is my personal feeling) that it will not be a new MMO that will "kill" wow as many people tend to claim before major MMO releases. It may happen if a new and I mean NEW like true next gen MMO gets released (imagine some TV being a top selling product and new TV based on completely new technology is for sale and all people start to buy that...like CRT and LCD monitors the life cycles of which are shorter, so it is not such a good example), but I do not see such on the horizon (ArcheAge being the closest in my eyes, but it is probably too niche to attract millions of players). Much more likely it is that WoW will simply go through its decline stage of its product life cycle until it stops declining and remains an old school MMO with relatively small player base.
I expect Blizzard to release their project Titan several years from now when WoW is much further in its decline stage. Maybe at half of current subs or something like that. There is no point, in my opinion, in releasing Titan now since WoW still holds like what 10m subs?
Originally posted by Deleted User Wow is not bad. it's just a game for little kids now. the simple talent trees the complete dumbing down of all content and mechanics. I think it's still a good game for kids. my nephews were playing wizrd 101 but my sisters gonna let them play the panda expansion since they love kung-fu panda and po
This post just depressed me since it confirms my feeling that WoW is becoming more and more just a ridiculous kiddie game.
Originally posted by Suzie_Ford World of Warcraft has been the undisputed king of MMOs for many years but for the first time in its history, WoW is facing competition the likes of which it has never seen. In today's WoW Factor we take a look at that and how Mists of Pandaria might make a big difference in helping WoW keep its top spot. Read on!
from 2009 is 2nd and from april 2012 is 3rd
after world of tanks and 2nd life
4 AAAs in the past 2 years that were all missing something pushed me back.
Originally posted by Uronksur Originally posted by Deleted User Wow is not bad. it's just a game for little kids now. the simple talent trees the complete dumbing down of all content and mechanics. I think it's still a good game for kids. my nephews were playing wizrd 101 but my sisters gonna let them play the panda expansion since they love kung-fu panda and po
I left the game for the reasons he stated. After making my rounds, I realized that 75% of the big names released in the last two years simplified/dumbed down, streamlined beyond where WoW went.