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Reached level 10

ArnoagnsArnoagns Member Posts: 100

 

Let's be serious, I'm an unemployed twenty year old with some extra funds from odd jobs. I pre ordered GW2 right away, I was pumped for the Beta Weekend Event. My opinions are below, in no way do I assume they are rock steady or that they're infallible.

 But I will say before I start, I am astounded by the amount of hatred towards those with negative feelings towards the game. So, with a deep breath, here I go.

 I began with a human elementalist, the first hour into the game was very underwhelming for me. I didn't feel connected to my character and at this point in beta you are thrown into the wilderness. I don't quite mind that, but I'd love if it was a bit more attentive in the beginning, then kicked you out of the nest after. I enjoyed the level, still uneasy about movement and combat, it wasn't something that resounded with me. I quickly found my first complaint to be that effects were far too large and prevalent, lending to a lot of confusion.

 When the large tutorial mob was defeated (each race has a huge boss at the end of the beginning start-up) I was off into the legitimate starter zone, where player interaction truly starts. Before I begin into the Dynamic Events, I'd like to say that the community was not bad at all. Once in awhile you'd get a rotten seed, but generally I found the players to be mature and an accepting level but with enough humor to carry on a great conversation. I was very pleased about this.

 What I wasn't pleased was the first Dynamic Event I found, and the few others after it. I'd watched SO many BWE videos I'd seen them a million times, they play out the same way each time. You stay in the area and fight the monsters with friends to fill up the yellow bar to unlock the Karma vendor (Karma being an award for finishing DE's), it's essentially just an area where you help the NPC and the stage where true dynamic events happen.

 I always saw the same events, it felt like a continuous loop, the sense of progression was very short lived. An example would be how when defending a keep against minotaurs, a general would state there are some weapons in the distance that would help, at which point you're prompted to help escort him. This is a very standard escort mission, the one you're guarding is attacked by various waves and you're tasked with keeping his/her health bar up until they reach the objective. I don't mind that, reinventing the wheel isn't a necessity, but I did mind that after it was done the entire thing would reset.

 You do not affect the world and the events effects are very minor and a constant repeat of the same "dynamacy".

 However, the combat did become to feel more solid and the game ran pretty well. I couldn't get into World vs World because our server was being dominated, but that is to be expected in that type of PvP.

 In the end, it's beta and I'm only level 10, I hold no reservations. But I do not find it to be the holy grail of gaming, though it feels unrealistic for anything to be that. It's a game with flaws and a bit overhyped, it is normal.

 That's my two cents, hope I helped someone make a decision about whether they will look further into the game or not.

Comments

  • vardarvardar Member Posts: 282

    MMO's been around for alot of years now,  basically they are all the same type of game, not sure what more you can do thats so 'innovating' that people keep saying, companies have spent millions and millions of dollars to see there investment fail. Dont really see a good future for MMO's, gaming industry is going console heavy now, went to a EB store and 98% of it was all console type games, hardly no PC games left.

  • GajariGajari Member Posts: 984

    Yeah, I think people went in expecting a bit too much from those dynamic events. I haven't played personally, but I know a couple trying out the BWE and they've said the same thing.  But as you said, combat seems very solid.

    You might want to give the game a pass in this case, however, because they did state the entire game was like end-game, so unless you really get into the personal story and WvWvW, the game will likely not hold your interest for long.

    At the same time, it might not be what people hyped themselves up for, but it'll likely be the best on the market for a bit, at least in terms of innovation and features.

  • teakboisteakbois Member Posts: 2,154
    Originally posted by Arnoagns

     



     You do not affect the world and the events effects are very minor and a constant repeat of the same "dynamacy".

     

    Yes, this is the biggest problem with the system.  Im hoping they have some grander scale ones that do change things, at least for several hours.   However no game that has done dynamic events has fixed this issue, Rift feels the exact same.  Its just a little dissapointing because you ahd hoped for more.

     

    But the game world is fantastic and the right elements are in place so its a solid foundation to build upon.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Gajari

    Yeah, I think people went in expecting a bit too much from those dynamic events. I haven't played personally, but I know a couple trying out the BWE and they've said the same thing.  But as you said, combat seems very solid.

    You might want to give the game a pass in this case, however, because they did state the entire game was like end-game, so unless you really get into the personal story and WvWvW, the game will likely not hold your interest for long.

    At the same time, it might not be what people hyped themselves up for, but it'll likely be the best on the market for a bit, at least in terms of innovation and features.

    developers even stated themselves the starter area events aren't as "dynamic" if yuo will,  just because the area is setup to get new players accustomned to the game mechanics. They also stated as you progress through the later areas you will witness the events with much more branching consequences. 

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ArnoagnsArnoagns Member Posts: 100
    Originally posted by Aerowyn
    Originally posted by Gajari

    Yeah, I think people went in expecting a bit too much from those dynamic events. I haven't played personally, but I know a couple trying out the BWE and they've said the same thing.  But as you said, combat seems very solid.

    You might want to give the game a pass in this case, however, because they did state the entire game was like end-game, so unless you really get into the personal story and WvWvW, the game will likely not hold your interest for long.

    At the same time, it might not be what people hyped themselves up for, but it'll likely be the best on the market for a bit, at least in terms of innovation and features.

    developers even stated themselves the starter area events aren't as "dynamic" if yuo will,  just because the area is setup to get new players accustomned to the game mechanics. They also stated as you progress through the later areas you will witness the events with much more branching consequences. 

     

     I hope that's true, again, I'm only level 10 and I have NO idea how the game will progress. So please, everyone, take my post as a grain of salt and nothing more.

  • xposeidonxposeidon Member Posts: 384

    Of course the events are going to repeat, specially in the beginning area to help the new players get used to them and level up, common sense. By the way the Heart Quests (The ones to fill up and unlock a vendor) are not dynamic events.

    Remember... all I'm offering is the truth. Nothing more.

  • observerobserver Member RarePosts: 3,685
    Originally posted by Arnoagns

     You do not affect the world and the events effects are very minor and a constant repeat of the same "dynamacy".
     

    This is what A-Net has to fix.  One of the reasons you keep seeing repeating DE's, is because they never fail.  It's to be expected when there's around 20-40 people on one DE.  It's just getting zerged and not really challenging.  When DE's fail though, the world does change.  To what extent?  I'm not really sure, because most DE's i do, we never fail, due to the big zerg.  I'll be trying out the next zone that is 15+ later today, and see if it's still the same problem.

  • ArnoagnsArnoagns Member Posts: 100

    It's not the perfect game, but in the end, do we truly want that? It's worth $60, definitely, I'm satisfied with that. To the poster above, yes I know the heart quests aren't DE's, I was trying to differentiate them :P. But I think I failed a bit in my writing, really foggy today.

  • kanezfankanezfan Member UncommonPosts: 482

    I think the biggest reason for the events to repeat so much in the starter areas is because there are so many people there that they get completed at the first stage and are never failed. I think that say that one with the farm, say we let that fail and the bandits did burn all the hay and took over the farm, what happens then? I've never seen what happens. I think that's why you think they just repeat without consequence.

  • DignaDigna Member UncommonPosts: 1,994
    Originally posted by Arnoagns

     

    Once in awhile you'd get a rotten seed, but generally I found the players to be mature and an accepting level but with enough humor to carry on a great conversation. I was very pleased about this.

     You do not affect the world and the events effects are very minor and a constant repeat of the same "dynamacy".

     

     

     

    I saw 11 lines of chat in my area server in the 4+ hours I played today.

    It is a slightly bothersome to me to have the occasional 'rate this classic DE event' pop-up asking the question 'How do you feel this event affects the World' ( I am paraphrasing slightly). For me the answer is always a 1.

    One of the things that  intrigued me, in the early Dev statements, was the idea that events were supposed to dynamically effect the world as a whole and sometimes snowball over time. Centaurs attack a village and no one defends. You come by hours or days later (game time) and now the centaurs basically have a new community going and you have to go take it back or be overwhelmed by the new threat.

    Up through level 28+ areas, not seeing it. *shrug*

  • IrusIrus Member Posts: 774

    Sometimes I read these threads and wander what the hell are people even looking for. What do you expect, for a company to generate couple thousand unique quests without repetition or what? And what would that accomplish?

    It's the same with Diablo III. "Oh, so after we finish this, we have to do it 3 more times?" I don't... I don't even...

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by Digna
    Originally posted by Arnoagns

     

    Once in awhile you'd get a rotten seed, but generally I found the players to be mature and an accepting level but with enough humor to carry on a great conversation. I was very pleased about this.

     You do not affect the world and the events effects are very minor and a constant repeat of the same "dynamacy".

     

     

     

    I saw 11 lines of chat in my area server in the 4+ hours I played today.

    It is a slightly bothersome to me to have the occasional 'rate this classic DE event' pop-up asking the question 'How do you feel this event affects the World' ( I am paraphrasing slightly). For me the answer is always a 1.

    One of the things that  intrigued me, in the early Dev statements, was the idea that events were supposed to dynamically effect the world as a whole and sometimes snowball over time. Centaurs attack a village and no one defends. You come by hours or days later (game time) and now the centaurs basically have a new community going and you have to go take it back or be overwhelmed by the new threat.

    Up through level 28+ areas, not seeing it. *shrug*

    Wait what? how are you not seing them they are in your lvl range. The lvl 25-35 map midle to top left side is EXACTLY what you are saying. Centaurs raiding cities and camping there. There are i think two BIG towns that are constantly at war and there are a LOT of dyanmic events related. From defending the town and pushing back siege equipment to saving captured civilians by the centaurs. Theres a point in the world event where it says " the centaurs have heavily fortified position and growing numbers" or something like that, and you can see the whole area is complete chaos.

    Also a note to people thinking that you will always be doing a heart quest+DEs, think again. The number of hearts in the next map tier always goes down and judging by the total amount of hearts you will be doing  about 2-3 hearts a whole map by lvl 60 and the rest will be FULL dinamic events.

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