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Gameplay is boring and repetitive

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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    Most of the people who replied to that have played more than that.............and they are still bored with it.

    For a game that is supposed to incentivate exploring, it feels way too linear.

    The quests hubs are still there, and you can't skip them or you won't be able to progress with your Main Storyline.

    Are we playing the same game?  The main storyline is instanced and have nothing to do with "quest hubs" which don't exist they've been evolved into Dynamic Events, which also hold no bearing on your personal storyline,  If you mean that levels are needed for storlyine advancement,but there is more than one way to skin that cat.  and as far as exploring there is nothing linear about the whole game complete the exploration achievment in just lion arch and you will see how many cool places there are

    ALSO  find a friend it makes this game 1000000% better

    I have already done all the Storyline my character can manage, since my character is way too low to complete the next step, I am now forced to do the side quests to achieve the level which will allows me to do so.

    So, I have to do the side quest (Heart Quests) whether I like it or not.

    Why do I need to group for anyway? I could easily level this game by myself (like any other MMO) if it wasn't for the fact that I am fed up of the quest grinding system which GW2 abuses as much as any other recent MMORPG.

    Anyway as I said in my previous post, I ll try to play it in a different way, exploring and avoiding the Heart Quests as someone suggested.

    I will let you know if the game become more interesting.

    My warrior is level 15 and I think I have completed 4 or 5 of the heart quests. You can do what you want even some PvP for xp. 

    As for the quest system that is what rpgs are all about. Questing is one of the main features even for table top games. I'm not sure what you are looking for in an mmoRPG.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • VorchVorch Member UncommonPosts: 793
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    I am going to leave the starting zone and explore the world.

    Although I have to say that the game itself doesn't encourage it to do so, at first glance it looks like another generic Quest Hub grind MMO.

    If I have to read a Forum to know that I can safely skip the boring starting zone in order to have fun, then Anet is doing it it wrong.

    Anyway, since I am not a GW2 hater (as you can see from my Sig) I ll give it another shot and play that way.

    I wil  post a personal review at the end of this Beta hoping that something will change my perseption of this game.

    There has to be some kind of "tutorial" if its just  few familiar style quests, the  higher level events looks great and there were even some at the end of the beginning zone that are really cool 

    Of course, but isn't it weird that the part of the game which is supposed to "hook" the players is the most boring part of the game, so boring that many are already giving up on the game before they get to lvl 10?

    If the game is about exploring, then make a tutorial area that reflects that kind of gameplay.

    Why making a tutorial which plays completely different from the real game???

    It doesn't make sense, unless the rest of the game is the same as the tutorial but a bit more difficult..............

    Anyway I ll be able to tell you more, tomorrow.

    I am willing to give it another go, hoping to overcome the feeling of extreme tediousness I am experiencing at the moment

     

    Don't like leveling using hearts/quests? Don't do the combat part

    Don't like like ANY part of hearts and quests? Try gathering materials and crafting.

    Don't like leveling using crafting? Try exploring.

    Don't like leveling using exploring? Try dungeons.

    Don't like dungeons? Try WvW.

     

    Done all of the above? Well, you for sure should be more than adequately leveled to continue the personal story content.

    Don't like leveling at ALL OR the personal story? Try sPvP.

     

    Don't like ANYTHING above? Well, what do you want from an RPG? Maybe you're burnt out? Hey, GW2 has minigames for you to pass the time!

     

    Don't like hearts/quests, crafting, exploring, dungeons, WvW, the personal story, DEs, sPvP, OR minigames? idk, man...seriously, there is no reason to be bored in this game.

     

    However, it is completely possible that GW2 is just not your cup of tea, and I respect that ^_^ If that is the case, I hope that something brings you back in the future.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • UngoHumungoUngoHumungo Member Posts: 518
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    I am going to leave the starting zone and explore the world.

    Although I have to say that the game itself doesn't encourage it to do so, at first glance it looks like another generic Quest Hub grind MMO.

    If I have to read a Forum to know that I can safely skip the boring starting zone in order to have fun, then Anet is doing it it wrong.

    Anyway, since I am not a GW2 hater (as you can see from my Sig) I ll give it another shot and play that way.

    I wil  post a personal review at the end of this Beta hoping that something will change my perseption of this game.

    There has to be some kind of "tutorial" if its just  few familiar style quests, the  higher level events looks great and there were even some at the end of the beginning zone that are really cool 

    Of course, but isn't it weird that the part of the game which is supposed to "hook" the players is the most boring part of the game, so boring that many are already giving up on the game before they get to lvl 10?

    If the game is about exploring, then make a tutorial area that reflects that kind of gameplay.

    Why making a tutorial which plays completely different from the real game???

    It doesn't make sense, unless the rest of the game is the same as the tutorial but a bit more difficult..............

    Anyway I ll be able to tell you more, tomorrow.

    I am willing to give it another go, hoping to overcome the feeling of extreme tediousness I am experiencing at the moment

    it would make no sense to add a "tutorial" beyond anywhere than the starting zone, and I promise there are some REALLY fun quests in the zones, I would check out the swamp in the human zone for example.

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    I am going to leave the starting zone and explore the world.

    Although I have to say that the game itself doesn't encourage it to do so, at first glance it looks like another generic Quest Hub grind MMO.

    If I have to read a Forum to know that I can safely skip the boring starting zone in order to have fun, then Anet is doing it it wrong.

    Anyway, since I am not a GW2 hater (as you can see from my Sig) I ll give it another shot and play that way.

    I wil  post a personal review at the end of this Beta hoping that something will change my perseption of this game.

    There has to be some kind of "tutorial" if its just  few familiar style quests, the  higher level events looks great and there were even some at the end of the beginning zone that are really cool 

    Of course, but isn't it weird that the part of the game which is supposed to "hook" the players is the most boring part of the game, so boring that many are already giving up on the game before they get to lvl 10?

    If the game is about exploring, then make a tutorial area that reflects that kind of gameplay.

    Why making a tutorial which plays completely different from the real game???

    It doesn't make sense, unless the rest of the game is the same as the tutorial but a bit more difficult..............

    Anyway I ll be able to tell you more, tomorrow.

    I am willing to give it another go, hoping to overcome the feeling of extreme tediousness I am experiencing at the moment

    Have you tried crafting, gathering, WvWvW, or are you just doing the hearts and a few DEs? Think of another MMORPG that you like and just start doing that in this game. If you liked PvP do it, if you like questing do some DEs or hearts. It baffles me that people can't find things to do. No disrespect to you, I mean that in a general term. This game holds a little bit of every other game out there and yet people are still not happy. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Vorch
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    I am going to leave the starting zone and explore the world.

    Although I have to say that the game itself doesn't encourage it to do so, at first glance it looks like another generic Quest Hub grind MMO.

    If I have to read a Forum to know that I can safely skip the boring starting zone in order to have fun, then Anet is doing it it wrong.

    Anyway, since I am not a GW2 hater (as you can see from my Sig) I ll give it another shot and play that way.

    I wil  post a personal review at the end of this Beta hoping that something will change my perseption of this game.

    There has to be some kind of "tutorial" if its just  few familiar style quests, the  higher level events looks great and there were even some at the end of the beginning zone that are really cool 

    Of course, but isn't it weird that the part of the game which is supposed to "hook" the players is the most boring part of the game, so boring that many are already giving up on the game before they get to lvl 10?

    If the game is about exploring, then make a tutorial area that reflects that kind of gameplay.

    Why making a tutorial which plays completely different from the real game???

    It doesn't make sense, unless the rest of the game is the same as the tutorial but a bit more difficult..............

    Anyway I ll be able to tell you more, tomorrow.

    I am willing to give it another go, hoping to overcome the feeling of extreme tediousness I am experiencing at the moment

     

    Don't like leveling using hearts/quests? Don't do the combat part

    Don't like like ANY part of hearts and quests? Try gathering materials and crafting.

    Don't like leveling using crafting? Try exploring.

    Don't like leveling using exploring? Try dungeons.

    Don't like dungeons? Try WvW.

     

    Done all of the above? Well, you for sure should be more than adequately leveled to continue the personal story content.

    Don't like leveling at ALL OR the personal story? Try sPvP.

     

    Don't like ANYTHING above? Well, what do you want from an RPG? Maybe you're burnt out? Hey, GW2 has minigames for you to pass the time!

     

    Don't like hearts/quests, crafting, exploring, dungeons, WvW, the personal story, DEs, WvW, sPvP, OR minigames? idk, man...seriously, there is no reason to be bored in this game.

     

    However, it is completely possible that GW2 is just not your cup of tea, and I respect that ^_^ If that is the case, I hope that something brings you back in the future.

    yea it is really ming boggling people complaining about options to level in this game and when you compare it to pretty much every other game out their it just has so many more options than the rest. People seem to find TERAs questing and content delivery adequeate but GW2 isn't? wow people really just want to hate on the game i suppose

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Amjoco
    Originally posted by ste2000
     

    My warrior is level 15 and I think I have completed 4 or 5 of the heart quests. You can do what you want even some PvP for xp. 

    As for the quest system that is what rpgs are all about. Questing is one of the main features even for table top games. I'm not sure what you are looking for in an mmoRPG.

    Dungeon crawling for example..........

    I know there are some at late level (and they look great), but I am not sure I will be able to get there if I keep being so bored by the quests.

    If it was me I could easily level a game by just doing Group Dungeons from lvl 1 to 100...............

    Quests are nice just to add variety to the game, but it should't be the main event.

    All recent MMORPGs are abusing it, and forgot that this kind of game are about playing with other players, it is not just about you and your storyline, like in a single players RPGs

    I want to play with other players but for now I really do not feel the need to group up.

  • fundayzfundayz Member Posts: 463
    Originally posted by Mephster
    Originally posted by jtcgs
    Originally posted by Mephster

    Played about 3 hours of it

    there is 5 pages worth of replies on a thread starting with this where a game is being judged.

    Wrong alot of us have already played last beta weekend. 

    Then you must just be bad at the game if you are still having trouble taking on two mobs solo, even as melee.

    Learn2Dodge

    Learn2Weapon Swap

    Learn2Use Skills appropriately

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Aerowyn
    Originally posted by Mephster

    Played about 3 hours of it today and I must say I really got bored. Event upon event upon event and it repeats itself through out the entire game. It is like they took WoW quests and changed them into scripted events, how dull. You do the same thing over and over again. They need to make events more exciting. Event bosses are boring as hell, they just stand there and spew things out at you. I wouldn't exactly call that exciting. Long time fan here but I'm afraid ArenaNet has dropped the ball on this one. Never thought I would see that happen. Graphics are nice but graphics alone do not make a good mmo. Perhaps I'll check out Dust 514 or Planetside 2. I think I am done with the basic fantasy mmo with a twist. These types of mmos have been done before time and time again.

    i assume your still in the 1-10 areas since you said 3 hours in... that area is basically a tutorial to help you get used to the gameplay.. 

    I noticed that too, in fact they told people that before launch, that the 1-10 areas were going to have more basic scripting on world events to help players learn how to play their classes better. The larger scripted event trees are for the rest of the world where the events change and consequences occur for failure. Purhaps getting to a higher level would help next time there OP.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by CookieTime

    Also.. more horrible and boring gameplay!.... Right?

    <_<

    Yes, horrible. /sarcasm

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by ste2000
    Originally posted by Amjoco
    Originally posted by ste2000
     

    My warrior is level 15 and I think I have completed 4 or 5 of the heart quests. You can do what you want even some PvP for xp. 

    As for the quest system that is what rpgs are all about. Questing is one of the main features even for table top games. I'm not sure what you are looking for in an mmoRPG.

    Dungeon crawling for example..........

    I know there are some at late level (and they look great), but I am not sure I will be able to get there if I keep being so bored by the quests.

    If it was me I could easily level a game by just doing Group Dungeons from lvl 1 to 100...............

    Quests are nice just to add variety to the game, but it should't be the main event.

    All recent MMORPGs are abusing it, and forgot that this kind of game are about playing with other players, it is not just about you and your storyline, like in a single players RPGs

    I want to play with other players but for now I really do not feel the need to group up.

    You are contradicting yourself. If you enjoy playing with other people then do so, why do you have to NEED to group to play with other players.

    Its a fricking mmo, socialise, make friends, join a guild. The game opens up a LOT after that. Me and my friends are trying all the possible combos we can think of and seeing what they do. It brings a new strategy to the game and makes skills mean a lot more

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by itgrowls
    Originally posted by Aerowyn
    Originally posted by Mephster

    Played about 3 hours of it today and I must say I really got bored. Event upon event upon event and it repeats itself through out the entire game. It is like they took WoW quests and changed them into scripted events, how dull. You do the same thing over and over again. They need to make events more exciting. Event bosses are boring as hell, they just stand there and spew things out at you. I wouldn't exactly call that exciting. Long time fan here but I'm afraid ArenaNet has dropped the ball on this one. Never thought I would see that happen. Graphics are nice but graphics alone do not make a good mmo. Perhaps I'll check out Dust 514 or Planetside 2. I think I am done with the basic fantasy mmo with a twist. These types of mmos have been done before time and time again.

    i assume your still in the 1-10 areas since you said 3 hours in... that area is basically a tutorial to help you get used to the gameplay.. 

    I noticed that too, in fact they told people that before launch, that the 1-10 areas were going to have more basic scripting on world events to help players learn how to play their classes better. The larger scripted event trees are for the rest of the world where the events change and consequences occur for failure. Purhaps getting to a higher level would help next time there OP.

    it seems many people are making their final assumptions on the game after the first 5 levels.. now if you hate the graphics and how combat is set up I can't say you may like the game later.. not like all the hardcore TERA fans who say game gets magically bad to awsome at 20-30. Here though questing does get better and a lot more interesting as well as your personal story. You have a TON to do in this game take advantage of it.. also remember this is a B2P game.. I can easily get my moneys worth just on PVP and not do a single bit of PVE

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    I think the best suggestion for someone feeling that it's all just "boring and repetitive" is to re-roll the character (change both class, nation/species, etc.).

     

    Personally I went for Human Elementalist (with a friendly vibe) and honestly didn't enjoy it too much, so I stopped at about lvl 20.

     

    Then I went for a Charr Ranger with a more dodgy feel. And it ROCKED~! Everything about the story, setting and even the quests in the area worked so fine for me afterwards. I'm not an RP-style player, but I do enjoy my enviroment, and the Charr one spoke to my heart.

     

    I know some people enjoyed the Human a lot (my Guild has lots of Human players who say that it's their favorite starting area so far), while others think Norns are brilliant. For me it was the Charr, and their rugged style. Making a good character choice really makes a HUGE difference, which is fairly unexpected.

  • cooper85cooper85 Member Posts: 386

    After 16 pages GW2 sounds like your run of the mill post WoW paper thin mmo that is catering to the instant gratification crowd.   Streamlined to be be made casual and easy. No mystery, no thought needed. Even "hidden points of intrest" are marked on the map?! Reall? Couple that with "We restricted the trait/skill system because we don't want people to be shocked and overwhelmed." ,  and you the perfect recipe for a 2 month counsole game. 

     

    This is what the other side is saying... These aren't point of taste reviews these are game design reviews. 

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    Most of the people who replied to that have played more than that.............and they are still bored with it.

    For a game that is supposed to incentivate exploring, it feels way too linear.

    The quests hubs are still there, and you can't skip them or you won't be able to progress with your Main Storyline.

    Are we playing the same game?  The main storyline is instanced and have nothing to do with "quest hubs" which don't exist they've been evolved into Dynamic Events, which also hold no bearing on your personal storyline,  If you mean that levels are needed for storlyine advancement,but there is more than one way to skin that cat.  and as far as exploring there is nothing linear about the whole game complete the exploration achievment in just lion arch and you will see how many cool places there are

    ALSO  find a friend it makes this game 1000000% better

    I have already done all the Storyline my character can manage, since my character is way too low to complete the next step, I am now forced to do the side quests to achieve the level which will allows me to do so.

    So, I have to do the side quest (Heart Quests) whether I like it or not.

    Why do I need to group for anyway? I could easily level this game by myself (like any other MMO) if it wasn't for the fact that I am fed up of the quest grinding system which GW2 abuses as much as any other recent MMORPG.

    Anyway as I said in my previous post, I ll try to play it in a different way, exploring and avoiding the Heart Quests as someone suggested.

    I will let you know if the game become more interesting.

     

    Another good point.  To compound the incredibly easy-mode play, GW2 is another single-player game masquerading as an MMO.

    The "group content" scales, so other players are not required.  So far, it's not a game you play WITH other people, it's a game you play AROUND other people.  There's a huge difference.

    Hell hath no fury like an MMORPG player scorned.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by cooper85

    After 16 pages GW2 sounds like your run of the mill post WoW paper thin mmo that is catering to the instant gratification crowd.   Streamlined to be be made casual and easy. No mystery, no thought needed. Even "hidden points of intrest" are marked on the map?! Reall? Couple that with "We restricted the trait/skill system because we don't want people to be shocked and overwhelmed." ,  and you the perfect recipe for a 2 month counsole game. 

     

    This is what the other side is saying... These aren't point of taste reviews these are game design reviews. 

    couldn't be more off base but again ill see you in the TSW forums hyping the hell out of that one shortly

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • UngoHumungoUngoHumungo Member Posts: 518
    Originally posted by ste2000
    Originally posted by Amjoco
    Originally posted by ste2000
     

    My warrior is level 15 and I think I have completed 4 or 5 of the heart quests. You can do what you want even some PvP for xp. 

    As for the quest system that is what rpgs are all about. Questing is one of the main features even for table top games. I'm not sure what you are looking for in an mmoRPG.

    Dungeon crawling for example..........

    I know there are some at late level (and they look great), but I am not sure I will be able to get there if I keep being so bored by the quests.

    If it was me I could easily level a game by just doing Group Dungeons from lvl 1 to 100...............

    Quests are nice just to add variety to the game, but it should't be the main event.

    All recent MMORPGs are abusing it, and forgot that this kind of game are about playing with other players, it is not just about you and your storyline, like in a single players RPGs

    I want to play with other players but for now I really do not feel the need to group up.

    actually you get back to the way MMOs were back in the day, like everquest for example.  Getting a quest was a lucky day, cause usually you were out just killing mobs hoping for the rare spawn you needed to spawn.  As far as dungeon crawling through every level, that seems boring how many times can you run the same dungeon and claim its not boring.  I am gonna go out on a limb and say WoW spoiled too many players into thinking this is the way it HAS to be, but in actuality Blizzard policy has alway been to take content  and ideas from other companies and the Warcraft franchise is the best example, originially Warcraft was supposed to be Warhammer, but due to some last minute dispute (unsure exactly what happened) but Games Workshop  pulled the license and forced Blizzard to change it to Warcraft.  I just saying anytime you try a new MMO forget everything you lmew about MMOs and try to experience everything fresh as possible.  You can play Rift and expect DDO or warhammer, they are all three VERY different games.

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • AdamTMAdamTM Member Posts: 1,376
    Originally posted by Rohn
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    Most of the people who replied to that have played more than that.............and they are still bored with it.

    For a game that is supposed to incentivate exploring, it feels way too linear.

    The quests hubs are still there, and you can't skip them or you won't be able to progress with your Main Storyline.

    Are we playing the same game?  The main storyline is instanced and have nothing to do with "quest hubs" which don't exist they've been evolved into Dynamic Events, which also hold no bearing on your personal storyline,  If you mean that levels are needed for storlyine advancement,but there is more than one way to skin that cat.  and as far as exploring there is nothing linear about the whole game complete the exploration achievment in just lion arch and you will see how many cool places there are

    ALSO  find a friend it makes this game 1000000% better

    I have already done all the Storyline my character can manage, since my character is way too low to complete the next step, I am now forced to do the side quests to achieve the level which will allows me to do so.

    So, I have to do the side quest (Heart Quests) whether I like it or not.

    Why do I need to group for anyway? I could easily level this game by myself (like any other MMO) if it wasn't for the fact that I am fed up of the quest grinding system which GW2 abuses as much as any other recent MMORPG.

    Anyway as I said in my previous post, I ll try to play it in a different way, exploring and avoiding the Heart Quests as someone suggested.

    I will let you know if the game become more interesting.

     

    Another good point.  To compound the incredibly easy-mode play, GW2 is another single-player game masquerading as an MMO.

    The "group content" scales, so other players are not required.  So far, it's not a game you play WITH other people, it's a game you play AROUND other people.  There's a huge difference.

    I used to think playing with other people is what made an MMO an MMO.

    I was wrong.

    image
  • ButregenyoButregenyo Member UncommonPosts: 483

    I cant believe how people call gw2 boring and repetitive, it is THE best MMO on the market right now, best content, best combat, best design, best pvp, best art, best diversive class selection period. If you dont like this, than none of the games on the game list will appeal to you. Quit mmos and find another genre, MMOs are not for you

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Aerowyn
    Originally posted by cooper85

    After 16 pages GW2 sounds like your run of the mill post WoW paper thin mmo that is catering to the instant gratification crowd.   Streamlined to be be made casual and easy. No mystery, no thought needed. Even "hidden points of intrest" are marked on the map?! Reall? Couple that with "We restricted the trait/skill system because we don't want people to be shocked and overwhelmed." ,  and you the perfect recipe for a 2 month counsole game. 

     

    This is what the other side is saying... These aren't point of taste reviews these are game design reviews. 

    couldn't be more off base but again ill see you in the TSW forums hyping the hell out of that one shortly

     

    No, his point is absolutely, 100% on the mark.  GW2 is one of the most thin, easy game I've seen in a long time.  It takes hand-holding to new heights.

    Yes, the "undiscovered" points of interest are indeed listed on the map, along with almost everything else.  I've seen ridiculous excuses made for this - "hey, it's awesome for exploration because it lets me know it's there so I can find it", which is patently absurd to anyone interested in actual exploration in a game.

    There comes a point when streamlining damages the enjoyability and challenge of a game.  GW2 has crossed that line.

    Hell hath no fury like an MMORPG player scorned.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Rohn
    Originally posted by Aerowyn
    Originally posted by cooper85

    After 16 pages GW2 sounds like your run of the mill post WoW paper thin mmo that is catering to the instant gratification crowd.   Streamlined to be be made casual and easy. No mystery, no thought needed. Even "hidden points of intrest" are marked on the map?! Reall? Couple that with "We restricted the trait/skill system because we don't want people to be shocked and overwhelmed." ,  and you the perfect recipe for a 2 month counsole game. 

     

    This is what the other side is saying... These aren't point of taste reviews these are game design reviews. 

    couldn't be more off base but again ill see you in the TSW forums hyping the hell out of that one shortly

     

    No, his point is absolutely, 100% on the mark.  GW2 is one of the most thin, easy game I've seen in a long time.  It's takes hand-holding to new heights.

    Yes, the "undiscovered" points of interest are indeed listed on the map, along with almost everything else.  I've seen ridiculous excuses made for this - "hey, it's awesome for exploration because it lets me know it's there so I can find it", which is patently absurd.

    There comes a point when streamlining damages the enjoyability and challenge of a game.  GW2 has crossed that line.

    so you have played all the way to 80 and can give a full justification on this as a fact? or even to 40 for that matter.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • UngoHumungoUngoHumungo Member Posts: 518
    Originally posted by Rohn
    Originally posted by ste2000
    Originally posted by graggok
    Originally posted by ste2000

    Most of the people who replied to that have played more than that.............and they are still bored with it.

    For a game that is supposed to incentivate exploring, it feels way too linear.

    The quests hubs are still there, and you can't skip them or you won't be able to progress with your Main Storyline.

    Are we playing the same game?  The main storyline is instanced and have nothing to do with "quest hubs" which don't exist they've been evolved into Dynamic Events, which also hold no bearing on your personal storyline,  If you mean that levels are needed for storlyine advancement,but there is more than one way to skin that cat.  and as far as exploring there is nothing linear about the whole game complete the exploration achievment in just lion arch and you will see how many cool places there are

    ALSO  find a friend it makes this game 1000000% better

    I have already done all the Storyline my character can manage, since my character is way too low to complete the next step, I am now forced to do the side quests to achieve the level which will allows me to do so.

    So, I have to do the side quest (Heart Quests) whether I like it or not.

    Why do I need to group for anyway? I could easily level this game by myself (like any other MMO) if it wasn't for the fact that I am fed up of the quest grinding system which GW2 abuses as much as any other recent MMORPG.

    Anyway as I said in my previous post, I ll try to play it in a different way, exploring and avoiding the Heart Quests as someone suggested.

    I will let you know if the game become more interesting.

     

    Another good point.  To compound the incredibly easy-mode play, GW2 is another single-player game masquerading as an MMO.

    The "group content" scales, so other players are not required.  So far, it's not a game you play WITH other people, it's a game you play AROUND other people.  There's a huge difference.

    Disagree completely,  the content does scale to keep the difficulty up,  I know I spent quite a bit of time trying to do a quest solo but when other people showed up it got harder and the need to work together VERY much was apparent.  Maybe you are just too pro for this game, because if you aren't workign together and completing combos you are going to fail.   Also making statements when you have had barely enough time to complete even ONE zone shows you really didn't give the game a chance, don't "play" a game just to complain about it.

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by Butregenyo

    I cant believe how people call gw2 boring and repetitive, it is THE best MMO on the market right now, best content, best combat, best design, best pvp, best art, best diversive class selection period. If you dont like this, than none of the games on the game list will appeal to you. Quit mmos and find another genre, MMOs are not for you

    Nothing wrong with enthusiasm, but this doesn't make much sense image

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by Butregenyo

    I cant believe how people call gw2 boring and repetitive, it is THE best MMO on the market right now, best content, best combat, best design, best pvp, best art, best diversive class selection period. If you dont like this, than none of the games on the game list will appeal to you. Quit mmos and find another genre, MMOs are not for you

    Praise Jebus. It will save the genre.

  • cooper85cooper85 Member Posts: 386
    Originally posted by Aerowyn
    Originally posted by cooper85

    After 16 pages GW2 sounds like your run of the mill post WoW paper thin mmo that is catering to the instant gratification crowd.   Streamlined to be be made casual and easy. No mystery, no thought needed. Even "hidden points of intrest" are marked on the map?! Reall? Couple that with "We restricted the trait/skill system because we don't want people to be shocked and overwhelmed." ,  and you the perfect recipe for a 2 month counsole game. 

     

    This is what the other side is saying... These aren't point of taste reviews these are game design reviews. 

    couldn't be more off base but again ill see you in the TSW forums hyping the hell out of that one shortly

    I have not   played GW2, but this is what is being said over and over by people who are not "all in" Where as in TSW, people said "I don't like the animations"  or "I don't like feel of combat (animations). These are points of taste.

     

    What is being said here is about game design. Stuff like "I can't continue the story because I need to grind DEs to move on."  and  that "everything is handed to you on a silver plater." This is thin game design.

     

    Again this is not what I'm saying, I have not played. This is what is being said in this thread.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by cooper85
    Originally posted by Aerowyn
    Originally posted by cooper85

    After 16 pages GW2 sounds like your run of the mill post WoW paper thin mmo that is catering to the instant gratification crowd.   Streamlined to be be made casual and easy. No mystery, no thought needed. Even "hidden points of intrest" are marked on the map?! Reall? Couple that with "We restricted the trait/skill system because we don't want people to be shocked and overwhelmed." ,  and you the perfect recipe for a 2 month counsole game. 

     

    This is what the other side is saying... These aren't point of taste reviews these are game design reviews. 

    couldn't be more off base but again ill see you in the TSW forums hyping the hell out of that one shortly

    I have not   played GW2, but this is what is being said over and over by people who are not "all in" Where as in TSW, people said "I don't like the animations"  or "I don't like feel of combat (animations). These are points of taste.

     

    What is being said here is about game design. Stuff like "I can't continue the story because I need to grind DEs to move on."  and " and  that "everything is handed to you on a silver plater." This is thin game design.

     

    Again this is not what I'm saying, I have not played. This is what is being said in this thread.

    I see well after playing both,  GW2 overall has a ton more stuff to do right out the game.. staying power we will see luckily GW2 has no sub and I can enjoy both games

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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