- I was never unable to play when I wanted to for more than 1 hour. I know that the game was down at times and I guess I was just incredibly lucky. It seemed like a flawless launch server wise from my end of things. I started the minute it launched at 3am est and played a lot the first few days and really I saw no problems. I do believe I may have been logged in when they had a long login issue though so again I was lucky to not D/C during this.
- I have always used an authenticator, I was not hacked, none of my friends were hacked, and I was told that there may have been a keylogger in a popular 3rd party tool, but also there may be session hijacking. No clue, never affected me or anyone I knew. I do know Blizz is great about restoring your account though so I am really not worried at all.
- I have played around 175 hours of Diablo 3. I have a 60 Demon Hunter that can clear or farm anywhere in Inferno, but currently like to do Whimsyshire runs. I also have a 52 Monk that will be 60 before too long. I have had 9 legendaries drop for me, and have had some pretty lucky rolls.
- I never abused a single exploit, trick, etc.
So getting those out of the way I can continue. It seems like people have been freaking out about server stability/worst launch ever/hacking. None of these applied to me.
- Inferno is an incredibly challenging experience even with good gear. I have had to be on my toes and playing with peak concentration to handle many parts of it. It is hard, and in my opinion a really fun experience.
- Gear lottery. I can't express what it felt like when I had my first set legendary item drop, and then when I identified it and realized it was a near perfect roll. It sold for 8 million gold on the AH, and normally I would not sell something like this, but it was for a class I will never play.
- The AH is a blast and is like a mini game. I have earned around 15-20 million gold from farming and buying low/selling high and it has really been a fun add in to a gear lottery game.
- Randomness of areas, mobs, rares/elites really makes for a varied experience especially once farming Inferno.
- The variance in classes and builds really is impressive. I constantly tweak builds for different areas, groups vs solo, just for the fun of it. The classes are really well designed and playing my Monk vs DH makes it like a different game.
- The story. I love it, love the way it progresses, and love the little twists. I am a big fan of Diablo lore though.
Areas for Improvement:
- Inferno and different classes and different affixes need to be tweaked. Some combinations are simply impossible for some classes. This isn't too bad as I think Inferno should have combinations that certain classes just can't beat, but it seems like some classes have the short end of the stick. It will take time to see how Barbs and Monks do once properly geared. It may be pretty balanced, but currently a ranged player just needs a badass weapon while Monks and Barbs need a full set of badass gear. I think that this may be blown out of proportion though. It took around 15 mill in gear for my DH to really feel comfortable in Inferno and I think I can make my Monk even be able to tank with the right build for close to that.
- There needs to be more open world, more randomness, and more exploration type areas. I really hope we get this in the first expansion. The randomness is there but it is too tightly bound.
- Itemization needs monitoring/tweaking. Legendaries currently don't even come close to near perfect rolled blues even. I would like for there to be an expansion where the best items can be dropped over a wide variety of places. I don't like being bound to farm the most advanced area you can. I think they should have higher percentage to drop at more advanced areas, but they should still drop all over. The end game is farming a variety of locations so this shouldn't be bound.
- The AH needs more options, the ability to cancel an item if it has no bids in the first 6 hours possibly. Another filter option would also be nice. The most valuable tool would be one where when you drop your item it calculates average prices for similar items.
- Diablo 3 needs mini games. PvP will be huge, but there could also be a form of gambling/lottery, or really anything to sink some time into between farming.
- A mobile AH app would be huge because this really is like a game within itself.
- They have got to open the RMAH already. The game is already being flooded in general chat with gold seller spam. It won't stop until the RMAH gets going and even then it may be too late if these companies take a hold of the game, and I see prices of items staying too high for what they are because of this. I understand why they are taking their time. They have been having AH issues and they need to iron it out.
- The chat/social interfaces could definitely be expanded on.
- The story could have been more fleshed out, and there are areas that could be a bit more expanded on.
Overall I would give the game a 8.5/10 in its current state. I haven't had this much fun or been this addicted to a game in way too long. Who would have though it would happen with a non MMORPG? I really am losing faith/love for MMO's and I am glad I have Diablo 3 to play for the next couple years waiting for something to change. I think Diablo 3 has insane potential and could grow to something great like it's predecessor.