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Diablo 3: Our Official Diablo III Review

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Comments

  • OzmodanOzmodan Hilliard, OHPosts: 7,181Member Uncommon

    My thought on the game, it does not stack up to Diablo II.   The loot system is the main problem IMO.  I like to play the game with what I find.  Never bought from the auction house, not that I could afford to anyways, but I find that other players are critical of my characters strengths as I almost always have inferior equipment.   The great thing about Diablo II, you there was elite equipment and items sets for every level.  The only place you find them in Diablo III is late hell or inferno.

    Played with a wizard the other day in nightmare he was basically soloing while 3 others of us were in the game.  After inspecting him I noticed his damage was twice what mine was and I have 8 characters at nightmare level and never found anything close to what he had.  Take a wizard for example, he does not benefit from equiping wizard items like a wand, he just has to equip the highest dps item he can equip.

    All in all, I give the game a 6 at best and I do not in any way think it has the long term viability that Diablo II had.

  • oddjoboddjob CopenhagenPosts: 10Member

    Originally posted by Zekiah

    Originally posted by berlight

    [mod edit]

    The more I played the lower my score for D3 got and the less I liked the game. Pretty much everyone liked the game early on but the more you play the more you realize it's a shallow game that was poorly crafted. The loot tables are a joke. How can a company like Blizzard have this much time and a whole crapload of cash and design a game this watered down? I mean, they left out certain gems, prefixes, suffixes, runes, charms... the list is endless. The number of sets and *cough* "legendaries" alone is pathetic.

    Garbage, game is garbage.


     

    The rumors say that the reason Diablo 3 took so long to be made was because they were sorting out all the legal mumbo jumbo regarding the real money AH internationally. 

  • EtahEvolEtahEvol woodbridge, VAPosts: 28Member

    Unfortunately, this game sucks.  I lived to play the Diablo games for years and waited for this installment for what seemed like forever.  This latest addition to the Diablo family is nothing more than Blizzard's attempt at a cash grab on multiple levels (the future RMT AH being the most blatant).  FU Blizzard; it's the last time I purchase any game from you. 

     

  • ZekiahZekiah Aurora, COPosts: 2,499Member
    Originally posted by oddjob

    Originally posted by Zekiah


    Originally posted by berlight


    [mod edit]

    The more I played the lower my score for D3 got and the less I liked the game. Pretty much everyone liked the game early on but the more you play the more you realize it's a shallow game that was poorly crafted. The loot tables are a joke. How can a company like Blizzard have this much time and a whole crapload of cash and design a game this watered down? I mean, they left out certain gems, prefixes, suffixes, runes, charms... the list is endless. The number of sets and *cough* "legendaries" alone is pathetic.

    Garbage, game is garbage.


     

    The rumors say that the reason Diablo 3 took so long to be made was because they were sorting out all the legal mumbo jumbo regarding the real money AH internationally. 

    That sounds about right.

    And this is exactly the kind of crappy product you get when you design a game around a money-making scheme.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • oddjoboddjob CopenhagenPosts: 10Member


    [mod edit]


    To be fair, the reviewer played the game till level 30 or so, and at that level it is still a fun game. What I find a bit absurd is rewieving a game based on playing maybe 10% of the content. 



     

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by ThaneUlfgar

    I think the score is absolutely appropriate.

    gameplay could be lower especially with the problems of many players not being able to connect and with the lack of randomizations compared to how D2 was. 

    The longevity is a joke score because seriously most players will tell you that by the time you get to inferno doing the same exact line of quests it gets boring. Unless they add something soon, this score is ridiculously out of touch with the real game.

    and value is also a joke as this game is definitely not the finest Blizz could come out with deserving a perfect score. It's like the reviewers were looking through rose colored glasses when they decided on the scoring. It's really sad they couldn't find good talent to keep this franchise going instead of putting hacks in charge. i had high hopes that what happened to WoW wouldn't happen to this series but it looks like this will be the VERY last time i buy and play blizzard anything ever again.

  • SonicTHISonicTHI -Posts: 149Member

    Longevity: 9.5/10

    Value: 10/10

    What a load of shit.

  • ResiakrawResiakraw Allentown, PAPosts: 73Member
    Originally posted by berlight

    [mod edit]

    Yes, yes. Of course. Every review should give bad scores to a game simply because it is a certain genre.... /facepalm

  • RebelScum99RebelScum99 Mesa, AZPosts: 1,090Member

    I know it's cool for the MMO hipsters to hate on Blizzard.  But facts are facts:  This is a very, very good game.  Score is appropriate.  

     

     

  • wrekognizewrekognize salt lake city, UTPosts: 384Member

    so this game is not as good as SWTOR? riiiight. Your logic continues to amaze me.



     

  • elockeelocke Manassas, VAPosts: 4,205Member Uncommon

    Fair score.  I hate giving half scores though so I would have come in at an even 8.  Game is starting to lose it's appeal to me, but I'm not one for grinding for loot.  Same problem with WoW, love the game up to and including a little bit of endgame but once I have to repeat the same thing over and over for no purpose other than bragging rights and better loot, then the game is no longer a game to me and becomes work.  

    Still, for what it offers, the same with WoW, it's fun every now and then but isn't the game I think about when I'm doing other things.  Right now that's TSW and GW2, hehe.  And most any FF game.

    image
  • mmoguy43mmoguy43 , CAPosts: 2,439Member Uncommon

    Viceral combat and 10/10 value 9/10 longevity - I don't agree with those. There is no challenge, hence it cannot be viceral. You have to be the type that likes playing a lot of the sameish stuff on more difficult replay modes to say it has really good longevity or value.

    D3 is far too easy and simplistic. The first play through is a joke but with a decent story. If you don't play through again or make more characters the game will not hold much value.

    I know, Blizzard games are not my thing. Thier goal to appeal to their massive WoW fanbase will always alienate me.

  • SilacoidSilacoid Chicago, ILPosts: 237Member

    atuerstar, all of those games are not COMPUTER games, those are VIDEO games.  Also, Angry Birds selling 12m copies for $2 a pop = $24 million, D3 selling 6.3m for $60 a pop = $378 million, I'd rather have the $378 million and to me that is the definition of the best selling game, total revenue, not copies.

     
    Also, those ragging on the game are obviously in the minority.  If you look at metacritic, the game has 71 positive reviews, 4 mixed, and 0 negative.  Also, the server issues have been resolved from me.
  • RedempRedemp Hot Springs, ARPosts: 1,042Member
    Originally posted by oddjob



    Originally posted by Redemp



    [mod edit]



    To be fair, the reviewer played the game till level 30 or so, and at that level it is still a fun game. What I find a bit absurd is rewieving a game based on playing maybe 10% of the content. 




     

    Really?

    Surely thats not the case ..... I absolutely pray thats not the case.

     

  • oddjoboddjob CopenhagenPosts: 10Member

    Originally posted by Redemp

    Originally posted by oddjob








    Originally posted by Redemp


    [mod edit]
     

    Really?

    Surely thats not the case ..... I absolutely pray thats not the case.

     


     

    " I made it a bit above 30 for our review and unfortunately, I never felt challenged while playing the game" From the review.

  • elockeelocke Manassas, VAPosts: 4,205Member Uncommon
    Originally posted by mmoguy43

    Viceral combat and 10/10 value 9/10 longevity - I don't agree with those. There is no challenge, hence it cannot be viceral. You have to be the type that likes playing a lot of the sameish stuff on more difficult replay modes to say it has really good longevity or value.

    D3 is far too easy and simplistic. The first play through is a joke but with a decent story. If you don't play through again or make more characters the game will not hold much value.

    I know, Blizzard games are not my thing. Thier goal to appeal to their massive WoW fanbase will always alienate me.

    Visceral has nothing to do with challenge.  It has to do with how combat "feels" or character feedback.  Like swinging a sword and feeling it connect with the target on a satisfying level.  That is Visceral.

    Challenge or how hard something is, is another word entirely. 

    image
  • xenogiasxenogias warsaw, INPosts: 1,926Member

    This review is a poor one. I'm not talking about opinion based parts either.

    Lets start with the cut scene. Yup you are 100% correct. I dont think I have seen anyone say anything bad about it. How about you talk about the TERRIBLE plot hole filled story though. I'm not even a fan of the Diablo "lore". The story though? 3/10 tops. Its just full of plotholes are characters you go "who the fk is that?" and they are gone. Not to mention it was predictable as hell. My friends actually got pissed at me because I called everything, Litterly everything as we played through. Ok I admit after you play through the game once you dont care about the story anymore and just want the phat lewts. Still no excuse to put such a poor story in the game, minus the cut scenes which Blizzard is amazing at.

    The characters you travel with are a joke as well. I would much rather have the old henchman system than have to hear "Look at that monter over there!" or "We make a great team!" one more time. BTW no we do NOT make a great team. The henchman spend more time dead starting in late NM than they do alive. I tihnk the enchantress is attracted to arcane sentries. If any of you have seen the TGS podcast and seen Jesse Cox and Dodger making fun of Leah then you know just how poor the writing for characters are.

    Combat is pure opinion based. Personally I enjoy it alot more than D2.

    Ok now to the first thing that made me laugh. Polish 8.5/10? Seriously? Broken class specs, bugs that litterly broke the game for people, a horrible server setup that is STILL causing people major lag problems, an AH that still doesnt work in some parts and has some severe lag delays for people (blizzard has admitted its on thier end) among other things. I'm so sick and tired of developers getting a pass on such piss poor polish. I would have struggled to give it a 5 or 6/10 even at this point. Its getting there. They are working on fixing stuff that should not have been a problem in the first place. In paticular the servers. I would give a newer company a pass sure. But Blizzard has no excuse. They have been running online games with millions of people for a long time now.

    And lastly that I feel is not opinion based. How in the hell can you possibly give an overall 10/10 when NOTHING you listed was a 10/10 prior? Overall should be an average of the scores you gave. You simply cant say "Well nothing is perfect" and then say "But we are giving it a perfect score anyway". What a joke. I dont want to buy into these reviews being paid. But something like this makes me wonder.

     

    Basically what I just saw was "See that girl over there? Yea the one with no boobs, no butt, no teeth and smells funny. Yea her! She's definitly a 10".

     

    Edit: Forgot to add that I'm really enjoying the game. Been playing WAY to much of it. But this review was a joke.

  • WhiteLanternWhiteLantern Nevada, MOPosts: 2,732Member

    Originally posted by xenogias

    This review is a poor one. I'm not talking about opinion based parts either.

    Lets start with the cut scene. Yup you are 100% correct. I dont think I have seen anyone say anything bad about it. How about you talk about the TERRIBLE plot hole filled story though. I'm not even a fan of the Diablo "lore". The story though? 3/10 tops. Its just full of plotholes are characters you go "who the fk is that?" and they are gone. Not to mention it was predictable as hell. My friends actually got pissed at me because I called everything, Litterly everything as we played through. Ok I admit after you play through the game once you dont care about the story anymore and just want the phat lewts. Still no excuse to put such a poor story in the game, minus the cut scenes which Blizzard is amazing at.

    The characters you travel with are a joke as well. I would much rather have the old henchman system than have to hear "Look at that monter over there!" or "We make a great team!" one more time. BTW no we do NOT make a great team. The henchman spend more time dead starting in late NM than they do alive. I tihnk the enchantress is attracted to arcane sentries. If any of you have seen the TGS podcast and seen Jesse Cox and Dodger making fun of Leah then you know just how poor the writing for characters are.

    Combat is pure opinion based. Personally I enjoy it alot more than D2.

    Ok now to the first thing that made me laugh. Polish 8.5/10? Seriously? Broken class specs, bugs that litterly broke the game for people, a horrible server setup that is STILL causing people major lag problems, an AH that still doesnt work in some parts and has some severe lag delays for people (blizzard has admitted its on thier end) among other things. I'm so sick and tired of developers getting a pass on such piss poor polish. I would have struggled to give it a 5 or 6/10 even at this point. Its getting there. They are working on fixing stuff that should not have been a problem in the first place. In paticular the servers. I would give a newer company a pass sure. But Blizzard has no excuse. They have been running online games with millions of people for a long time now.

    And lastly that I feel is not opinion based. How in the hell can you possibly give an overall 10/10 when NOTHING you listed was a 10/10 prior? Overall should be an average of the scores you gave. You simply cant say "Well nothing is perfect" and then say "But we are giving it a perfect score anyway". What a joke. I dont want to buy into these reviews being paid. But something like this makes me wonder.

     

    Basically what I just saw was "See that girl over there? Yea the one with no boobs, no butt, no teeth and smells funny. Yea her! She's definitly a 10".

     

    Edit: Forgot to add that I'm really enjoying the game. Been playing WAY to much of it. But this review was a joke.


     

    The overall is 8.5, not 10.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • ZekiahZekiah Aurora, COPosts: 2,499Member

    Some comments on the main forums about the poor itemization in D3:

    • "I introduced a new friend to D3 who hadn't played Diablo before. After a few days he said to me, "Items have no substance, they are just pictures with stats on them". Theres nothing special about shoulders vs belts vs boots vs chest etc. They are just stat panels. They add nothing to the game."
    • "This game has not longevity as long as the items suck. On a game built on the idea of trading fun items, this game fails."
    • I mean honestly, items are the whole point of D3's monetization, charging us not just $60 for the game and $40-60 for each of 2 expansion packs and maybe DLC and microtransactions along the way, but expecting us to shell out $$$ for items in game- yet what are the items even adding to the game right now? They're just raw meaningless statistics. This game could exist without items at all and probably be more fun to play. Which isn't a good thing.
    • simply adding more zeros to things is lazy game design.
    • Game just feels like it was just Changed so it'd be more familiar to the 'current' blizzard crowd (WoW Players mostly), and not Diablo 2 Fans. 

      They Essentially made World of Diablocraft. This is not an Insult to WoW Players, Its just a simple truth, the game was suppose to appeal to you more than anyone else. Art style shows it too. There's a video out there on youtube that explains it very well. 

      Weapons really do just boil down to "Which has the best DPS"... Its been said before, But in Diablo II, weapons and armor all have uses that can transcend their level, In this game items will always be replaced by something 1-2 levels higher. Its MMO mechanics. 

      Frankly, Whoever took the design this way was dumb. If i wanted to play an MMO, I'd play an MMO. Diablo III should have built and improved on Diablo II's gameplay and itemization. It was a good system, could still be improved, But good. I mean, how arrogant does one have to be to think they can improve on a system that has almost legendary addiction status, even over a decade later.
    • You know, I hadn't even given any real thought to that, but you're spot on, completely right. Diablo 3's elemental damages are totally meaningless. Maybe cold slows, but otherwise theres no difference between them. All the rare weapons just wind up being 1 random elemental damage and 4 affixes or whatever, but which elemental damage is irrelevant, whereas in Diablo 2 there was a huge subtheme to each to make them specific and identifiable- like you say, lightning had a big damage range, cold slowed, poison was DoT, magic was rare and pierced everything, etc

      And heck, even in D2, it was an underdeveloped part of the game. The differences between elements were mostly statistical- lightning coming in 1-99, but no reason it couldn't be +50 damage straight up. What was different between Fire, Lightning & Magic damages? (Poison & Cold had their own things of course) If I were going back and designing the game from the ground up, I'd give each elemental damage its own mechanic- something that Runic is doing in Torchlight 2 I know (Fire damage sets enemies on fire, for example)

      I'd say something like- Fire deals AoE damage, Cold slows, Poison deals DoT, Lightning deals highly variable damage that can pulse to hit with aftershocks
    • No, this is no nostalgia, items in D3 feel irrelevant in any but numerical terms. Might as well have no equippable items and just 14 charm slots, wouldnt make any difference.
    • Patch 1.0.3 will not address a single issue listed here
      Nor will the future patch where legendaries are made "stronger"

      Nobody cares how "strong" the items are in the game, thats purely relative to the other numbers in the game. They could be +50 damage or +50,000 damage, it wouldn't matter if the enemies were 50 hp and 50,000 hp. What matters is that this game blows hard on a fundamental level, with incredibly flawed design that can not be easily fixed
    • Items today are just numbers.

      I hope they notice this, it's the first time I play a diablo game that makes me concern about "how these numbers will raise my dps or my defense capabilities".

      I wanted to get an item which shoots grenades randomly while casting spells, or summons a floating orb like that of wizards, and stuff.
    • The D3 crew really doesn't have an excuse for why this game is lacking such basic features. Even a 12 year old should know better than to create unique items with affixes like "+372-573 cold damage, +27% enhanced damage, +0.3% chance to stun for 0.00347 seconds"
    • I've been playing d2 on and off for years, and never once got tired of remaking expired characters on closed bnet. It was completely due to those mechanical features mentioned in the very memorable unique items, and how they affected my gameplay.

      It's all now a grind to get a higher number in *only* dps, vit, armor, and resist all. And the grind is mainly for getting gold to get those numbers raised from AH -_-.

      Was holding judgement until I reached end game, and now that I'm here, can say I'm disappointed in the variety and significance of individual pieces of gear and will wait for some improvement to this part of the game before I'm willing to jump back in. 

      but in the meantime, I'm feeling buyer's remorse -_-

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • IrishChaiIrishChai St Louis, MOPosts: 529Member Uncommon
    Originally posted by oddjob



    Originally posted by IrishChai



    I keep forgetting the AH even exists image. I think I'm just one of the few that got some great drops early on but now I'm stuck and not finding anything better. I'll have to take a look at the AH and see what everyone is talking about.



     

    When you reach Inferno, or maybe even Hell, you can't progress without using the AH unless you are extremely lucky. And when you visit the AH for the first time, and buy that real sweet weapon with high DPS and just the right stats, and you kill mobs with ease....you will feel all the fun drain out of the game. 

     

    I think I disagreed with a lot of people due to me just being lucky because I've been playing just fine with my monk in inferno, but now every drop hasn't been worth anything for about a week now, playing every day.  So yeah, I think you're right. If I keep getting such a ridiculously low chance at an upgrade, there isn't much fun in an ARPG without good loot. I might as well be playing an RPG without story or a FPS without guns. They need to adjust something there (and I think they are in the next patch).

  • oddjoboddjob CopenhagenPosts: 10Member

    Watch this - http://www.youtube.com/watch?v=hI4peeO3yzY

     




    And yes it is in next patch that the will make drops a bit better, but items are still boring stat vessels, nothing more. 



  • PurgatusPurgatus San Diego, CAPosts: 342Member

    Wow. What a fantastic review. This hits my own experiences almost exactly.

    Not only pointing out those areas where the game excels, but those where it falters.

     

    Well, done. It's nice to see an imparial review of this game, it seems hard to find (or I'm just out of touch with gameing)

  • AmanaAmana New York, NYPosts: 2,531Moderator Uncommon

    Just a reminder that off-topic posts will be removed. The topic is the Diablo III review (and the game), not our overall editorial policy and it's certainly not attacking the staff here. If you wish to discuss editorial policy, we have a thread in the Site Suggestions forum for that discussion. There are ways to disagree with someone's arguments and opinions without resorting to personal attacks.

    To give feedback on moderation, contact community@mmorpg.com

  • mmoguy43mmoguy43 , CAPosts: 2,439Member Uncommon
    Originally posted by elocke
    Originally posted by mmoguy43

    Viceral combat and 10/10 value 9/10 longevity - I don't agree with those. There is no challenge, hence it cannot be viceral. You have to be the type that likes playing a lot of the sameish stuff on more difficult replay modes to say it has really good longevity or value.

    D3 is far too easy and simplistic. The first play through is a joke but with a decent story. If you don't play through again or make more characters the game will not hold much value.

    I know, Blizzard games are not my thing. Thier goal to appeal to their massive WoW fanbase will always alienate me.

    Visceral has nothing to do with challenge.  It has to do with how combat "feels" or character feedback.  Like swinging a sword and feeling it connect with the target on a satisfying level.  That is Visceral.

    Challenge or how hard something is, is another word entirely. 

    Ok maybe not. For some reason I was thinking visceral was more about intensity than feel.

    You can have that one.

  • WickedjellyWickedjelly Yahoo, COPosts: 4,990Member

    This game is rated way, way too high in some areas especially value and longevity. I would give this game a 7.0...at the most. A good game but not near what it could have been and actually rather disappointing in some areas. Least the review was semi-reasonable. Still way too high of a score though overall and in some areas mentioned in the review.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

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