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Im happy about some things, they talk of the world been huge and open and having open dungeons. There are hints that the crafting is like the single player games, again great. I know the leveling system of skyrim wouldn't work in a mmo, we have afk swimmers in darkfall as proof of that.
now the PVP, morrowind, skyrim et al.. are single player games, THEY DONT HAVE PVP. now some people think they should have FFA PVP, but guess what Ultima and Eve appart full on PVP anywhere games DONT SELL. They could goi the other end and just do wow style instanced crap. I think they made the right choice going with a DAOC type system, thoose that dont want to PVP can avoid it, thoose that want pcp get something meaningful where they can effect the world.
My one major annoyance is classes, for the love of god why have classes in a TES MMO. I really really hope the devs take a look at either EVE or what Funcom are doing with the ability wheel in The Secret World and use something like that instead.
The main 2 things with TES are - Explore the world go where you want AND make any sort of character you want. They sound like they have the first part covered, why ruin the freedom of the second part by having Hard Classes. Also this will make your PVP easier to balance with a skill based system, as players can just go pick other skills from their pool of earned skills rather than wait for their gimped classto get a miracle patch, which would probably save them effort in the long run.