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There are elements in various mmo's we ve seen that were adding points to game's values in one way or another. Well structured open world pvp,well organized and build up pve, challenging gameplay,there themepark elements,sandbox elements,three faction pvp, rich diplomatic agenda,deep crafting systems for many and varying proffesions,build your own house,build guild's fortresss and build various buildings in it to enstrength its defence,wallls towers buy npc guards for it, deep roleplaying world ,with players actions affecting the world around it,etc etc etc
What im curious about is how come we havent seen one mmorpg so far that has everything in it. I mean lets think about it. if i was a developer i would like the game i make to be intresting,addictivewith good gameplay in it and have everything i could put in to make sure it gives the feel its real..something like a medieval fantasy simulator world/realm.I could try to make something that it has the magic in it. And ofc for financial reasons as a dev id like to get as many sales/subs from it so i can have max profit.
How i do that? i put every element that all types of players like.
Things that Themepark fans love areas that they can pve without afraid of getting ganged,arenas for fair pvp aka wow and tournaments aka m&b warband where players can visit on specific day and time om cities to declare participations for fame and fortune and/or to win titles,raid prggresion pve daily dungeons and quests etc etc
Things that hardcore players would like. Specific dungeons harder than others with better drops but with chance of permadeath (only in these specific dungeons) for the addrenaline bursters,specific areas where killling ganging corpse looting items is possible for the ones that willlingly want to visit and match their balls, and every thing we may saw so far from games in this catagory.
Things that sandboxers love.Free world to explore,occupy,build houses and clan keeps, rich mining,foreaging,harvesting ,crafting, a really huge world to explorew with rewarding adventuring,find hdeen ancient ruins keeps that only afew players will ever find (hard to spot due entrances to observation/tracking succesfull or not hidden dice-roll desided) etc etc etc
Really deep character build up with skills abilities feats and many talent trees all along to be earned and progress with the ability to choose class ,multiclass like in ddo or rift,or start without class if the player wants by chossing the things he like custom like like it happens in oblivion/morrowind) all these options given to the player when he starts a new toon.
I understand that some mmos are starting to go to this direction (archeage) and some othersbut even those have only a few of the elemnts i mentioned above.Not all . Why? Is there a reason? And why those games didnt appear in the past also? Dont devs want to create and deliver a complete product? Just thoughts....