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Let's be serious, I'm an unemployed twenty year old with some extra funds from odd jobs. I pre ordered GW2 right away, I was pumped for the Beta Weekend Event. My opinions are below, in no way do I assume they are rock steady or that they're infallible.
But I will say before I start, I am astounded by the amount of hatred towards those with negative feelings towards the game. So, with a deep breath, here I go.
I began with a human elementalist, the first hour into the game was very underwhelming for me. I didn't feel connected to my character and at this point in beta you are thrown into the wilderness. I don't quite mind that, but I'd love if it was a bit more attentive in the beginning, then kicked you out of the nest after. I enjoyed the level, still uneasy about movement and combat, it wasn't something that resounded with me. I quickly found my first complaint to be that effects were far too large and prevalent, lending to a lot of confusion.
When the large tutorial mob was defeated (each race has a huge boss at the end of the beginning start-up) I was off into the legitimate starter zone, where player interaction truly starts. Before I begin into the Dynamic Events, I'd like to say that the community was not bad at all. Once in awhile you'd get a rotten seed, but generally I found the players to be mature and an accepting level but with enough humor to carry on a great conversation. I was very pleased about this.
What I wasn't pleased was the first Dynamic Event I found, and the few others after it. I'd watched SO many BWE videos I'd seen them a million times, they play out the same way each time. You stay in the area and fight the monsters with friends to fill up the yellow bar to unlock the Karma vendor (Karma being an award for finishing DE's), it's essentially just an area where you help the NPC and the stage where true dynamic events happen.
I always saw the same events, it felt like a continuous loop, the sense of progression was very short lived. An example would be how when defending a keep against minotaurs, a general would state there are some weapons in the distance that would help, at which point you're prompted to help escort him. This is a very standard escort mission, the one you're guarding is attacked by various waves and you're tasked with keeping his/her health bar up until they reach the objective. I don't mind that, reinventing the wheel isn't a necessity, but I did mind that after it was done the entire thing would reset.
You do not affect the world and the events effects are very minor and a constant repeat of the same "dynamacy".
However, the combat did become to feel more solid and the game ran pretty well. I couldn't get into World vs World because our server was being dominated, but that is to be expected in that type of PvP.
In the end, it's beta and I'm only level 10, I hold no reservations. But I do not find it to be the holy grail of gaming, though it feels unrealistic for anything to be that. It's a game with flaws and a bit overhyped, it is normal.
That's my two cents, hope I helped someone make a decision about whether they will look further into the game or not.