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NivisiruNivisiru Spokane, WAPosts: 186Member Uncommon

I check this forum about once a month... not sure why. Too much love for my Old School DragonRealms I guess.

That game had so much going for it vs what we see today imo. Its class system was a combo of what most Themepark games use + sandbox games, at the same time. Not sure why so many mechanics and elements are not used across the "genre". Too many stiff and linear games out there. 

Note: Had a type in my topic, sorry.

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  • FadedbombFadedbomb Aiken, SCPosts: 2,081Member

    Originally posted by Nivisiru

    I check this forum about once a month... not sure why. Too much love for my Old School DragonRealms I guess.
    That game had so much going for it vs what we see today imo. Its class system was a combo of what most Themepark games use + sandbox games, at the same time. Not sure why so many mechanics and elements are not used across the "genre". Too many stiff and linear games out there. 

    What in the world are you talking about? In such a random forum too?

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • NivisiruNivisiru Spokane, WAPosts: 186Member Uncommon

    Simu, who was making this game made dragonrealms... so yeah.

  • CorlandithCorlandith Meadowbrook, ILPosts: 1Member

    Heh, yes, and Gemstone as well... I was so looking forward to HJ... I live in St. Louis, I need to run by the Simu offices and kick someone I guess, to vent my frustrations...

     

     

    ~C

  • TealaTeala SomewherePosts: 7,545Member Uncommon

    This game as cancelled what - like 2 years ago.?

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  • IsaneIsane EnglandPosts: 2,630Member Uncommon
    Originally posted by Nivisiru
    I check this forum about once a month... not sure why. Too much love for my Old School DragonRealms I guess. That game had so much going for it vs what we see today imo. Its class system was a combo of what most Themepark games use + sandbox games, at the same time. Not sure why so many mechanics and elements are not used across the "genre". Too many stiff and linear games out there.  Note: Had a type in my topic, sorry.

    Yep agree shame they didnt have the willpower to finish it. The Dragonrealms mechanices , skill and experience systems would have been great

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • mmaizemmaize Hutto, TXPosts: 274Member
    Originally posted by Isane
    Originally posted by Nivisiru
    I check this forum about once a month... not sure why. Too much love for my Old School DragonRealms I guess. That game had so much going for it vs what we see today imo. Its class system was a combo of what most Themepark games use + sandbox games, at the same time. Not sure why so many mechanics and elements are not used across the "genre". Too many stiff and linear games out there.  Note: Had a type in my topic, sorry.

    Yep agree shame they didnt have the willpower to finish it. The Dragonrealms mechanices , skill and experience systems would have been great

    Could not agree more.  Loved the Dragonrealms mechanics...not so much the constant changing of rules especially the ones that made absolutely no sense. (Paladins carrying around two sets of armor after adding another armor req just for the purposes of slowing down their progression??) but that aside...mostly good stuff. 

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